Feral Druid feedback
courtesy of Zimbita, edited by yours truly
Feral Druids energy income feels clunky/punishing for a few reasons.
- Tiger’s Fury is more potent (but has less uptime) than before when Feral had Raging Fury extension and Predator resets. Because of this, we want to use the spell as often as possible, and holding it to make use of the energy is less of an option, and sometimes doing so can be difficult anyway due to other energy sources being random. Sometimes you can be spamming spells for 10 seconds and still be capped on energy (though other times you are just waiting around for procs.)
- The aforementioned reliance on procs for energy. A large portion of our energy comes from Omen of Clarity (and by extension Moment of Clarity), Frantic Momentum and Apex (via Soul of the Forest). This is particularly bad on small to medium size pulls (like 5 target for example). Due to their random nature, sometimes you’ll be overwriting procs and other times you’ll face droughts where you get none at all. And both of those scenarios feel bad. The first one due to us not being able to properly use all of the procs (especially when factoring in BT and our bleeds falling off), and the latter because the expected energy income just isn’t there. In other words, the highs are too high and the lows are too low.
- Sometimes by time we are ready to use Tiger’s Fury, we are forced to hold even longer due to mechanics taking us out of range, inevitably causing more cooldown wastage (either by having to hold until after the move, or going out of range while it’s still up)
Some solutions could be reverting predator/raging fury changes so that tigers fury can have less desyncing issues with berserk in keys, spreading out our procs a bit more uniformly (being buffed by haste is good though), or changing how moment of clarity works to reduce its energy wastage in scenarios where we already have plenty of energy when it procs. (Like it temporarily increasing maximum energy to give time to spend the energy).
Talents don’t interact with each other in a fluid way
Some Feral talents don’t interact with the rest of the kit in an expected way. (or even have negative-synergy). Like Bloodtalons/Lion’s Strength not buffing Primal Wrath initial/rampant ferocity damage, or Saber Jaws not buffing Apex/Convoke bites. In the case of Apex, it also muddies the water for Bloodtalons since it not only consumes Bloodtalons, but also makes it harder to proc it again due to taking up time that would be spent casting builders to proc it. This is especially obvious during berserk where we use Bloodtalons charges really fast anyway. Buffing Bloodtalons to 3 stacks instead of 2 was just a band aid and didn’t fix the actual problem at hand. I think it would be good if Apex bites did not consume Bloodtalons charges (but still buffed by Bloodtalons being up), or if it gave a Bloodtalons stack instead of spending it.
Tier 3 Talents
Adaptive Swarm: It sucks to have to spend 2 points into this to make the spell fun to play around. The two points should just be combined into one. And even with 2 points, the reward for playing them correctly isn’t big enough. In a key it can still be difficult to keep up a large colony of swarms, especially when mobs die particularly fast, causing the swarms to jump early. Its also problematic in single target, where the ally swarms are all jumping into the enemy target at the same time, causing you to lose a lot of bees (since it only stacks to 5). I feel like the spell needs some sort of bouncing protection to avoid this issue, or simply a reduced cooldown to have more control of where they go. It would be nice if swarm had better uptime as a result too, as on live it can be really swingy when you first start stacking it up. Sometimes it takes forever to get going which is annoying. This would make it better for off-healing as well, which would be fun. If you want it to be 2 points still, the 2nd talent can be to make the healing/damage amps apply for allies as well, promoting feral utility instead of just being a druid for mark of the wild.
Frantic Momentum: This talent being 2 points for a low proc chance just feels like a heavy tax to be locking our major cooldowns. I feel like this talent should just be reduced to 1 point as it doesn’t provide anything to the spec, allowing 1 minute convoke to a better option than it is currently, and being a priority damage/boss damage/more frequent burst pick compared to 2 minute convoke being better in AoE with a longer (and stronger) cd burst.
Speaking of Convoke, Skull Bash should be castable during Convoke much like Feral Wild Charge is currently. It sucks to have to interrupt convoke or just get blasted by multiple casts going off because I’m channeling my major cooldown. This isn’t something other specs have to deal with, and having the charge utility during Convoke without Wild Charge would be nice too.
Carnivorous Instinct: This should just get removed. 6/12% extra damage for no reason is just not interesting at all.
Rip and Tear: With Taste For Blood not being based on number of bleeds on the target, this is just a boring talent that doesn’t do much. In fact its basically the same as the t2 talent Dreadful Bleeding, but in the third gate. Should just delete this since it doesn’t have a purpose anymore.