(Caveat: I usually play Sin)
Unseen Blade â Obviously polarizing, but I like this talent and think they can stick the landing with the tuning of it. Obviously, itâs shoehorning utility into the rotation, and thatâs been problematic in the past, but I wouldnât be so quick to lump it in with stuff like Vanish or Shiv being used rotationally â yet. Iâd sooner lump those with the talents being planned around Distract, where, like Vanish and Shiv, the ability is singular, unique, and irreplaceable for X amount of time once used. Needing to use it rotationally means that its other uses are completely forfeit, and the timing rarely works out perfectly where you can use it for something else anyway. At the very least, Feint has the advantage of âonlyâ being DR (ie. a healer can spot you outside of the highest possible M+ situations), and I can see a situation where youâd only be jamming Feint in rapid succession only for the sake of prio or securing a kill. At least thematically, itâs awesome, and it will feel excellent to get combo points kicked back on a Feint. However, if the correct use ends up being back to back Feints opening a Subter windowâŚperhaps not. It just needs some kind of healthy limitation baked in, methinks, but itâs an inspired idea.
Surprising Strikes â +Damage talent, easy enough. Question: does it stack multiplicatively with Lethality, or is it a flat % add? Iâd be interested to see how this might affect class talent selections, if at allâŚ
So Tricky/Donât Be Suspicious â Perma TotT opens up interesting new M+ utility, but itâs not without caveats if So Tricky Tricksters then become the must-take Rogue over all others and/or if the value of So Tricky vastly overshadows DBS. Reduced Blind and Shroud CD is fun. Getting Sapâs original range back is nice. Pickpocket range increase would be more fun if there were a mechanical point to it.
Nimble Flurry â Damage and CDR, sweet.
Smoke/Mirrors â A situational DR toggle, neat.
Devious Distractions â More Fazed uptime, awesome.
Cloud Cover/No Scruples â Cloud Cover definitely needs more of a description to make a fair critique of it. +10% crit on finishers is a lot. Iâm not seeing a situation where youâd pick whatever Cloud Cover is instead. I also think that there would be an understated loss of Distract in M+. If youâre playing it right, Distract ends up being hugely important for avoiding inconvenient patrols and buttpulling. Having to notch that into an AoE rotation would be frustrating and potentially, if unclearly, not worth the utility loss.
Flawless Form â Interesting, but we still need more of a description for how stacks work/fall off I think? If theyâre rolling and can be maintained with reapplied Unseen Blades, that might only serve to exacerbate concerns about overcapping Feint.
Thousand Cuts/Flickerstrike â I like the PvE/PvP variability of this choice a lot. At least, it seems like thatâs the choice being presented here. I also think that letting Slice and Dice feel better as a key press isnât a bad thing, even if it does just translates into âbutton = more passive damageâ
Elaborate Twirl â Yes, but what does it mean? Do stacks fall off? If yes, this allows stacks to live a little longer. If no, this extends the window in which stacks can be reapplied to extend the duration. Does anyone have some guess math at how Flawless Form will play off Unseen Blade? Iâd love to see something like that.
Coup de Grace â Awesome play on a few things weâve seen with rogue design before. It almost feels like a controlled blend of Finality and Flag. I also like the idea that you could probably rush full stacks with an early Feint, but, as suggested above, it would be bad if thatâs just what youâre expected to do opening a fight. It almost promotes a gameplay similar to Fire, which could be very interesting. Or frustrating.