After having some more time set in, I want to come back and offer some better, more grounded thoughts and feedback building off of my comments from earlier.
I want to start by stressing that the gameplay element(s) added here in the Templar Hero Spec sound really fun. Mainly, I am talking about Lightâs Guidance, and this comes from the viewpoint of a Retribution Paladin who plays only, all forms of PvP content.
Overall, I think this was a great job and a perfect start!
I have come back down to Earth and now realize that certain elements arenât really realistic to ask for. The most obvious one being the 2-hander and shield combo that I have mentioned a few times. Rereading the article detailing everything Hero Talents are aiming at, I understand that so many of these ideas could be fun to explore, but really do not fit the goals of Hero Talents.
I would rather offer up my feedback specifically at the theme of Templar. Which I believe is where it is really needed the most!
The core issue I have with Templar, is its class fantasy. I do not think a unique theme was achieved here that is easily differentiated from what a Retribution Paladin already currently is.
But all the groundwork is already here!
A Templar should attempt to hone in and shed light to the physical (Holystrike) brawler aspect of the Paladin player. Following this, would be swapping out the thematic focus on Hammers instead for Swords!
As per the working description we have now for Templar:
Templar stop at nothing to fulfil their divine purpose of bringing justice and purging the wicked. They call down hammers of light and unleash devastating combinations of Physical and Holy attacks that vanquish their enemies.
I want to first highlight the theme and element of bringing justice. Currently, Blade of Justice is our primary holy power generator, and is grounded in a Sword theme/animation. This connection could be built on to help shift the theme.
The next part of the class fantasy to highlight is the physical component of a Templar.
Again, I believe the best theme we should really get here is one that focuses on the physical brawler aspect of the Paladin player. This means we should be building descriptions around Holystrike damage instead!
So, hereâs the overall theme pitch. And this changes absolutely nothing with any of the gameplay elements shown today. Only adjusting the class fantasy of what it really looks like in World of Warcraft to be a Templar Paladin! Something much closer to:
Lightâs Guidance (For Retribution)
Wake of Ashes is replaced with Sword of Light for 12 seconds after it is cast.
Sword of Light
Strike down your enemy with all your divine might, dealing Holystrike damage to the target and up to 4 nearby enemies. Additionally, calls down Empyrean Swords from the sky to strike 3 nearby enemies for Holystrike damage.
Costs 5 Holy Power.
These are two of the core fantasy elements in mind to help explain this being the appropriate direction.
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Wake of Ashes is what currently triggers Lightâs Guidance for Retribution. Wake of Ashes is grounded from the Ashbringer, the iconic Paladin Sword. This really makes sense as to how the change could be made to Swords from Hammers. Justice from the Templar description could again also correlate to Blade of Justice which is a Sword-theme side of Paladins to help as another layer.
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Paladins used to have Blessing of Might and a piece of that original class fantasy feels like it has been a bit forgotten. This is the perfect opportunity to bring it back where it makes sense and can really pay off! So âstrikeâ in the description refers to the physical might of the Paladin player. Paladins are strong physical characters and that is worth paying some respect to! Using the word might in that description is an attempt to call back to this part of our class fantasy as well.
We could go into talent by talent and determine what needs another thought or what the final numbers could be, but none of that is going to be as important as nailing this class fantasy first!
I hope I made sense and spoke to the elements that some Paladins out there wish were more in the forefront for Templar.
Of course, it does NOT have to be exactly as I have laid it out here. Just the overall core fantasy feels like it would be much better served going in a direction much closer to this.
Edit: Corrected the ability name to âSwordâ of Light!