My feedback:
Vicious Hunt: Your kill commands add extra damage to your next kill command. Possibly the most boring mechanic you could think of. Am I missing something? Does this cause you to actually strike the target too? And if so how would that work?
Pack coordination: So after you kill command, your next barbed shot/raptor strike proc your pets basic attack. So basically, this is a damage proc. At least this somewhat incentivizes us to weave in kill commands between other abilities as much as possible.
Den recovery: 20% heal on two separate 2.5- 3 minute cooldown abilities. Not great. Pretty bad actually if you compare it to what other class hero specs are getting.
Covering fire: carve/butchery can already reduce the cd of bomb, so now bomb can reduce their cd. Cool, not super interesting but not bad.
Scattered Prey: passive damage increase
Howl of the Pack: passive damage increase
Timeless Hunt: wont be noticed
Cornered prey: More range on all attacks, quality of life and useful for dealing damage. Ill take it.
Cull the herd: passive damage amps.
Wild Attacks: passive damage increase.
Frenzied Tear: RNG passive damage increase.
Furious assault: RNG proc on top of an RNG proc to deal more damage and save some focus.
Beast of Opportunity: Calls a pet to attack when casting bestial wrath and coordinated assault. This is cool, fits the theme of the spec. For survival this seems pretty underwhelming, as coordinated assault is a 2 minute cooldown compared to bestial wrath, and also coordinated assault isnt always picked. Hopefully more work is done to the normal talent trees for this one.
Pack Assault: So this actually looks like it makes it easier to take full advantage of pack coordination, which was the only talent in the tree that might have altered your rotation.
Overall I have to say I was looking forward to this one but the entire tree feels like passive damage procs with no interaction at all from the player as far as making rotational decisions. Almost no useful talents at all, very poor defensive talents compared to other classes, and no utility talents at all. defensive / utility talents are where you can really get creative! I would really like to see this tree go through some heavy reviews.