Feral buffs not enough

This is not true at all? She only used Cache half as many possible times (6 out of 11 or 12), probably due to the same problems that everyone else has using that trinket - figuring out how to time it. Plus I’m not at all convinced Phial is even good in keys, but that’s likely due to lack of options. Not to mention stats not even close to being optimized.

And let’s not even get started on how few people actually public log keys.

Do I need to tap the sign about how stack comparisons of 5 minute patchwerk sims are entirely worthless?

Yes, HAC is definitely a huge weakness of Feral (and arguably one of the largest). However it’s a little weird to pretend that it even remotely represents how keys operate in reality.

And? This is the same of virtually every spec in the game.

Like, there is totally a reasonable argument to be made that Feral’s AoE is very anemic and currently relies too much on things we won’t have in the next expansion. You can easily do that without making up “facts” in an attempt to make us seem worse off than we actually are.

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Those “Facts” are data points you hand wave away, again, you can say she wasn’t good enough, but thats the 100 log. Thats right now the best a human has been able to do in that scenario. That is still far behind what many others on other classes have done in the same situation. That’s not making anything up. You can use your own eyes to see that fact.

ST, we’re weak just based off the scaling of tier and legos. Like I said that you just glossed over, the 4set is a whooping 4% buff to your ST. The other specs have twice to 4X that.

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I never said she wasn’t good enough (and I’d appreciate it if you would stop putting words in my mouth)? I added context to explain why your assumption wasn’t entirely correct. It should also be noted that there are a grand total of 3 DOS 21s that have been publicly logged this week by a Feral, so that being “100” doesn’t mean anything simply by virtue of the sample size being meaningless.

Of course we are, and I never suggested that Feral was suddenly amazing or meta. I simply said we were “fine”, that is to mean, hovering around the average.

This is unfortunately difficult to evaluate in real-world scenarios. Mythic Skolex is the best example we have right now, where we are nearly dead even with Sub and Enhance. Frost/Shadow/Ele are high on that encounter simply because of the fight design where ranged get to turret a lot while melee have frequent downtime. Demo should be ignored because they are almost entirely reliant on PI.

You’re missing the entire point of the tier set for Feral. The Single Target gain was a byproduct of enhancing our AoE capabilities.

Issue is, Berserk is very underwhelming for a 3 minute cooldown. Let’s bump that down to a 2 minute, and with convoke and frenzyband turning it into a 1 minute, allowing us a huge AoE burst damn near every pull. But that’s not the case.

And even though it’s a great AoE boost, it’s still not front loaded damage, so there’s no reason to pull around our CD. So they don’t/won’t, and thus we can’t cheese meters like say a Warrior can with Recklessness / Spear / Bladestorm (which can/may proc another Bladestorm).

When it was being pulled around Ferals cooldown on the PTR, it was blowing away everyone elses numbers, and thus needed nerfed.

Anywho, back on track here, using our ST gain as to why our 4 piece is horrible is a bad take and not the focus anyway. Our tier set was to enhance our lacking AoE, and it does.

Other DPS that had better AoE and more lacking on ST got a buff accordingly, all arounders kinda got an all around buff, and ST focused toons got a buff to AoE (for the most part).

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It’s crap. But I won’t stop main’in a feral.

You get my Alts as tank for progression.

Another way of looking at it, is when you get beat by a feral in dps you know you had a bad encounter. You don’t get to say well feral is fine it’s not bad. Reality is you aren’t that good if they beat ya. Which as feral I am always grinning when I do!

Did you hear any of the casters in RWF? Feral was a meme!

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On that fight, feral is ninth for top dps. We also scale with ilvl lower thrn unholy, frost, fire (and buff) and shadow.

By this week, 10-12th.

You’re telling me that being at the bottom of the top half of good single target specs justifies it’s aoe atm? Ludicrous.

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It doesn’t do it enough. The set needed a nerf, but we still do the third least damage in HAC. And are now about 10th in ST.

That damage is bundled in a 2.2ish? Min cd, that you hold to align with convoke. Dystmcing our “big cd” with our actual important cd just means you hold that cd anyways. It’s awful design. You don’t want to zerk without tf and convoke, so any cd putting it desynced from that just goes into the void anyways as you hold. If you still only zerk 2x in a 5min fight, its cdr was irrelevant .

In keys, sure it gains some value. Congrats I do 60k every 2.5 min ans 10k outside of it. The mage or series or lock doing 55k on cds and 20k outside of it thinks that’s cute.

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Since you are insistent that top rankings mean anything, let’s look at those.

  1. Demo Warlocks - All have external buffs. Disqualified and ignored (not to mention already nerfed).
  2. Enhance - Highest with no externals is 15.9k, which is within ~4% of Feral’s top.
  3. Balance - Highest with no externals is 15.2k, which is basically dead even with Feral.
  4. Shadow - Highest with no externals is 15.9k, see Enh above.
  5. Frost - Same as Shadow.
  6. Ele - Highest is 15.4k, like 2% ahead.
  7. Sub - 15.5k, 2.5%.
  8. Unholy - Highest without externals is way below us.

Plus, the previously explained biased for ranged DPS on that fight in particular. The fact that we’re all that close together is very good.

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You did nothing to address the scaling issues. Why do those classes get externals? Because they outscale us. That problem is compounded as tier goes on. All those listed specs do more aoe then us as well.

Look at how many hoops you have to go through to justify your position.

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Because they get more out of Haste than we do. This is not to be construed as “Haste is terrible for Feral” which is a lie. It just doesn’t help us as much as others.

I’m not going to pretend that stack ranking 5 minute patchwerk sims represent anything actionable. Simmed stack ranks have never, in the history of the entire game, been representative of actual gameplay with any degree of accuracy.

What sims are useful for is identifying gameplay optimizations to attempt and/or bugs for a single spec.

And? How is that relevant to single target damage? Like, obviously our base AoE is still trash. That’s not actually an arguable point (and nobody has ever claimed otherwise, at least to my knowledge).

And yet, you are allowed to constantly move goalposts and not expect to be called on it?

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You really shouldn’t subject others to warlock propaganda.

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Conveniently skipping the “and they’ve already been nerfed anyway” part of it I see.

Yeah, that statement (and the nerf itself) are irrelevant.

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Neither the logs relying on PI nor the nerfs demo received are irrelevant.

My goalposts have always been: feral is not strong in st, it’s mediocre and terrible in aoe.

Leaving it behind the curve.

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The nerf to demo is almost as relevant as the buffs to feral, to be honest.

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Yeah, demo clearly was put in line yesterday.

It’s not relevant to single target damage but it’s relevant to spec balance as a whole. We used to have upper tier single target, which at least gave us the single target specialist niche, even though we still lacked any sort of good raid buff/utility and had pretty much no AoE while most melee had both.

When we have specs that offer slightly better single target, far superior AoE and much better group utility than us, we have a spec balance issue. Not saying Feral is the only spec in this situation, but it doesn’t mean we shouldn’t be vocal about it. We probably still need a Shred and Rip buff on top of having Boomkin utility added to our toolkit.

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Innervate and trees need to be included. Innervate baseline. Let us talent into trees.

Rework our mastery to include “the more bleeds on active targets the more damage the ferals abilities do.” Have it work multiplicity of targets, so if 3 targets have two bleeds each, it’s a 6x of the mastery. Up to a cap. This prevents the need to buff the base line abilities like brutal slash and cause pvp balance issues. If our mastery worked better in aoe, we’d be much better off. Our st isn’t amazing but it’s fine.

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This doesn’t solve anything. You’re doubling down on end loaded damage which is why we’re struggling as is. You’re requiring more ramp up time, where as the Mastery we have now let’s my very first bleed benefits from full damage as is, as does each subsequent bleed added.

Plus, you literally just took Restorations version of Mastery.

Just get more Mastery. I ran with another Feral yesterday in ToP I think it was and he had 8-10ilvls on me, and I did about 30% more damage overall than he did.

We talked after the dungeon and went through the breakdown as to why. Statistically, our rotations were very similar. Bleeds had roughly the same amount of uptime as each other, I had a few more swipes, he had a few more Shreds, we were both running the same talents and same leggos.

But I had 40% more Mastery.

His stats: 35% Crit, 22% Haste, 33% Mastery, 7% Vers

Me: 33% Crit, 4% Haste, 77% Mastery, 5% Vers.

So with very similar game play, yet huge disparity in damage output. The conclusion: all of my bleeds hit for considerably harder than his thanks to Mastery. Uptime was similar on most abilities (like within 5-7-10%), mine just did more thanks to Mastery.

Our issue is he have end loaded AoE. Even the other DoT class has an upfront AoE finisher in Malefic Rupture and Seed of Corruption.

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