So after some more thoughts on my ideas in my earlier post found here…
I want to spend a bit more time in exploring and explaining the new direction I am suggesting to handle this “Future Prediction” theme in the form of Premonition for Oracle Priest but more from a conceptual angle with numbers left out as I want to Focus on the idea and not the balance.
I included a TL:DR at bottom if you want to get to the core idea being stripped of names and numbers and ignore the build up and explanation as to WHY and HOW I arrived at that method of delivery when it comes to the Premonition buff.
Goals (Avoid/Remove)
- Avoid Button bloat by adding extra buttons.
- Remove the random buff component from Premonition.
- Remove the social stress of picking the correct target.
- Remove the bland, dull, boring flat number enhancement of the buff.
Goals (Strive towards/Add)
- Know the buff that will be applied beforehand.
- Have set buffs aligned with specific spells that already exist for Holy/Discipline.
- Buffs target your group/area.
- Specific spells that already exist should be AOE spells.
- Buffs have game changing applications.
Priest Class AOE Spells
- Holy Nova
- Divine Star
- Halo
- Mass Dispel
Holy AOE Spells
- Holy Word: Sanctify
- Prayer of Healing
- Circle of Healing
- Divine Hymm
- Symbol of Hope
- Holy Word: Salvation
- Lightwell
Discipline AOE Spells
- Power Word: Radiance
- Luminous Barrier/Power Word: Barrier
So among the list of AOE spells listed above, my pick for suitable spells to incorporate the premonition buff effect are very limited when you take in several factors…
- Easily accessible (Not a choice talent with a passive or single target spell or deep within the tree)
- Not spammable (has limited use)
- Has target amount limitation to keep an interesting buff without it being raid wide and overpowered.
This leads my picks for the best suitable spells to be the following…
- Mass Dispel
- Holy Word: Sanctify
- Divine Hymm
- Symbol of Hope
- Power Word: Radiance
- Luminous Barrier/Power Word: Barrier
Then I categorized these spells into 3 different choices that will have 1 of 3 premonition spell buffs attached to them.
Category #1 (Utility): Mass Dispel (Both Holy and Discipline has access to it)
Category #2 (Healing): Holy Word: Sanctify (Holy) & Power Word: Radiance (Discipline)
Category #3 (Major Cooldown): Divine Hymm (OR) Symbol of Hope (Holy) & Luminous Barrier/Power Word: Barrier (Discipline)
With Mass Dispel, it currently has limited use as it is only used to remove buffs/debuffs. So I went the route to add talents that can insert healing into Mass Dispel and since it has a lengthy cooldown (2 minutes now) then it cant be spammable but I also wanted to add in the capability to reduce its cooldown by normal gameplay that already exists with other AOE spells within both Holy and Discipline trees.
Example to reduce cooldown of Mass Dispel…
- Your Purify now heals the target for 10% of the total damaged prevented and reduces the cooldown of Mass Dispel by 15 seconds.
- This means each time you use Purify, you reduce the cooldown of Mass Dispel. This makes Mass Dispel have a lot more uptime for only Holy and Discipline. This is a step to push Oracle to being the best dispeller in the game to make up for things lost like not having an interrupt.
So now we have our spells and they are split into 3 separate categories.
Now we have to figure out what types of buffs are interesting and gameplay changing.
Aside from just blasting haste and mimic Bloodlust, I went the route to add other gameplay changing buffs that benefit all class/specs while remaining unique and interesting.
- Reduce spell and ability resource cost (Reduce Mana/energy/Focus/Chi/Rage/Mana/Runic Power/Insanity/Maelstrom etc.)
- Reduce spell and ability cooldown (This can be for ALL spells and abilities or could be only Minor or Major cooldowns)
- The cooldown reduction already exists with Symbol of Hope. So its not a far stretch to extend this to be more prevalent as a premonition buff.
- Secondary stats add MORE power. This is a good all around buff that if you have Haste breakpoints or Critical strike ability interaction or Mastery just adding raw power, it helps all classes.
So with all this taken into consideration, now the last step it to figure out how to “trigger” your spells to grant this premonition buff. That is when I think a charge system should be added and you build charges based on your common used spell.
To achieve this, I take Prayer of Mending from Holy and Power Word: Shield from Discipline and make those build up charges.
I went the route to combine them into a single spell that replaces both, but it adds a bit of Healing/Absorb to each spell that both would use and upon use, it has an automatic trigger effect to apply an Absorb if its a heal or a Heal if its an absorb.
TL;DR section…
Finally, I take everything and structure it into a new version of Premonition as you can see below…
- Premonition (Stripped numbers and names to focus on core mechanic only)
- [Holy Word: Sanctify][Power Word: Radiance] grants allies with spells and abilities cost less resources for duration.
- [Divine Hymm][Power Word: Barrier/Luminous Barrier] grants allies with spells and abilities cooldown faster for duration.
- Mass Dispel grants allies with spells and abilities receive more power from your secondary stats for duration.
Note:
- I am thinking EITHER each time you use the spells that grant a premonition buff, it simply grants it. OR have your rotational spells in Prayer of Mending and Power Word: Shield (or the merged version) to add a premonition fragment type buff like “Visions of the Future” and when you get X quantity, you gain a charge of Premonition and Premonition can stack at base 1 and have talents that increase the stacking.
- Symbol of Hope could be a better spell vs Divine Hymm or they BOTH could work.
- The cooldown mechanic are spells that affect “raids size” while the others only affect up to 5 people. So this helps maintain balance from abusing on having it on all raid members at all times since the activation is a major cooldown spell itself.
- Then the Clairvoyant Capstone Talent can have a chance to make your next Premonition apply all 3 buffs which having all 3 buffs would REALLY impact the players affected and feel amazing.
Closing:
I am curious if you have a better idea for a “buff” that Oracle Priest should grant people or if you simply do NOT want manage buffs at all even if its incorporated into your normal spell use.
Also, do you want to keep the Power Infusion the way it works now with it granting Haste and with the Twins affect? Or would you want it removed outright?
I personally dislike the Power Infusion and its twins interaction outright mainly because its NOT a group buff and I don’t want to manage it by chasing a single target and it changing all the time. This is why I think group based buffs is a much better route to take.