I was on realm 3. Valley of Trials was definitely overcrowded. Even grouping. Lag was pretty substantial early on, but cleared up. Sen Jin was fine. Lag had cleared by then. Grabbing mobs was what I expected from launch. Thank you for the opportunity to participate. It was truly great seeing the old old world again!!
Starting zone was super busy and then it felt deserted. Ran with a group of dwarves and gnomes to ironforge and we saw 3 people in the city.
Played on realm 15 and 3.
Realm 15 was super packed in human starting area. Took about 30 min to kill 3 wolves. note I was not playing aggressive and did the occasional dual.
Realm 3 however seemed less crowded. I was able to complete the wolves and red bandannas with not too much of an issue.
A good mix would be btwn the two.
Overall a real fun experience.
Thank you
Played last night and this morning (5:20 MST - 7:30MST) on Realm 3. Was packed but not as bad as the last test. I was unable to do the starting quest (kill kobalds), but was able to kill wolves and defias. I’d say needs about 50% less people in order to make things more sane.
Gold dust exchange was impossible at that time as well. Other quests where doable, without much trouble.
June 20 6-7am Mountain time. Was fairly vacant, was easily able to do the gold dust exchange and other quests. Occasionally ran into others. I was ok with this level, but more players wouldn’t hurt anything.
I got home around 7 EST - 7:30 EST so I wasn’t there at the very start. I was able to log in and create a character with no problems at all. I rolled on realm 3 and it did seem quite crowded but it was still possible to complete quest with some patience, grouping and diligence. The Fargodeep mine was extremelly crowded when I first went there (around 9-9:30 PM EST), I came back much later after my initial run through there to take care of the Goldtooth quest and it felt much better then (around 11PM to midnight EST). I did notice a few strange things with some of the mobs. I saw a few places where mobs were stuck inside tree trunks. I think there was a Prowler inside one around the logging camp. I also noticed some weird issues with the Murlocs in Elwynn Forest suddenly regaining a portion of their health when they were close to dying. I thought they could be casting a heal and the animation and spell effects weren’t showing but I don’t seem to recall any Murlocs having healing spells until Westfall.
Elwynn Forest felt pretty well populated, but Stormwind felt pretty empty. I imagine that would be due to everyone trying to level and not yet hanging around major cities.
I made it to level 11 last night before logging off for bed. It was a great time, the only real pain was in the Fargodeep mine trying to get mob tags. My hand was starting to ache from hitting tab constantly trying to target nearby kobolds, lol I finally made a macro to target the Kobold tunnelers and cast Fireblast to hopefully get a tag.
Time - From Server Opening
Server - Realm 15 (PvP)
Starter zones NEED faster mob spawn rates, it was really rough in the undead zone in particular. I know this was a high pop realm, but even still it was very rough.
The next zone’s were rather plentiful, not so many people in the Barrens as I thought there would be. But came across someone at least every few minutes.
EDIT
And as a personal request, please drop the talent respec price, as it was dropped in beta.
I would have to say the experience so far has been good. It was a little challenging to complete all the quests in the starting area of Undead. The most difficult one was Rattling the Rattlecages. The spawn rate is significantly slower then the other 2 mobs. So killing 12 took a lot longer. I also noticed that the Scarlet quest was also harder to complete, mob spawn rate could have been a little faster. Granted both these quests would have been completed quicker with less people. I actually group with someone who gave up on the Scarlet quest. As far as the second zone went, it was much quicker. I feel we cleared content way quicker then the starting zone, but I guess this is to be expected.
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Yeah, I felt it was a little bit overcrowded. Especially in regards to having to compete for mob spawns. A few quests were so bad that they really weren’t doable unless you wanted to spend a couple of hours fighting with people for spawns (A Favor for Evershine, In Defense of the King’s Lands + The Trogg Threat, and Thelsamar Blood Sausages stand out as the worst offenders).
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I started in Dun Morogh and then moved on to Loch Modan and The second zone did feel better, but it was hard to tell since the second zone had a few of the nearly impossible to complete in timely manner quests I mentioned earlier (In Defense of the King’s Lands + The Trogg Threat, and Thelsamar Blood Sausages). It’s hard to tell if the spawn rates and density for the mobs needed for those quests was just really really poor or if it was due to having too many people in the zone.
After Loch Modan I want to Darkshore and that zone felt a lot better, however it was a bit later and I think a lot of people had stopped playing and I was also ahead of the curve by a decent amount as well.
I started at 2pm right when the test went live and played until around 8pm before I took a break. I was on Realm 15 from the very start and throughout the whole test.
On server 3…
Stormwind and Elwynn Forest were awful two hours in, with a 20–30 second lag delay on any type of interaction.
Going back to Teldrassil was great. No lag there.
Also, I am experiencing a cosmetic bug with spells in macros. I have both Moonfire and Wrath in a macro that goes like this:
#showtooltip
/startattack
/Moonfire
When I first defined them, they were fine. When I log back into that character they show a red ? instead of the spell icon. But, the first time I use the spell in combat, the game again looks up the icon and then it shows correctly.
I started out on realm 15 from 3PM to 5PM and it did feel too crowded to me. In the human starting area there was probably about 100+ people around me doing the same quests. Even in a full group it took nearly 2 hours to complete the starting quests in the Abbey, and I only made it to level 3 before getting kicked out of the realm and taking a short break.
I later relogged around 6-7PM and started on realm 2 which felt much less crowded at “Low” population according to the Realm selector. I was able to get through the starting quests faster, but it did still feel crowded seeing around 50 or so people doing the same quest at a time. In a group of 5 I was able to get the same quests done as before in about an hour, which from recollection is still quite a long time even in Vanilla standards.
Once moving on to Goldshire around 930PM it did feel a lot emptier. Doing Fargodeep there was still a big presence there, but I was able to more quickly get quests done in a group. There were maybe 10-15 people doing the same quests. After finishing Fargodeep and moving to Jasperlode, the population really dropped off and I maybe found 1-2 people doing the same quests as me.
Played Realm 15 undead at 6 pm PDT. It was unplayable – literally 100 players standing around in Deathknell.
I switched to the gnome starting zone on Realm 3 and it was good, if perhaps slightly underpopulated.
I started on server 14. That went pretty well until I was switched off of it. It happened right as I was getting out of the pqck of people in that zone too.
Afterwards I was on server 3. I assumed I would be able to get back to 14 soon so I focused on just exploring and doing dumb things with a friend. About 3:30ish PST the servers started to lag hard. Everytime I died, I would have to wait 5inutes to be teleported back to the spurut healer and then a little before the rez button would work when I got back to my body
Being forced onto server 15 a little later, things went more smoothly from there. I knew more how to handle the larger pack and decided to play a night elf so I was much quicker and easier to level. After being forced bqck ton3 I syltayed there and gad a great experiwnce the rest of the night.
Logged in right after the realms were collapsed. Logged into realm 3.
- Was it too crowded, even for a launch day experience?
No. It was crowded but playable. Took about 1 hour to complete the first 3 or 4 quests but was good to see that many people. Seemed to take about that long before the majority figured out that grouping is the way to go.
Had no issues with mobs faiding out during combat as in the previous stress test. Did have issues with lag in looting where after the loot window closed it might be up to a minute before you heard the coppers hit your bag. Selling and Turning in quests sometimes took a few minutes before you would get the quest completed or the items would clear your inventory. Did not appear that any items were lost in the process.
Logged in an hour or so later and everything appeared to be fine.
- Did it feel too empty or too crowded after you moved to the second zone?
After leaving the beginning zone went to pick up trades and I did not see many players at all. Went back to the starting area and there were still roving bands of players killing mobs. So it was probably too sparse in the areas near the starting zone.
Improvements from previous stress test…
Did not notice players disappearing or appearing.
Did not have mobs disappear during combat.
Did not have mobs attack that were not visible.
Did not have any client crashes like the May 29th test.
Did have lag in looting, selling and quest turn-in. Up to 3 minutes in some
cases.
Overall seemed to be much better from a game-play standpoint. Cannot log in at the moment, keep getting disconnected. Will keep trying.
Logged on and everything was fine. Gnome starting area was busy but not overly crowded. Then the realms got shut down due to lack of stress. Logged onto one of the two remaining realms. Took me 22 minutes to get my first wolf tag for the first quest. Stress test successful–I am most definitely stressed.
(Forgot to mention…this was realm 3 on June 19.)
Played for about 2 hours before logging off. The last half hour or so the lag was unbearable. Other players and mobs would vanish and then suddenly appear. Mobs couldn’t be interacted with. NPCs would take forever (at least a minute sometimes longer) to respond. Looting corpses took several seconds.
PvP Realm 3 (some of us play BFA, some haven’t played in 10 years, and a few are in between)
I got on at around 8pm est. At this time, many of the servers were shut down. We did a test run of Deathknell and it was pretty dang crowded, BUT we enjoyed it and in my opinion, was totally bearable. This is the type of stuff my friends and I really like. I really hope that it is as smooth and populated at release. We were constantly on our toes trying to figure stuff out, get tags, etc. It was a good time.
I think most of my friends and I didn’t really think it was too crowded. That of course, is our own opinions.
The fact that ALL of us (not me, but every single one of my friends) could get on right at the launch was amazing! It really did beat the prior stress test experiences where I/we couldn’t log on for 3 hours. It shows, at least to me, that improvements were made.
I was pleasantly surprised to not come across any layering issues this time around in the starting area (my experience, and my group experience). In past stress tests, I had a lot of layering issues and was not able to complete certain quests at all due to joining groups, leaving groups etc. while doing quests. We had no such issue this time around. As a matter of fact, I even tested one of the issues I had regarding Sam’s skull, joining, leaving groups etc. It may have changed, but this time around someone else turned in the quest and I received the completed quest even though I still had the skull. Last time around, it didn’t do that, and the grave never spawned for me at all. I was stuck with the skull but could not finish quest even after waiting around the grave for like 45 mins. I deleted the quest and could not get it back to do again either. It appears to me that since I didn’t have layering issues this time around, I could complete the quest in some fashion.
Prior stress tests, I could get through Deathknell in like 45 mins to 1.25 hrs. Last night took us about 2hrs with a lot of screwing around. I’d say that is pretty good still. Another of our groups was able to get through in an hour a bit later in the evening.
My only issue is an issue I didn’t notice in past tests. There were some shadowing issues that I was having with the super ultra setting (could just be my gpu- GTX 980ti). The houses in Deathknell had some weird cross-hatching graphics issues. And also as I moved, the “area of effect” around me that updates the shadowing as I moved did lots of weird stuff. I dropped shadows to the ultra setting and it all essentially went away. This could be the retail/BFA shadowing messing with my PC (though, I never had this issue in BFA on all max settings running 120-144 fps).
Overall, we really enjoyed the experience and will be going another round tonight.
Realm 15, 6:30PM EDT, yes it was too crowded. Me and my friend grouped up in Night Elf starting area and did a lap around trying to kill mobs and there were just too many people standing around killing everything. We managed to kill a few but after about 10-15 minutes we just left the starting area and started killing level 5 owls as level 1’s. The second zone felt great. Good amount of people. There could have been some more people honestly and we still would have been fine with getting mobs to kill.
First I rolled a Dwarf on the RP Realm and it was not crowded at all. After the funneling into two realms I rolled a Human and it took about 2 hours to finish the initial quests near the Abbey. Competition for quest mobs was intense. Somewhere in between the two experiences would have been ideal. On a bright note it did make grouping up almost mandatory, and everyone was very friendly and I made two new friends, so that was lovely.
Server : PvP 3
Race : Night Elf
I played from 20:00 to 03:00 PST
Starting zone (1-6) had the perfect number of people : I managed to cruise through the zone as if I had no competition without feeling alone. It could have been slightly more crowded (maybe *1.5 more people) that I still would have been able to finish the zone without getting frustrated.
Teldrassil (6-11) felt empty though, I think I met maybe 10 other players in the whole area, it was still OKish but it didn’t feel as lively as a launch should be (it felt as if the server had been out for a year or two)
Darkshore (11-13) was a desert town when I logged out (and still is last time I checked). I don’t think I have met a single soul in Darkshore yet. This led me to log out after reaching lvl 13 because it felt really lonely and kind of like retail (not in a good way).
Overall a good experience because I love the game and understand why there were so little people with me, but had I not been aware of layering it would have had me worried for the future of the server / game
This was my experience on PVE server 2. I stopped about level 2 because it took me 45 minutes or so just to clear the wolves quest in the human starting zone. Don’t really know what the layer was set up there, but it seemed to be maybe off a little.
Valley of trials. Hard to finish quests because the spawn rate is waaaaay too low. I shouldn’t have to group up to get out of the start area.