hello again, this is once again a hero tree feedback post thats ret oriented. this will probably be my last post until much later in the beta cycle since i dont want to completely flood thread and eclipse the feedback of others. you can find my class tree feedback post and spec tree feedback post at post 10 and 35 respectively
herald of the sun: i wont lie, i knew this hero tree would be strong in both aoe and st but i didnt realize how strong it actually is to the point its borderline oppressive. frankly this oppressive state herald is in right now is partially due to the talent radiant glory. frankly not a good start at all despite loving the concept and feel of this hero tree.
- eternal flame, the hot is slightly to small to be considered but overal a neat upgrade to word of glory and sorely missed for holy
- luminosity, i do love the hammer of wrath focus in this tree but it once again highlights a disparity of priority in templar. this one can remain as is but i highly suggest nerfing blade of justice or buffing hammer of wrath baseline
- lingerin radiance, i really dont see a point to this talent. we already have alotof ways to proc greater judgement. this feels underwhelming.
- aurora, i love it BUT it highlights a very specific issue. divine purpose does not provide crusade stacks. which weakens crusade quite a bit in general with radiant glory. ive already put in a bug report and i hope to see this fixed in the future unless its intentional. if intentional then it just feels bad
- solar grace, this is where things start getting weird. this talent can stack to 10 stacks, effectively being a 40% haste buff. radiant glory grants 6 stacks of this in a raid group and each PROC of radiant glory also procs solar grace. so if your lucky or dont press wake of ashes until you get a wing proc you effectively have 40% haste for 12 seconds. this is to strong and its strength is only apparent with radiant glory. but wait theres more
- suns avatar, since you have 10 dawnlights, you could in theory have 8-10 lazers linking you to your dawnlight targets in a raid group due to avenging wrath instantly placing 4 dawnlights on targets around you. if you proc wings again you have another 4 targets with dawnlight (assuming this is smart casts and dont go on targets that already have dawnlight) so you have 8 dawnlights on friendlies, 9 with the boss, you could spend holy power on another friendly without dawnlight to get your 10th lazer but that sounds cringe.
it gets more cringe. due to common raid positioning, you couuuuuuuuld stand inside a boss and have it eat alot of damage from your 10 lazers. which puts you at risk since alot of boss f rontals start inside or behind the boss. so alot of paladins will just drop dead if theres any frontal type tank mechanics. with 3-4 beams that i could see in ironforge 3 of which were from friendly targets, it did 17.6m damage in my overal which is sizeable at ilvl 611.
i can only imagine how mumch damage it could do with 10 beams in the hands of a better paladin player. this alone will promote alot of unhealthy and degenerate gameplay that will result in mroe fustration than anything simply because of one strong talent in our spec tree
my feedback may seem majority negative and some may think im asking for herald to be nerfed. no this isnt the case, herald is a fine tree it pushes how to the spot light after years of neglect and its strong enough as other trees. its radiant glory that pushes this talent ahead simply because of how its designed.
herald at first glance was intentionally giving more power to our avenging wrath window so its not a “sustain damage tree” with little burst power. it does that job very wel lwith solar grace and sun avatar amplifying a 30sec (wake)-1min (wings) profile. when you throw a rock like radiant glory into the machine, of course its going to gain extreme amounts of power. now instead of getting 6 lazers from suns avatar and a max 24%haste from solar grace every 1min, your instead getting 24% haste + MORE if your lucky and 6 suns avatar+ MORE if your lucky every 30 seconds + everytime wings proc.
with crusade and divine hammer amplifying the amount of holy power spent and if the divine purpose bug is fixed thus giving you 10 stacks in 4 globals after wake of ashes, you could increase the average uptime of radiant glory by quite a bit. also adding mroe rng gameplay of divine purpose procing multiple times. this can lead to a snowball effect. with my play tests ive been nabbing 60%+ uptime of crusade not to mention crusade still feels bad with radiant especially if you dont get procs. however this issue somewhat solves itself with divine purpose, it divine purpose give crusade stacks then it would feel instantly better. so overal this extreme increase in power with herald is radiant glory simply because the last 2 talents in herald directly effects avenging wrath and thus anything that procs avenging wrath will get or add on to its power.
again im not asking for herald itself to get nerfed this is why i was against radiant decree to begin with. im asking for the rng proc of radiant decree to be removed so herald can have its powered toned down naturally without massive nerfs so it doesnt completely overshadows templars.
speaking of which
templar: the visual flair of herotrees, the most cool paladin themed thing i ever had the pleasure of seeing. pure eye candy. people disliked the hammer theme but frankly its perfect it just a explosion of gold throughout your rotation adding on to it visually without changing much. you can tell this is the burst oriented tree simply cause hammer of light hits like a truck and empyr hammers happen so frequently it all adds up. obviously a st low cleave oriented tree. it just sadly falls short on its sister tree due to a singular talent and with its own mechanical bugs or failings
- for whom the bell tolls, this node simply falls short of zealous vindication due to the capstone lights deliverance. this highlights a issue of judgement not doing much despite it being a staple in paladins kit. i highly suggest making it effect the 4 judgements after divinetoll or effect divine toll itself by some arbitrary amount. its kinda silly that the hammer tree doesnt power our main hammers to much (hammer of wrath and judgement) overal i do like this talent in pure st situations, its very nice
- sacrosanct crusade, people think this is our defensive node in the hero tree. but it isnt that role clearly belongs to wrathful descent with its 5% dr on anything empry hammer hits. that being said 10% of our SOV is way to small, unimpactful really. o highly suggest buffing this to 30% or changing it so it doesnt amplify rets extreme bulk. idk what that something could be however.
- lights deliverance, if you noticed the overal points in templar is lower than heralds simply because i personaly dont have much issues with this tree. however the mechanical issues this capstone brings concerns me more than any design changes templar could possibly have. first of all, the amount of stacks needed for this to proc is a bit steep, which is understandable considering hammer of light can do about 2mil if it crits, more with final reckoning. but 60 is a strange number, i highly suggest reducing it to 45-50 stacks for it to proc.
another bug is that involving lights deliverance is that you cant gain any stacks if your at 60 and wake of ashes is off cd. its slightly annoying, effectively you have to use wake, hammer of light and THEN it procs the free hammer of light. missing any stacks from empyr hammer if your at 60 stacks and wake is avaliable to use. perhaps make the 60 stacks turn into a 1 stack cap buff that gives you hol so you can comfortable keep generating light deliverance stacks. simply quality of life change.
another annoyance, not ab ug since its obviously intentional. is that hammer of light procs from lights deliverance, a few seconds before wake of ashes gets off cooldown. then you wont be able to use wake of ashes until you use the hammer of light proc. so you cant hold the free proc for any synergy with execution sentence or have it buffed by wings unless your lucky with procs. it just feels bad to get a hol proc when your close to your main cds getting of cd. a quick fix would be make wake of ashes replace hol if its out of cd or make lights deliverance make your hammer of light after wake of ashes be usable twice. overal its another qol change
overal both are really strong and both suffer from one specific talent in our spec tree. i dont wish to see neither tree nerfed directly when the main issue is outside both of them. im excited to play both since they are both 10/10 trees