I’ve been gone from the forums for quite a long time, and I plan to take a backseat in regards to providing massive amounts of feedback compared to how I have contributed in the past. I think Shot, Jak, Publik, and Eli have most of the pain points covered at this point (even though only one of them have posted here so far).
I am going to lightly touch on some of what Ryeshot said above.
The utility nerfs in season two of Dragonflight because Priests were excelling only for the need for that utility to drop drastically in the following seasons is absolutely baffling. This is an issue that I have repeatedly spoken out against, where classes and specs are nerfed because a meta is created as a response to the design of mobs, encounters, and dungeons and raids as a whole. Instead of addressing the root of the problem, which is the need for this utility in the content that has been made relevant, the class was nerfed; leaving the class feeling weaker in future content that did not require this utility.
The same applies to the damage nerfs that Shadow received. The gutting of Psychic Link only for that nerf to be reverted in its entirety in season 3 is laughable.
I cannot emphasize this enough: Stop nerfing players because they have found a solution to combat overtuned or overly difficult mechanics and address the design issues with the content that creates the discrepancy in class representation. And for the love of god stop nerfing classes that have become “overpowered” because of a tier set and nerf the tier set.
Why are Void Tendrils killable by NPC’s? This spell is almost useless. If we want them to break from NPC damage, maybe give them a hit counter. After receiving three attacks, the root breaks. As it is now, the spell is niche and choosing it is often a waste of a talent point.
The defensive creep looks like it is getting worse moving to The War Within. I’m hoping that there is a plan to address this issue overall, but looking at Priest specifically, why are we so soft? We are incredibly immobile compared to the other casters, so why are we both slow and weak? There is no compensation for this.
Also, Protective Light needs to be looked at. I cannot think of a single person, especially Shadow Priests, that think “You know what’s really awesome, interactive and fun? Interrupting my damage rotation every 10 seconds to cast Flash Heal on myself so I receive a 10% damage reduction buff, only for me to barely cling to life anyway.”
Like I stated in an above post, the talent trees need to be rearranged if the primary focus of Void Weaver is Void Torrent and if the primary focus of Archon is Halo. I think both of these spells are cool and fit well with the associated hero talent trees, but the position of these talents is incredibly limiting. Both talents are way too far down in the respective talent trees to not be an issue with talent selection based on the hero tree we choose.
If Halo is going to be the only focus for Archon, then the loss of relevancy of Divine Star needs to be addressed.
I think Archon is really cool. I don’t agree that the hero tree is creating an “ultimate version” of myself, but it’s cool. All of the Halo’s pulsing in and out looks awesome. Good job.
Oracle is quite boring compared to the other two hero trees. And Disc’s Foreseen Circumstances gaining 10% additional damage reduction on Pain Suppression vs 2 additional seconds on Guardian Spirit… Really? Those are not even remotely close in power.
I’m putting this here to spread the awareness as much as I can: The MoP Cloak toy effects do not work when you are in Shadowform. Plz fix. Ty.
Shadow Ravens when? Choosing from different Shadowforms from the past when?
Despite my complaints above, I am generally happy with Priest overall. Thanks for reading y’all.