Good riddance…
Love it! Brilliant summation.
I read something like this yonks ago back on either MMO-Champion forums or wowhead’s. Something along the lines of their “magic” is less so “magic” and more just a near-superhuman level of mastery of themselves. Almost like X-treme Yoga.
Total control over their bodies. It’s the only in-universe reason as to why they can ignore pain at will, perform herculean feats of strength, and recover from battle wounds impeccably fast.
So they’re still technically magicless, but they’re not just roid ragers. It’s completely and total mastery of their bodies and achievement impressive feats through rageful willpower pretty much.
It’s a lot like the D&D approach to Monk/Fighter, which also applies pretty well to WoW (like most games of the era, WoW is actually based heavily on D&D, which is reflected in a whole lot of vanilla systems). At the end of the day, however you headcanon it is entirely personal, but at the very least we should all be able to agree that the player classes are supernatural or superhuman in one way or another.
this was waaaaaay back in Cata/Wrath era, could’ve been you! Who knows!
bring out glad stance in some form. with new talents and changes before where pvp talents are separate you can simply put glad stance as a PVP only thing that way you dont need to balance for PVE endgame.
speak of the devil because a talent called “The Gladiator” just got datamined.
“You can now wield a two-handed weapon and a shield and your auto-attack damage is increased by 25%”
if this is available for both fury and arms I will shout from the rooftops
fury can’t use half of their abilities without an offhand
I unfortunately don’t know what tree it’s in or if it will even survive alpha (as many abilities come and go during that time)
For now, I’m assuming it’ll make the game assume the shield as the offhand instead of a shield?
Hate to burst your bubble, but it wasn’t just datamined, it was just popularized on Twitter.
It was in the initial alpha build as one of over a hundred unfinished hero talent concepts for Warrior alone, “The Gladiator” and “The Warlord” among them as a Prot/Arms switch. While it might be used elsewhere at some point, there is no current indication it or any of the others are going to be carried forward.
If I were a betting man, I’d put money on the majority of them being removed in an upcoming build.
One thing I’ve always wanted for Sudden Death in its various iterations is to have a second charge of execute.
With the cooldown and middling priority of execute it always feels bad to see Sudden Death procs pop up that are “wasted”. With Slayer focusing on execute and Bladestorm it seems to make a lot of sense the tree should work to make the sudden death mechanic feel better. Especially if as suggested the Imminent Demise proc rate gets increased slightly.
It also makes me wonder if some talents meant for BT and RB can’t also be made to work with execute. Like maybe Slaughtering Strikes or even Cold Steel, Hot Blood.
Execute can be made to feel more empowering for fury without dominating your damage meter and Slayer seems to be begging for it to be so.
It has been mentioned by others, but I will throw my 2 cents in as well.
Please let bladestorm enrage us on use.
From my understanding, the trees are still being worked on. That being said, with the way slayer functions for fury, you want to hit BT off cd. But with the way the fury tree is set up, you realistically cannot get bladestorm and all the BT buffs at the same time.
disintegrating emoji gif
One issue I have found with the Arms Slayer Tree is that it hard forces you to play Bladestorm. I think making these Talents as choice nodes would open up new potential builds with Fatality and Executioner’s Precision.
As an Arms warrior, I love the Slayer tree. Adjust the numbers if needed, but I really hope the talents stay the same.
Agreed. I love what they did with the Arms Slayer tree. The game needed a crit-based melee heavy hitter for a while and this tree fulfills and enhances that fantasy perfectly.
Great work with the changes on the class tree as well. Overall I am very excited for how Arms will play in the coming expansion.
Here’s my two cents.
Both Slayer and Colossus suffer from a lot of uninteresting buff tracking (After you guys say you wanted to trim down on the amount of buffs/debuffs people have to track) and has a lot of uninteresting passive procs you don’t really see, it’s just background this and that, ending up not changing your gameplay too terribly much. If you don’t want to add active abilities I think that’s fine for every spec but, at least give the less interactive hero talents something akin to what you guys did for Voidweaver, giving a proc that changes the damage / effect / visual of an ability. AT least one of those that also synergize with the talents in general. Like what you guys did for vindicator / Herald of the Sun, the synergy is insane and looks really cool from what clips i’ve seen. You guys nailed it with some specs, ad some more of that in the theme of w/e hero talents it’s for.
Even tough i belive the damage from bloodthirst and the downtime compensated with the new bloodcraze for fury, may i suggest to make slayer work with Odyn’s Fury instead of Bladestorm? That would make a way for fury warriors to get to the left side of the tree which is right now not pretty friendly to get there
So Slayer and Thane got a lot of changes today, but only blue post is about Thane.
I’m kinda hoping that means this is some whack iteration of Slayer that just got snagged in this build. I really hate that Slayer no longer cares about Bloodthirst. A few reasons. I think most of the other changes are actually good/fine.
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Both hero specs are targeted at Raging Blow now. Slayer has become worthless for Bloodhthirst while Mountain Thane burst of power hardly matters - especially if you aren’t talenting into Bloodthirst supporting talents anyway.
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The flow of talents with Slayer and getting execute/Bloodthirst talents largely flows much better in my opinion instead of getting RB/Execute nodes. The bladestorm versus bloodthirst sides of the tree was maybe awkward, but it worked.
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The cooldown reset on Bloodthirst is more interesting than Raging Blow also - at least if you’re trying to spec into any of the Bloodthirst talents to support it.
On a related note it seems like the devs heavily disliked what emerged in Dragonflight with how the Raging Blow and Bloodthirst focused builds ended up working. If you ignore tuning I’m not sure I see why that’s a problem. Even if both specs were similar APM the “dance” of bloodthirst every other gcd as opposed to mashing the heck out of Raging Blow was still distinctly different in my opinion.
The vision for Fury doesn’t seem to know what it is at the moment and how the spec needs to use Bloodthirst and Raging Blow and that is echoed in the design of the Hero Trees at the moment.
Thane uses RB, but it’s much more BT focused now to the point of dropping most RB talents, both because Thane is overburdened for points and because the rotation gets very busy when you start juggling TBlast procs, Sudden Death procs, and Burst of Power procs.
The Fury tree as Slayer is hilariously awful in this new build. It’s basically a return to DF Launch/Season 1 builds that go down the right side of the tree while ignoring the left entirely, except there are also fewer talents now, so you end up putting points into BT stuff despite never pressing BT anyway.
Big agree; the old BT reset was special, creating a unique style of gameplay that didn’t exist elsewhere.
The new RB reset seems to be intended to allow you to drop Hack & Slash, but there’s literally nothing left to take instead, so the point is moot.