Feral and Druids in general are in an eerily similar position to early WotLK and needs to be addressed

Really 2 buttons? So you don’t know about the overpower-weaving we did for +150 dps. How about you just git gud crybaby feral.

Warrior’s were told we were fine because of page 1 wcl parses. By you crybabies logic, feral is fine because there’s one feral doing 4k less dps than the top arms warrior. Just join a better guild, learn your class, and do that much damage.

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3 buttons!? WOW

BT/WW/REND/OP/Slam+Scroll wheel (without talking about cooldowns/shatter/sunders) And still needed endgame bis and a legendary to catch feral. I think you guys are just bad. And pre-ICC weapons you actually had to manage rage so add in heroic strike queue canceling to that.

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Ferals also needed endgame bis buddy, no feral did damage without oathbinder, you also have a horrible short memory.

There’s a reason we got Hysteria and Zug warriors didn’t

Because hysteria didn’t stack with death wish. But you wouldn’t know that because you’re an idiot.

Anyhow, Arms was S-tier in PvP for all of wrath and received no buffs to help it perform in PvE where it was by far the bottom of the meters. So, ferals, S-tier in PvP for all of cata, should receive no buffs to help it perform in PvE.

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druids need buffed! bring back the kitty kat!

Lost glyph of clearcasting
Lost Hysteria 20% buff from dks

Might as well make the class 100% tank and remove it from warcraft logs and force all ferals to tank at this point.

Enjoy being the best OT and an S-tier pvp spec for an entire xpac.

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Boomie and Bear are in good spots, I’d agree Feral could use a tune but I really don’t think we’re their yet tbh. Like they’re in the same spot as Fury but I’d say Fury is probably the line for Meme class, it really should be adjusted as well since it’s not a pvp spec but Arms also being melee means it’s not a deal breaker for Melee players. I’d be onboard with a slight Feral buff right now to keep them up above sub rogue at like the 70% range but imo prot war should be tuned up a bit first to be closer to Pal. Unfortunately, they seem to have forgotten we exist and I doubt we’ll see any balance adjustments at all, BUT on the Brightside if we do get Feral buffs it will likely go from the bottom to the top because they can’t be bothered testing like what happened during Ulduar with cats.

Heads up, everyone. Just ignore Ikanaide. She has been proven wrong on multiple threads. She will sit here and disagree with you, talk trash, be blatantly disrespectful, tell you that feral doesn’t need a buff, but then will go cry about how warriors need a buff in SoD. The hypocrisy from her is overwhelming. When it comes to War DPS in SoD, they need a buff because she isn’t S tier there. She also thinks that hunters need to be nerfed because they kite her in BGs.

If she doesn’t agree with your view, you are wrong. She is 100% a troll.

Buddy is calling me a troll while spamming multiple new threads to beg for buffs and using ChatGPT to write his posts.

:ok_hand:

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This problem is entirely due to Blizzard using final patch class tunings.
If they had matched the tuning that was in place with each patch during the OG version(s), things would play much better.

Why? It would be a mess because people would be rerolling and gearing up characters specifically to match the known meta states for each patch.

First, I am not the original poster for this post.
Secondly, I use a keyboard to type my posts, not whatever a ChatGPT is.
Thirdly, nearly all your comments on posts regarding feral druid DPS have been derogatory, filled with insults, with a focus on derailing the discussions at hand.

#BuffFeralDPS

Oh you mean like every game in existence? Classes should be not perfectly equal. They weren’t in the first iteration of Cata and they aren’t in the current state of Cata either.

Each patch had tuning that matched up with set bonuses and fights throughout each tier during the OG release of Cata. By using the final patch tuning for the entirety of Cata, we are actually seeing more “Meta play” than we did during OG. During OG, multiple specs of each class were perfectly viable/close in rankings to each other. That is not the case in the Classic version.

Your attitude towards my initial reply on this thread tells me you either never played the OG versions of the expansions or you just don’t remember it well enough.

Final patch tuning was never about making all classes equal. Clearly, because they aren’t right now. Tuning was all about keeping each class relevant to the current content released. (Example: Nerfed T12 shaman tier sets that we are getting because we’re in last phase tuning. This was a change they made when they released T13 to force Shamans into T13 sets, rather than having them all run T12 set bonuses because they were just that good.)

I’m not calling for equality but rather, I’m urging for competitiveness.

Want to keep each class “relevant” How about the fact that a Blood DK tank can outperform a feral DPS in the 99% bracket of WCL, where players are operating at near perfection, is indeed quite significant. This shouldn’t be the case.

This wouldn’t be the case if we didn’t have final patch tuning.
Which is my entire point - Classic should have utilized the class tuning implemented with each patch, akin to what we saw during retail cataclysm.

I did.

I still think progressively patching the classes and items and whatever else would be stupid. Really, really stupid.

Heartbreaking.
Meta slave’s favorite spec not listed among acceptable class stacking for day 1 heroic attempts on 14 year old raid.