Feedback: Rider of the Apocalypse Death Knight

did you read death charge? i feel like that alone makes it worth taking tbh.

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I’m talking about actual rotational gameplay.

i consider utility/defensives separate.

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i suppose so, but i do like how it does make FWF a damage cooldown instead of just an aoe nuke button.

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Death Charge replaces Death’s Advance.

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Yes, its a slightly better DA with a different visual, nothing to write home about.

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65% movement speed increase to our main movement cooldown on a spec that struggles with uptime issues, especially given breath of sindragosa is crazy strong! it means a lot in my opinion. key parts of boss fights where bosses teleport somewhere or sprint away can mean losing breath, but with death charge, we’ll be able to move a lot faster and maintain a higher uptime than without it.

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People arent having problems right now with uptime. Its literally just “look horsies! you asked for horsies didnt you!?”

The spec is boring and going to add to visual clutter that is already a problem.

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Love the Talent tree

Minor Feed back issues and how to fix them (to make the perfect class)
Note numbers are not ideal and can be fixed as well as names mention

  1. Death and Decay issue can change to (Death and Consume)

Death and Decay
1 rune
instant
corrupts the targeted ground, causing X shadow damage over 10 Sec to targets within the area

While you remain within the area your X will hit up to 2 additional targets

Death and Consume
1 rune
instant
10-15 Yards
Corrupts yourself with the plague causing X shadow damage over 10 sec to targets

whilst Death and Consume Corrupts thyself you are able to cleave 5 targets with X Abilities

(you can make the class more fun by adding different single target abilities at a lower effectiveness example frost strike 50%. This will fix the issue everyone has with death and decay being placed down and not being able to maximize aoe input. death and consume is a active that’s fixated on you and that way you also get the most out of the other talent trees.)

Death and Decay Bonuses in the base tree and rider of the Apocalypse are:

Cleaving Strikes
obliterate hits up to 2 additional enemies while you remain in death and decay
Unholy Ground
gain 5% haste while you remain within your death and decay
mograine
cast death and decay at his location that follows his position
Mograine’s Might
Your damage is increased by 5% and you gain the benefits of your death and decay while inside mograine’s death and decay

how to fix these talents

Cleaving Strikes (Remove)

adding something else or free up space will allow dks to spend points else where, not needed if changed to (Death and Consume) because Death and Consume already hits 5 targets. if you really need a node there just make us hit 3 additional targets up to 8 ?

Unholy Ground change to (Unholy Pact)

Unholy pact
gain 5% haste while your death and consume is active

Mograine (name is fine)
Mograine casts death and Consume onto the player

Mograine’s Might (name is fine)
Whilst Death and Consume is active Your damage is increased by 5%

(This is a really easily fix that all dks would love i really hope you take my feedback into consideration as i play and love dk alot)

  1. Mawsworn menace

Mawsworn Menace
The cooldown of your horn of winter and unhholy blight is reduced by 15 sec and death and Decay is reduced by 10 sec.

(the issues that I’ve found whilst reading this is dk players don’t want to be forced into horn of winter and unholy blight because they will lose X amount of (single or aoe) and also some players do not like those nodes and don’t want to be forced into taking it also seems like a lack luster talent tree paired with the obliteration build as pressing horn of winter for a GCD seems kinda depressing)

Fix Change to any of these

Plaguebearer’s grip
Spending X amount of (runic power) reduces the cooldown of Abmoination Limb by 1s

(my idea of this is to make frost and unholy dk feel better for not having gorefiend’s grasp like blood dk does and also who doesn’t like slappy hands gripping everything)

Death’s Dominion Replaces Asphyxiate
Lifts 5 nearby targets off the ground, crushing their throat with dark energy and stunning them for 5 sec.

(my idea of this is to make dks have more utility in m+ as they are lacking. this might seems over powered but when was the last time you saw a dk in mdi that’s what i thought) (wouldn’t it be awesome to hold 5 people by their throat lol) giga chad

Consumed
The cooldown of death and decay (death and consume) is reduced by 5s and has a low chance to give a free proc (off basic attacks idk)

(my idea on this is to make up for death and decays being free for blood dk and not frost and unholy)

i would write more but i doubt they’ll take any of my input into consideration even though i’m clearly the best at it :slight_smile: god what a waste of time

there have always been problems with uptime with breath.

i don’t think you’re wrong to say you think its boring or that it adds visual clutter, but death charge is a big deal.

the Rider CAPSTONE is probably the most boring capstone ever created, please replace with:

Unholy Presence

or literally anything else, a capstone that can be used every 8 mins is extremely boring

dude stop spamming the same post here.

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Then why arent people having issues with it? Even on something like Tindral it still has an 80% uptime.

Rider of the Apoc is the jangly keys spec. Most people will go Deathbringer because it actually has gameplay implications.

Death’s Advance can be specced into having a burst of speed at the beginning of its use which does huge work in that you dont need 100% increased movement speed for its duration. I would say 90% of Death Charge is going to be wasted.

Having a few DK’s playing this hero spec is going to add visual clutter. Its not even me thinking it. I would suspect that you can only have 4 out at any given time so banking Riders and then using army isnt going to add even more horses, so thats adding 8 more assets to the fight. People complain about not seeing what is going on with Abom Limb and Defile, this is just going to affect more people to the point where the hero spec might be banned in any meaningful content.

Again, jangly keys spec… “look horsies!”

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Can we get the actual spam and alt hopper out of here?

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When it was first released? Sure. Now? Never.

Breath has very quickly become the beginner friendly version of Frost after they made Obliteration require 100% uptime and almost-perfect play to do decent DPS.

Hi. I definitely appreciate this tree more than the san’layn tree.

Just going quickly through the Talent tree, let me voice some opinons/concerns I see from the perspective of Unholy.

Rework

  • Before getting into the meat of the class tree, the obvious needs to be said. The talent tree still needs a major overhaul. The CD timings of the spec feel good, 45sec, 1.5m, 3min. But the ramp and just the general talent bloat needs to be addressed. I hope the devs realize that the Hero talents aren’t a bandaid to cover up the flaws it has had for a while now.

  • Also. Defile still covers ground effects and is unfriendly to players. This is an accessability issue thats been around for a while.

Developers Note

  • The Note regarding Death and decay is great to hear. Thank you. I hope that change can be seen sooner rather than later so we can provide some solid feedback on it.

Riders Champion

  • Will the riders always rotate through in the same order?
  • If Riders proc while the same rider is already out (use of Army or just super solid RNG) will it extend the duration they are out?

Death Charger

  • I like it the ability alot. Cosmetic side of things. While paladins have gotten different divine steeds and updated models, DK’s havent seen any new Death Chargers. Any chance to give a glyph option for different versions to choose from? Add some customization to the ability with models already in game would be nice. Similar to the different racial divine steeds paladins get.

Whitemane’s Famine

  • I like this ability and the hope it gives me of more disease oriented gameplay. I hope this gives a hint of a possible Necrotic talent return in War Within.

Horseman’s aid/Pact of the Apocalypse

  • I worry that the damage transfer means that the horseman can be damaged/killed by random AOE abilities. This always tends to be an issue where pets/totems/guardians randomly just die constantly before they are fixed.

Mawsworn Menace

  • The change to the CD of unholy Blight worries me that it will desync the CD that much more. Especially with the Morbidity talents taken… we may just end up sitting on the CD for it to properly align with our cd’s.

Apocalypse Now

  • Frostwyrm Fury can be talented into a 1.5m CD, while Army has to be CDR’ed down to approximately 3mins. Also the duration of army vs the duration of the horsemen don’t line up.
  • I believe you should move the Unholy activation of Apocalypse now to Unholy Assault. This will allow it to match up with Frostwyrm Fury, and buff durations line up as well.
  • as a note, we still lose time to apoc/army ghouls RP’ing out of the ground. For new players this is a thing they may not know or expect. Is there anyway to remove all this time or atleast dramatically shorten it?

Side notes regarding the spec

  • Can we please not have to talent into a CDR for army? can we just set it to 3mins and have the skill expression that the Dev’s have talked about for the spell show up in another way?
  • Can we get some type of talent that will allow us to really funnel?
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Lol at all the people here who think they aren’t going to nerf all this into oblivion. Can’t wait to see the PvP modifiers.

Also you’re really going to keep refusing to rework this class.

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SEETHING :rage: :face_with_symbols_over_mouth:

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Please make the following changes to Frost DK:

  • Makes AoE rotations significantly more fluid and intuitive.
  • Provides more choice and incentive to engage with certain talent nodes.
  • Plays more heavily into Frost DK’s unique spec fantasy within the DK class fantasy.

Remorseless Winter - Baseline Active Ability
Replaces Death and Decay. Drain the warmth of life from all nearby enemies within 8 yards, dealing [it’s current] Frost damage over 8 seconds and reducing their movement speed by 20%. Obliterate also strikes 1 additional target while Remorseless Winter is active.

Cleaving Strikes - Passive Class Talent
Obliterate can strike up to 2 additional targets while inside of your Death and Decay or during Remorseless Winter.

Frostscythe - Passive Specialization Talent
Obliterate also deals [Frostcythe’s current damage] Frost damage to secondary targets in front of you, dealing 4 times the normal damage on critical strike and dealing reduced damage beyond 5 targets.

Note: Frostscythe can only trigger once per use of Obliterate, regardless of how many “primary” targets Obliterate hits.

Wide Swings - New Passive Specialization Talent / Frostscythe Choice Node
Obliterate strikes one additional opponent at all times. This stacks with similar effects.

Note: Provides an alternative, yet still desirable “AoE” choice for Obliterate.

Glacial Advance - Active Specialization Talent
Replaces Frost Strike. Summon Glacial Spikes from the ground that advance forward, each dealing [its current damage] Frost damage and applying Razorice to enemies near their eruption point.

Note: Having it replace Frost Strike allows it to synergize with all other talents that directly benefit Frost Strike, making Glacial Advance a significantly more enticing talent all-around.

Freezing Strikes - New Passive Specialization Talent / Glacial Advance Choice Node
Frost Strike damage applies Razorice.

Note: A single-target option which helps Frost Strike play better into the Shattering Blade talent.

Chill Streak - Active Specialization Talent
Deals [its current] Frost damage to the target and reduces their movement speed by 70% for 4 seconds. Chill Streak bounces up to 9 times between the closest targets within 6 yards. Chill Streak also consumes 2 stacks of Razorice on each target it hits to deal a guaranteed critical strike and increase its number of bounces by 1.

Note: Adding a mechanic to consume Razorice introduces more synergy potential with Glacial Advance and other mechanics that apply Razorice to multiple enemies.

(Also great job with what you’ve proposed so far for the Rider of the Apocalypse talents)

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Death Chrger outdoors is cool but id love to see DKs mounted in raids as well

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Death Strike should ignore any kind of healing reduction effect and should also be unparryable and undodgeable

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