I haven’t played Paladin extensively in some time, but wanted to highlight some pain points I’ve had with paladins in beta:
Templar
While this hero tree feels great as ret, I find it to be particularly frustrating as prot paladin, especially at lower gear / haste levels.
SotR uptime already feels tricky to manage on it’s own, but having to spend 5 HP on Hammer of Light (even after the 3 HP from Tyr’s) just feels awful.
I really think that, for prot only, Templar would be a lot better if it had no interaction with Holy Power (remove Tyr’s giving HP - although it is is nice to keep around if possible) and Hammer of Light didn’t cost HP.
Sanctuary
This talent is nice, but I feel like it doesn’t go far enough to address the problems with consecrate.
Consecrate is not a fun ability to press.
Being forced to stand in your consecrate is not fun gameplay, especially with how modern wow is designed.
Feeling like a piece of paper when you’re not in your consecrate (or have your consecrate buff) is not fun.
I think I’d love to see this mechanic go away as it feels like a blight on the class, but that may not be feasible in beta. Spending globals on spells that don’t generate HP already feels kinda crummy (especially at lower gear / haste levels) since it can be a struggle to maintain SotR. And having to recast consecrate every four seconds because a encounter really wants you keep moving is just frustrating.
A quick fix would be make half of consecrate’s defensive benefit to apply passively all the time even when not in consecrate, but I really must stress that this new talent is not enough.
Melee Holy Paladin
The healer changes in S3 / S4 of Dragonflight has basically ruined the melee paladin playstyle thanks to the incredibly weak power of spenders and I fear this really hasn’t been addressed at all in TWW.
It is so strange to me to have paladins largely ignore casting spells for all of BfA / SL / Most of DF, only to have it be forced back upon us at the last moment without any alternative.
I do not find caster paladin to be fun, and I honestly think it’s a rather boring playstyle. But rather than seeing the beta enabling the return of this spec, I feel like the changes to Divine Light have only further pushed paladin into the caster playstyle.
Light of the Martyr
I do like the changes to bake this into our core skills, but I think this play style would be better suited by attaching it to Word of Glory instead of Holy Shock.
Holy Shock is already overloaded in the talent tree, and often times WoG feels underpowered compared to Light of Dawn in larger group settings.
Letting WoG be the go to triage heal feels far more appropriate spot for this kind of healing.
Ret Single Target
I’m hesitant to comment too much here since I’m not the biggest fan of Ret, but I have tried out the changes in Beta and they feel somewhat lacking? Especially in Single Target.
Executioner’s Sentence and Divine Toll (as ret and only in single target) do not feel like fun abilities to press.
I also feels like with the removal of Avenging Crusader and the push to a 30s build of Crusade / ES / Radiant Glory does seem like an improvement, but it still feels like the spec feels… empty. Missing something. It just feels so simplistic.
I think a lot about Inquisition and I don’t know if it’s the answer (it probably isn’t) but it does desperately feel like there needs to be more going on.
I do feel like ret in AoE still feels great with the one minute wings / final reckoning build.