So not sure why it didn’t come to me before but my suggestions revolving around Archon and it being intimately tied to StarCrafts Archon connection also has an Oracle unit that inspiration can be drawn from for the Oracle Priest as well. .
Some abilities these Oracles have is the ability to see/detect enemies.
A couple versions of this are called…
And
- Revelation
Enemy units and structures in an area grant vision to the player for 20 seconds.
Reveals cloaked or burrowed units or structures
So I was thinking about these Oracle ability names and what essentially they do and how that can fit in with the Oracle Priest in WoW.
Then I thought of Spectral Sight that Demon Hunters have to see stealth.
So…
What if Oracle Priests had a utility spell that granted a buff on you and Allie’s within x distance of you to see stealth or even something more along the terms of foretelling the future / having foresight.
For PvP it would be nice to have another class (even if it’s a specific subclass like Oracle) have the ability to see stealth.
The spell could literally be like a self buff that only affects priest or grants to your party or friendly targets within a distance from you for a limited duration.
Not unlike how we often casted Inner Fire on our self back in the day and have to refresh it often in PvP.
The theme of predicting the future in the form of seeing stealth and “knowing” when the opponent will strike fits with the Oracle fantasy.
Also, those are just very theme fitting names for talents/spells for an Oracle.
Maybe it could be an ability to replace Mind Vision and instead of it being a debuff where you can see through the player character, instead it becomes a buff on yourself to see stealth and invisibility.
Perhaps it can be a PvP ability that only Oracle Priest had access to.
Oracle PvP talent
- Revelation
[Replaces Mind Vision]
Grants your target and yourself the ability to see stealth and invisibility for 10 seconds. 60 second cooldown.
Archon and Voidweaver PvP talent
- Hallucinate
Your Mind Spells have a 10% chance to cause your target to Hallucinate, causing them to be unable to see you and instead see multiple images of you for 3 seconds.
Your Hallucinated images receive 100% increased damage taken and you become visible again when they no longer exist.
Another potential spell idea for movement that I just thought of…
If you look at the Adept from StarCraft 2, you can see they have an ability called Psionic Transfer or called shade for short.
- Psionic Transfer
Projects an invulnerable psionic image that can move but not attack. After 7 seconds, the adept teleports to the image’s location.[13] The shade may be canceled at any time, and the adept won’t teleport.[11] The shade has a sight radius of 2.
Be an interesting idea for a mobility spell for Priest in general or be Hero Path(s) specific.
Imagine you can cast this spell and you become a state like Netherwalk from Demon Hunters or Wraith Walk from Death Knights but you leave your body behind and become a ghost that can float/fly at an incredible fast speed but unable to cast spells.
So you leave your the body behind which can still be damaged and killed but you gain the ability to move really fast and maybe??? Can move in the Z axis. But that might be too broken.
Not ideal when compared to a displacement type of mobility but could be an interesting idea to explore.
I think of Sylvanas when she goes into Banshee form during the BFA intro cinematic in terms of aesthetics.
- Shade
Leave your body to become a ghost, increasing movement speed by 200%. Your body transfers to the location of your ghost when activated again or after 3 seconds. Your ghost form is immune to all effects but unable to cast spells while your true form is left behind.
I would think you can put a cancelaura macro to end this Shade ability as needed and weave it into your spells so this becomes a very seamless experience while really leaning into the ghost/spirit theme… at least when it comes to Shadow Priest.