There is still a lot I am mulling over with this tree, but I want to give some feedback now from what I have read and listened to in the interviews. My general opinion is that it is fine to build around PI as a concept, but I do have some critiques regarding certain nodes in the tree. I’m going to go somewhat out of order because it is easier to talk about some talents if I discuss my thoughts on others first:
Foreseen Circumstances
I’ve seen some others mention this, and I have to agree that the 2 seconds added to Guardian Spirit feels disproportionately weaker compared to Pain Suppression’s 10% damage reduction. I think a lot of the problem stems from the fact that the 10% damage reduction has a very wide range of cases where that added amount will immediately translate into value, whereas the 2 seconds added to Guardian Spirit will very often add nothing.
Off the top of my head, you probably would be better off just giving an even bigger buff to the healing bonus instead. It’s not exciting, but the values of the two perks would be more in line with each other. You could also do something unconventional by reversing who gets the damage reduction bonus and who gets the extra length, but that could have its own balancing issues and be more work than it is worth for what should be a small talent.
Grand Reveal / Clairvoyance
These two I have grouped together because I find that their bits and pieces are good, but they are jumbled in my mind. I won’t go over the largely negative feedback I’ve seen already, especially regarding the capstone talent, but I think if some of the parts were moved around, you would have a more appealing design.For starters, I would make the Grand Reveal effect way simpler - “Premonition has a second charge” - that’s it! But, I would then take its charge system and shift it to Clairvoyance, making that talent far more deterministic in nature. I would also consider then swapping the names (Grand Reveal feels to me at least more like a final talent name in a tree).
Divine Feathers
Plenty of people have given their opinion on why they don’t like this talent option. I agree with a lot of it. my suggestion as a middle ground is to make an empowered feather charge (some kind of internal cd) where when you cast the spell, it pops out extra feathers around the target. This allows you to keep control over how you use it (whether a personal or external buff on someone else) while giving a little more collaborative party flavor to the spell.
Prompt Deliverance
I just want to comment that I think this node is perfectly fine. It isn’t flashy on the surface, but it gives a lot of power to priests because of how most dot mechanics work in game. This not only is a large quality of life improvement, but in some instances will let priests just not care about what normally should be hard mechanics.
I don’t really want to give too much of my thoughts on any of the Premonition buffs because the range of changes you could make is so large that it really is up to the developers to decide. I will say that realistically, if I had to watch a range of 3 to 5 buffs every minute or so, tracking which is up and who to put it on, I would probably lean hard into playing whatever the other hero tree is - unless I am doing easy content. When you factor in the charge system later in the tree, an added rotational spell, and even random procs in the capstone, I would say this tree is overwhelming, especially if you are trying to play in a competitive format.