Feedback: Slayer Warrior

Yeah hard disagree, ravager has some perks over blade storm but also massive flaws.

Not being a channel is nice as the rotation isn’t interrupted.

Extra passive rage gen during burst is also nice.

Moving slow AF and missing out on ticks because a boss has to be moved/delaying casting your burst because heavy movement is about to happen is awful.

Ravager stopping it’s movement as soon as it reaches the edge of an enemy meaning it won’t cleave a whole pack if the pack was moved.

The ability being inconsistent with it’s tracking and rarely not even following an enemy is garbage.

Happened on a couple bosses this expac, most notably Diurna and Nelthaion.

Obviously I don’t know what type of content you do but proging M Nelth had me hating ravager because of the opener and immediate movement.

Not the same afterall right :smile:

Completely missed the point.

Read the thing please, the point about 1.5 sec was that it’s either a long channel that allows you to rest a little, or it’s a very short channel like eye beams where it’s not intrusive to the rotation. There is no “contradiction” as you wanna imply, because the context is not what you wanna make it out to be. His point was that bladestorm allows you a moment of respite, but then followed that comment later with essentially: bladestorm is a really fast channel.

And therefore it’s not really a moment of respite, it’s mutually exclusive, either the channel is long so it allows you to rest a little, or it isn’t, and it’s a short channel kinda like eye beams, which by the way, is OBJECTIVELY a faster channel than bladestorm. Like this is not even a question, unless you can’t read, eye beam is a 2 sec channel base, 20% extra with blind fury, which many aren’t even taking at the moment, hasted you can easily get into the 1.5 channel, and with lust etc, you are basically at one second.

You need to actually read the other comments in order to understand the conversation, and if you don’t want to, then don’t even bother replying. Seriously. I get tired of repeating the same points because people simply DO NOT THINK, DO NOT READ.

Lmao, the comment made by the others are irrelevant to mine, I’m simply pointing out the inconsistency with your prior claim.

Regardless of Eyebeam reaching a 1 second channel, the difference would still only be half of a second, claiming Eyebeam is a fast channel and Bladestorm is a long one when it’s such a minute time difference screams of hypocrisy.

There is no inconsistency.

You should learn to read.

That’s about all.

We had Bladestorm in BFA, I for one am excited to have it back.

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If you want to get technical, Fury started using Bladestorm in MoP and continued to use it in every expansion until Dragonflight (minus Legion because of Enrage issues that have since been fixed).

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And I believe it was still used in PvP builds.

But yeah, I would rather they adjust Bladstorm/Fury to make it work then the tack on of Ravager as a BS replacement.

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Hail and well met! I’d like tae say firstly, I intend to play the Colossus Tree primarily on me dwarf here, as he is an Arms Warrior, nae a Fury or Protection Warrior, and thus I am denied me cultural heritage o’ a Mountain Thane.

HOWEVER! These hero talents honor the legacy o’ me Ancestors, but I’d be remiss if I didn’t share what I feel might be missed opportunities. Blizzard could have easily made a Blademaster Talent Tree, and I’d like tae share an alternative that was buggin’ me mind while I was away on vacation!

Keystone: Afterimage

Instant, 3 charges, 1.5 min CD.

Move like the wind, creating an after image that mirrors your attacks at reduced effect for 20 sec.

Each active After Image has X% of your total hit points, and redirects 20% of damage you take to themselves.

Row 1:

  • Overwhelming Blades

Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage taken by 1% for 10 seconds, and Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm’s total duration is unchanged.

(Combines part of Impending Demise with Overwhelming Blades)

  • Quick Strike

Your attacks have a high chance to overwhelm your target with a Quick Strike, dealing low damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%. Stacks 3 times.

Quick Strike’s (inspired from SoD’s rune ability) have a higher than average chance to trigger Sudden Death.

  • Constant Pressure

Your auto-attacks increase your auto-attaco speed by 3%, and chance to trigger Sudden Death by 1%, up to 15% and 5%. Auto-attacking a different target resets this effect.

Charge immediately grants 3 stacks.

Row 2

  • Death Drive / Thrill of the Kill

Death Drive: Unchanged

Thrill of the Kill: Bladestorm damage has a high chance to trigger a Quick Strike, see that talent for what it does.

  • Master’s Reflexes / Dizzying Technique

Master’s Reflexes: Your Quick Strikes have a chance to reset the cooldown of Bloodthirst and Overpower, and reduce the cooldown of After Image by 1 sec.

Dizzying Technique: After Image attacks can trigger a Quick Strike, except it applies Overwhelmed instead of Marked for Execution, increasing damage taken by 1% for 10 seconds, and reduces the cooldown of Bloodthirst and Overpower by 1 sec.

  • Flash Step / Vicious Agility

Flash Step: Charge is so fast now it renders you invisible and untargetable for its duration, and grants you immunity to root/snares for 3 sec after it ends.

Vicious Agility: Unchanged

Row 3

  • Frenetic Flurry

Unchanged

  • Slay

Unchanged

  • Deadly Focus

When an After Image expires, your next 1 ability that consumes Rage costs 0 Rage, and treats Execute as if you spent 40 Rage. Stacks 3 times.

Capstone

  • Master of the Blade

After Images have 10% more health, but redirect 5% more damage to themselves, and their attacks have a chance to grant you Sudden Death.

You and your After Images chance to trigger a Quick Strike is increased by 1% for each stack of Overwhelmed on the target.

(In short, After Image is to reflect the Mirror Image ability Blademasters had in WC3, Quick Strike is the idea that as a master, you can get in extra swift strikes. Flash Step reflects Windwalk from WC3, but due to Monks (grumble), that name didn’t feel right anymore? Deadly Focus is a sort of Deadly Calm-type effect, and there are Bladestorm modifiers like the current Slayer cause thats what Blademaster’s were known for!)

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I hope with the talent tree rework we have Signet of Tormented Kings so we can bladestorm every time we press Avatar. And mountain thane also has bladestorm with the mini bladestorm from avatar.

Blademaster’s Torment already exists, though whether its extended to Fury likely depends on what happens to Odyn’s Fury and how well they compete with one another in the rotation.

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So, how about this one: Marked for Execution, it is really close to the Rogue’s Marked for Death, in name - I suppose you’d prefer that gets changed too?

It’s a silly criticism and easily ignored tbh. The only reason Slayer is attached to DH in this instance is because of demonslaying (which funnily enough is a title all classes can earn) they just needed to give DH a unique class hall title and just went with that.

Nobody is immediately thinking of DH when they hear that word and the devs seem to agree with that notion as well lol

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Bladestorm is literally the only reason that I have played this class for 15 years over other classes I enjoy, so I love seeing it get this kind of special attention

Going off of gut instinct, I imagine most Fury Warriors will lean into picking the execute/auto attack focused hero talents from tertiary nodes, and Arms Warriors will lean into picking any Bladestorm ones.

So on that note if there could be just a bit ‘more’ to make Bladestorm feel like it’s evolving further, that would be cool.

Here’s my suggestion (that also leads into the Blademaster fantasy this tree is going for):

I would turn the “Slay” hero talent into a tertiary node. “Slay” being one of the options (more auto attack/execute focused).

the other, being “Firestorm”: Your Bladestorm now conjures a storm of burning flames around you, causing you to emit additional fire damage. Every tick of Firestorm deals an additional 1.5x damage when only hits 3 targets or less are being hit.

Just some cool fantasy stuff tbh. If it were up to me every single option would be about bladestorm lol

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Hero talent trees don’t work like that - players will unlock every hero talent over the course of leveling to 80 (with the exception of choice nodes, as obviously you only get one, but they are more minor or supplementary bonuses).

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With the updated Talent tree rework now visable due to the current Alpha build and the changing of nodes interlinking at the tailend of the tree for Arms it’s not very well thought out from a synergistic pov and heavily screws over the Arms warrior even further with the talent point divide compared to what we have on live when it comes to the tree nodes being linked.

In order to have the points to take Bladestorm and Hurricane to capitalise on what Slayer would need you’re losing quite a bit of QoL or important damage profiles.

Losing out on 2 of the following pending point allocation.
Battlelord, Bloodletting, Fatality, Sharpened Blades, Executioner’s Precision or Juggernaut is pretty awful from a flexibility pov since the only way to reach Bladestorm while also having access to either side is via 2-4 points spent in Deft Experience and or Critical Thinking.

As opposed to live where spending 1 point in Valor in Victory which only means you’re trading off 2 talents in either Deft Experience and or Battlelord or Bloodletting, or you’re trading off 2 talents on the other side of Critical Thinking and Sharpened Blades or Juggernaut which leaves us only 1 integral node behind as opposed to Beta’s 2 node loss.

The one point difference between accessing nodes from Live to Alpha makes the drop in how much we can take pretty annoying when you’re effectively forced into certain talents in Raids like Fatality and Juggernaut/Excutioner’s precision while also being Forced into the route of picking up Bladestorm and Hurricane leaving little left to actually take the synergistic talents we want to take to make the hero talent shine.

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As a dev I would think creativity and the artistic style of the hero talents would be front and center. But much of these hero talent trees feel very devoid of passion and imagination. Please try harder to make these more thematic and exciting, flat stat increases etc are lazy and a cop out. I really want to have a desire to play retail again.

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The attack speed buffs feel like a boon for Annihilator, but that talent is being removed.

Definitely would have been, but it’s also a very large boon to Arms, which generates the majority of its rage through auto-attacks.

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This was amazing :slight_smile:

From what i can see, we fellow warriors are more magical than the rest because we manifest all this magical stuff from our own rage and not just manipulate an existing element.

Ohhhh my mistake. I think I misremembered them to function like MoP talents where you had to pick one option per row.

Interesting… very interesting. Not sure how I feel about getting everything now tbh. Seems a bit overloaded no?