Fellow Rogues how you holding up?

I’m not sure I caught your point, but I literally just want a viable play style that doesn’t center almost all the damage on clunky mid-combat stealth. Legion through Shadowlands, Outlaw was so much fun to play, and now it’s a weird mess

2 Likes

Problem is, the attack animations of the skills are heavily made for Swords above all.

Maces and Fist Weapon often look ridiculous cause of it, specially the latter.

1 Like

In my guild, there are a total of four Rogues. In this past run, for the guild roster, three of these Rogues (including myself) are re-rolling as; Warlock, Boomkin, and Elemental Shaman because:

  1. Closet and Cookies
  2. Battle Res
  3. Lust
  4. Off Healing/Bear Tanking
  5. CC in Ursol’s Vortex/Earthgrab Totem
  6. Too many leather melee in WW Monks and Demon Hunters.

It stings, but I’ll take the challenge of Moon Chicken until Rogue improves… whenever that is.

2 Likes

I am LOVING outlaw right now. It is the best it has EVER been. Better than combat was. RtB just feels like something you use now and not a make-or-break ability like it used to (just mentioning that for the people that still think RtB is the devil I know this change happened a long time ago). I love the crackshot build and the changes coming in 0.5 are going to be fantastic. I will probably switch to Keep it Rolling due to the changes and I’m really looking forward to it!

You should look at the changes to 0.5 coming. You might be happy. Keep it rolling is going to be very viable I believe.

I did all 11s last weekend, you can do it just use your entire toolkit. Don’t forget CCs! Especially airborne irritant talent.

Nobody cares about random bg’s. Anyone can get super duper high kills and damage to cherrypick by playing literally 0 talents whatever, it’s meaningless.
But please do continue pretending it matters.

Cannon Ball Barrage, Saber Slash, Parlay and BTE are/were all great. RTB just ruined the spec theme.

:surfing_woman: :surfing_man:

the pirate stuff is actually the most lame tacked on forced attempt i’ve ever seen. since its iteration it has made 0 sense and all of it was rushed in for what feels like, because of legion order halls, and blizzard couldnt figure out anything thematic to do with “combat” but pirate just works right? we got pirates here. and roll the bones was just the cherry on top of a really badly made cake.

combat rogue used to be about adrenaline rushing down a target, swing timing your sinister strikes, big meaty eviscerates. maybe in vanilla go like a cheesy seal fate cold blood build for laughs in pvp.
TBC brought in Surprise attacks so we couldnt be dodged and Combat Potency allowing our off hand hits to gen more energy.
Wotlk is where combat started to reach its peak with Killing Spree, which didnt use to cost combo points!
and then MoP is where if you ask me the talent tree fudged up a vibe for sure. but the kit was really nice. having shadow blades and killing spree in tandem just felt good. Burst of Speed was another amazing mobility we had outside of sprint. Anticipation let us pool combo points and then dump big finishers back to back. Bandits Guile! get deeper insight during combat and just do more damage so long as you press your buttons.

combat rogue had its theme. combat. weapons. stealth. killing. then changed to a pirate because its a “ninja vs pirate” bloodsail buccaneers vs i guess the only thematic ninja in universe a rogue/thief class? it was a very cheap copout because they lacked a vision when the vision was already there, i guess only the players noticed it.

not to dismiss outlaw its been… interesting the years of its existence but to just casually change years of peoples class fantasy into something that was not asked for, and equally change everything they came to know. and to give us a miserable RNG button on top. because skull dice are cool. yeah its just not it.

5.4 combat rogue was the top of the mountain, having that kit, the fun of the legendary cloak. and pretty much downhill since for me.

5 Likes

Always found Combat Potency weird as a passive… like youre getting more energy regen for actually hitting a target but we only spend energy in the first place to hit targets.

Sub has the same thing but better as the autos generator combo points as well. Though it still ties energy to having a target, that makes more sense.

Been playing a Rogue for 20 years. Right now it feels fine in PvE, but absolutely obsolete in PvP.

1 Like

I’ve played a Rogue on and off since vanilla - I always end up coming back to it just because I enjoy the class fantasy so much. Being able to weave between hostile mobs (or players!) while in stealth is a lot of fun.

I agree with you about the bloat, though. Outlaw should just become Combat again or they should redesign it completely from the ground up. Even Sin isn’t immune to the bloat. Sub has too many finishers but Sin has too many builders. Also Echoing Reprimand is the dumbest ability in the game, imho. And can we talk about Slice and Dice? Why do we even have it anymore? We literally just cast it once at the beginning of the fight and then usually never need to cast it again. It’s such a waste of time. Just bake it into the class and be done with it. Or at least give us a 1-point talent in the Rogue tree to make it passive. It’s the second dumbest ability after Echoing Reprimand.

With all that said, I’ve played a frost DK, arcane mage, balance druid, BM hunter, vengeance DH, and ret pally at max level over the years and I always find myself back on my rogue. It’s just the most fun way to play, for me.

Personally I think it would be neat to create an all-ranged spec for rogues. Like the inverse of hunters with survival spec. Have one rogue class that can use bows/guns/crossbows as their main weapon but still retain all the stealthiness. It seems like they were kind of trying to go that direction with Outlaw, but it really missed the mark.

5 Likes