This is an UH DK perspective, semi-hardcore Mythic Raider and M+ player for those that care.
Theme/Class Fantasy
This RULES. Actually 11/10. The idea of summoning the 4 horseman and having them turbo boost my opener and 3 min windows sounds fantastic. I’ve been asking for a pally horse for DK for at least 2 expansions now, so I’m in love with the way this is implemented and the choice nodes for the pale horse and Death Charge seem really versatile and cool. I can’t wait to see the horse models and effects for this and am extremely excited from a theme perspective.
Rotation/Gameplay
Its hard to predict exactly how this is going to feel without seeing how frequently horses spawn. A lot of this talent tree seems kinda RNG heavy for the exception of the guaranteed 4 on army. I would like to know how frequently these spawn and how they spawn. I have a lot of questions on how these talents are in practice.
- Are the horses spawning on a rotation? Or is it completely random?
- How frequently do the Horsemen cast AMS for “Horsemen’s Aid”? Does the amount of horsemen currently out scale the chance of it proccing?
- Do points that buff DnD buff Morgraine’s DnD as well? How about Defile? How does that fit into this?
Ok, with questions out of the way, I would like to raise my concerns with this tree, as I really want it to succeed for UH.
Concerns
Mawsworn Menace - Why would you want to reduce the cooldown of Unholy Blight? Currently it’s a 45 second CD, so it lines up really well with DT + Apoc. Sure, Unholy Blight does not need to be synced, but it feels kinda lackluster to get CD reduction on an ability that is typically used in big packs when were popping those CDs. We would then be trying to shift and align it with 1:30s, which would feel kinda weird for me personally and adds to the little bit of jank we have with buttons like ERW that don’t really align with the others.
Nazgrim - It’s a good idea, and I always love more strength. But theres not a whole lot of gameplay here. It’s really just a stacking strength buff that will be more powerful in AOE vs ST. Kinda boring. Maybe he could also deal damage himself, since it seems like none of the horsemen’s themselves do dps.
Trollbane - I see the usefulness here; both in AOE and PVP. However… Given that DK struggles with bringing a required raid buff to raid, I think it would be cool if it increased the damage they take from my party/raid by like 1% or 3% or something. Sure it would be kinda RNG, but over the course of a raid boss or M+ encounter, it would still be pretty impactful and give raiding guilds a reason to bring us even if we’re under-tuned. I’m also concerned with Trollbane’s Icy Fury, which could feel VERY BAD if mobs are slowed by accident during Sanguine weeks or when the tank is trying to chain pull/pull larger groups and I still want to dps.
Death Charge - This, as I mentioned previously, is AWESOME. However I’m concerned that this might have a huge downside of not being able to cast abilities. Part of the beauty of DA is that its a movement ability that I can still cast spells in. I would like some confirmation that this is still going to be possible with death charge.
Festering Strike - Right now our biggest (Numerically) rune spender, and something that will increase our chances of proccing more horse bros, is Festering strike. But as it stands right now, Festering strike is a trash button to push. It does very little in ST because of how unviable wounds are right now, and is useless in AOE. I would’ve liked to see something either in this tree or TWW spec tree that makes this button a little stronger and more important to push. Maybe have a horseman burst wounds at 150% effectiveness or something so you have incentive to add wounds. Due to the RNG I don’t think this would force a particular build, since you would need that horse up for that to be effective. Without any changes to festering strike, we will most likely be spending runes primarily with scourge strike or clawing shadows, which is what were currently doing playstyle wise. It just feels bad to have one of our 4 core buttons be very bad and just press it for resource spending.
I would like to see something to increase chance to spawn a horse dude during our 45 second windows, as its become clear that its very healthy for us as a class to have some extra burst intermittently while we wait for our 3 minutes to come back up. Maybe the chance to spawn naturally is high enough to negate this, but just my thoughts on it.
Positives
I like that theres not additional button bloat. DK has quite a few CDs as it stands, even with our core rotation being very simple. Adding additional abilities would be rough, so thanks for that!
I LOVE the additional burst this will add to army. I know burst classes are controversial in the sense that many think its unhealthy to have a lot of dps front loaded, but personally I find it super fun. So the additional 4 horseman during 3 minute windows is going to be fantastic. Part of me is worried about the visibility of having army + garg + magus + DT + apoc + horses out, but it can’t be any worse than defile so its fine haha.
DEATH. CHARGER. DO NOT TAKE THIS AWAY FROM US.
Horseman’s aid is WILD??? just a free AMS??? So good. Plus having the choice to take pact of the apocalypse just in case the damage in a fight is physical is really nice and well thought out.
Im excited to see what kinds of adjustments you guys have cooked up with death and decay. I kept it out of my feedback here for the moment as I don’t know what that will look like in the future. (pls change defile visibility though, ive depleted enough ADs this season due to not seeing spiders under defile )