This. I mostly do “maintenance”
Using the relatively easy methods of gearing to keep my ilvl relevant. As it’s not very fun to play Rogue in the challenging content.
This. I mostly do “maintenance”
Using the relatively easy methods of gearing to keep my ilvl relevant. As it’s not very fun to play Rogue in the challenging content.
The entire spec would need to be re-deigned for a viable alternative to crackshot.
Adrenaline rush and its duration, under-hand upperhand, restless blades and the cooldowns on everything, is literally all based around crackshot and no other capstone talents. Greenskin Wicker’s may as well not even exist.
Get rid of Outlaw’s Vanish twisting. Let it go. The spec is a pirate, not a ninja.
If the Outlaw dev cannot conceptualize what a pirate or highwayman does in a fight then there’s some highly flavorful cinematic treasures out there for them to peruse. Long story short: they’re not smoke-bombing into invisibility and re-attacking their opponent. Once they get the drop on someone it’s a straight-up fight until one or the other is dead on the floor.
I sure wish it wasnt.
Better than be a sublaw
This is actually a curiosity that I have, do you guys not enjoy pirate themed stuff or is it like a ptsd from roll the bones?
I look at it this way:
The history of mercenaries and sell swords is massive, filled with morally grey, amorphous individuals that were knights, khans, Cossacks, samurai, arquebusiers, cavalry, personal guards, men-at-arms, soldiers, Marshals/Sheriffs, etc.
Filled to the brim with notoriety and infamy stretching into Biblical history. People who have expertise in fighting with zero allegiances to country or creed, but only for coin. A literal library of what an ‘Outlaw’ could be.
But Blizzard looked at that and said, ‘That would be too cool.’
So, they did what most Americans do for creativity and popped in Pirates of the Carribean and simply copied anything they could get away with.
Pirates are some of the worst people on the planet (not in an objectively good way), but for whatever reason, people believe in the fantastical version of them.
A bit of both
RtB is just a terrible ability in general
And while Pirate arent bad, they forced that theme HARD with the rework, and remnants are still very apparent, most notably, RtB and the attack animations.
Practically only swords look good with Outlaw, cause all other weapons just look goofy with the new animations, specially Fist Weapons and Maces.
Rogues are terrible. The devs just want us to unsub.
Garbage class. Barely functions at all.
https ://ibb.co/9yVxJVg
https ://ibb.co/yscTXhq
https ://ibb.co/JtDS9zs
https ://ibb.co/n6MBqcm
Honestly? I love the pirate stuff. But I am understanding about others not liking it. The solution to me is to use these hero talent things they’ve created.
You have “Outlaw” as a spec then you have the Hero tree that expands on Outlaws as specific in universe archetypes.
Please give me a Hero Tree that means something. WTF is a “Trickster”? Nah let me be a Dread Pirate ala Admirable Goreblade.
That tree can have the RtB and pistols and me saying “Arrr me mateys!” while wearing silly hats.
Is this not what Hero Talents kind of are suppose to be? Basically our generic classes becoming akin to named NPCs with their special classes and powers?
Because there’s nothing wrong with a class if you can get mad DPS in a random battleground.
What do you mean? There’s not just problems my guy…the class barely functions at all. What are you talking about? I get pulled out of stealth constantly. It might as well not exist. Our energy is abhorrent, and our damage isn’t where it should be without having any raid utility.
This is a hot take I suppose, but Outlaw isn’t really all that pirate-themed nowadays. The most it had at its conception was Dreadblades and Cannonball Barrage, which are both gone. The only thing that’s really “piratey” now are the spell names for the RtB buffs.
Pirates aren’t the only ones that play dice.
Pirates aren’t the only ones who wield swords and pistols. (Don’t forget you can also use axes and maces.)
Looking through the Outlaw tree I don’t really see a single thing that screams “pirate”. Everything’s fairly neutral bandit stuff.
I think a lot of folks saw the initial lore from Legion and latched onto the idea of the pirate’s life. It’s a fun concept for a lot folks the same way being a Light-wielding paladin of justice is; let’s not forget that real-life crusaders were also some of the worst people on the planet. Fantasy is attractive in a fantasy game.
It was the literal spec description of Outlaw when it was launched in Legion.
Fair enough. My point is that that’s been dialed back such that the only real pirate things remaining are the RtB buff names: Buried Treasure, Skull and Crossbones, and debatably True Bearing and Broadside. The spec is pretty theme-neutral now. If anything a pirate theme would be a good Hero tree, but I digress.
Gameplay wise I’d love it if they replaced Crackshot with a version of Dreadblades, instantly refunding spent combo points for a fun finisher-spam window, but not reliant on stealth. Personally I’ve never liked using Vanish as a DPS cooldown in general, I’ve always preferred it as a “get out of raid wipe free” card, heh, but the Subterfuge window is particularly irksome for Outlaw and I wouldn’t miss it.
I’ll be honest, I’m kinda frustrated. Been playing since Ahn Kiraj and it feels like the game is drifting farther and farther away from my ability to actually track what’s going on in the game. it might be that I’m getting older, but the ability bloat is not helping.
The trees are needlessly complex, with single talents having massive implications to your playstyle. Learning a new playstyle is difficult and they alter the rotations every expansion. I really don’t think this is a plus.
yeah rogue right now, you cannot absolutely play it properly without weak auras. Deathstalker requires you to track 2 things specifically and Trickster you need to track the aoe ability (i don’t know the stupid name).
For outlaw, well, outlaw has been unplayable without proper buff tracking for a very long time.
I understand building a high ceileng on play, I suppose. better players who can track more stuff are going to play better, but at some point high ceilings don’t make fora better gameplay experience. I was able to learn a tremendous amount about the class from Roguecraft way back in the day. Nowadays? the plate-juggling is untenable.
What’s the point of talent trees if there’s literally one viable build?
A fine question. If we’re still having gripes about class balance, why even have a talent tree?