So after some tweaking around with my own idea and others I came across, I have redesigned the Oracle Priest tree as detailed below…
Tier 0
- Divine Prophesy (Keystone)
[Holy: Replace Prayer of Mending]
[Discipline: Replace Power Word Shield]- Holy: Places a ward of Divine Prophesy on an ally that heals them the next time they take damage, and then jumps to another ally within 30 yrds, leaving behind a shield that absorbs 200% more damage than was healed.
- Discipline: Places a Shield of Divine Prophesy on an ally that when consumed by damage, leaves behind a Renew that heals for 100% of the damage that was absorbed.
Tier 1
- Preemptive Care
Increases the duration of all active Atonements by 1 sec and increases the duration of all active Renews by 3 sec when Divine Prophesy is applied. - Premonition
Each time Divine Prophesy is triggered, you gain a charge of Premonition. When you reach 15 charges of Premonition, one of the next following spells foretell the future.- Casting [Holy: Holy Word: Sanctify][Discipline: Power Word: Radiance] grants allies with Burning Adrenaline.
- Burning Adrenaline: Your spells and abilities cost 25% less resources for 10 seconds.
- Casting [Holy: Divine Hymm][Discipline: Power Word: Barrier/Luminous Barrier] grants allies with Euphoric Power.
- Euphoric Power: Your spells and abilities cooldown 25% faster for 10 seconds.
- Casting Mass Dispel grants allies with Divine Ingenuity.
- Divine Ingenuity: Your spells and abilities receive 25% more power from your secondary stats for 10 seconds.
- Casting [Holy: Holy Word: Sanctify][Discipline: Power Word: Radiance] grants allies with Burning Adrenaline.
- Waste no Time
Divine Prophesy has a 10% chance to causes your next Power Word: Radiance, Heal, or Prayer of Healing to be instant cast and cost 15% less mana.
(Choice) - Miraculous Recovery
Reduces the cooldown of Power Word: Life by 3 sec and allows it to be usable on targets below 50% health.
Tier 2
- Preventative Measures
Your next Divine Prophesy healing and damage absorbed is increased by 5% for each active Divine Prophesy.
(Choice) - Divine Feathers
Each target imbued with Divine Prophesy grants an additional 5% speed bonus, up to 100% when Angelic Feather is consumed. - Pythian Sight
Each time Divine Prophesy is trigged, reduce the remaining cooldown of Purify by 1 second.
(Choice) - Purity of Soul
Your Purify now heals the target for 10% of the total damaged prevented and reduces the cooldown of Mass Dispel by 15 seconds. - Foreseen Circumstances
Damage is reduced by 10% on all targets imbued with Divine Prophesy when you use Pain Suppression.
Increase max health by 20% on all targets imbued with Divine Prophesy when you use Guardian Spirit.
Tier 3
- Precognition
Each time your Divine Prophesy absorbs damage or heals, it has a 10% chance to restore the absorb amount and not consume a charge. - Mass Divination
Reduce the cast time of Mass Dispel by 1.0 seconds and grant Divine Prophesy on up to 5 targets. - Divine Providence
Increases the duration of Premonitions spell effects by 50%.
(choice) - Fatebender
Premonition’s effect is increased by 50% if the divined spell is different than the previous Premonition.
Tier 4
- Clairvoyance (Capstone)
Each time Divine Prophesy is applied, it has a 5% chance to cause your next Premonition to grant all the effects.
Brief overview…
- I added a more interesting version of Premonition and made it so each type of Premonition is activated by key cooldown spells instead of Power Infusion. Power Infusion has no impact on this version of Oracle Priest.
- The main Keystone being what I am calling Divine Prophesy is basically just Prayer of Mending and Power Word: Shield merged into the same button for both Holy and Disc. They just behave slightly differently. But this is the key talent that the majority of other talents would synergize with.
- The rest are pretty simple to understand.