Lol, I know. I pointed out on the classic forums that ArP scaled way past what most people expected. I was told I was very wrong and ArP didnt work for ferals or anyone else. You can tell the ones who did not play WotLK when it first came out.
Ferals
Fury Warrior
Hunters
Rogues
Physical based attacks wanted the ArP. Rookies
i don’t think this guy played in wotlk at all. at least not a feral druid. i created my feral either BC or WotLK as a level 20 twink. I tried to hold to 20 as long as i could but the pvp experience was to forceful. I loved the spec so much i switched from hunter main to feral.
I have the heroic achievement for ICC. I have the mount and Dalaran medallion to prove it. I regret chosing the medallion but not anymore. the toy that let you summon the ghostly NE orchestra was mesmerizing indeed.
The other DOT class is a bottom dweller as well. LOL. Check Affliction Warlcok. The difference is, they have a spell that is kind of a DOT Execute spell called Melefic Rupture.
Blizzard claims this was done to make all melee have a consistent experience. This has two major problems:
- the melee experience is not consistent, even now, and never will be - especially since hit boxes are not consistent.
- feral is arguably more prone to errors and a poor player experience due to melee range limitations given the character model, and therefore, it is harder hit by the change despite all melee now having the same range.
Three problems. Ret Paladins get like 15 yard range on all their attacks
i stand next to evokers on my ret pally to troll them. its a nice reminder to anyone that thinks their range is ok that there standing in melee range and it is in fact not ok range for a ranged dps to have
I just checked 95th Percentile in Warcraft Logs for best dps on Rasha’nan because of so minor cleave. Checked #1 Feral and #1 Enhancement, As it so happens, they got the class #1 spot on the same raid! Haha.
Fang-Frostmourne-Feral
Scrotetote-Frostmourne-Enhancement
If you calculate in percentage how much damage Fang needs to add to equal the Enhance Shaman damage, it is 30% overall damage. After much deliberation, I was way off in my itemization of damage increase per skill. But I will say my my biggest desire for a damage increase is Bloodseeker Vines and it’s sub-abilities. I can’t stomach how weak a 10 point spender tree is compared to other Specializations.
I say just give feral a straight up 30% damage overall for God’s absolution sake and stop itemizing. At least until Blizz has time to appropriately re-tune it.
i believe the difference between feral and other melee is our center. the feral’s center puts our head in the bosses butt.
testing testing
keeping this up for next ptr build
Performance aside, switched mains to this because of that… But when I do play feral…
It just feels so disconnected and out of sync to play.
And incredibly energy starved in low to mid tier gear.
I PUGed a heroic raid this week on my iL630 MM Hunter and 2 Feral Druids joined. 1 was iL 629 and the other was iL 636 or something like that. Now what grabbed my attention is they were almost always #1 and #2 in the meters but the lower iL Feral was doing better than the higher one. Difference in talents? Maybe but I am just happy they were competitive. What has changed recently that Feral Druids are coming out? I saw 1 when I was raiding on my Assassin Rogue but he was not as impressive.
im lucky if i see 1 feral druid a week in dorn let alone in a pug. ive heard about more people dropping feral this season than picking it up so you seem to have gotten real lucky seeing 2 in the raid let alone doing good. thats gotta be like seeing a unicorn
Unless I missed something, Blizzard’s response to our feedback is to nerf the baseline damage of Ferocious Bite in the 11.1 PTR notes. And as I have predicted, it is to tune it for the upcoming Season 2 Tier sets. I mean, you can’t hide this embarrassing yet insulting move since they just made an addendum recently to the 2pc making free FBs not included to the removal of the buff since the 4pc is using the talent of Apex Predator Craving. This is their template for improving Ferals since WotLK because they can’t hear you with your low, soft, and nice voice. Temporary seasonal changes is all we get, lol to all of you.
Why make the best pie in the world when nobody is buying it? That is feral to Blizzard. Garbage thinking for a small group of paying customers. And the funny part is they contribute to this perpetual stigma by making it unattractive. I guarantee you, though Flame / Marcelian YouTuber says he is testing feral to main in Season 2 and his decision is only based on fun, he won’t pick it. He will pick the meta dps Shaman instead because the button bloated Shaman is more fun. Mark me for it. lol
Feral would feel great with smooth, predictable energy regeneration. I would love to have that baseline with options for ways to generate extra energy. I enjoy purely methodical gameplay. I don’t need RNG to keep me entertained.
Do we not have that already? Other than Omen of Clarity, where is your RNG energy coming from?
Check your talent tree.
Think you’d be surprised at what you find for energy related talents
Druid of the claw has less energy issues, I feel like the weird part about feral is: do you go bleeds or bites?! Bleed and kite or bite and fight!
To clarify, our base energy regen feels low to me and many others. There is allot of space between Fury Warrior and Feral Druid APM. I am not asking for spammy gameplay but what we have now feels a bit too slow. I wish it was easier to skip Omen of Clarity altogether too. I know it’s a definitive Druid ability but that doesn’t make it good or fun.
testing testing