On the topic of Power Infusion granting a Haste buff that affect how a class/spec feels and plays vs just a damage enhancement or healing received supposedly being the superior option as that requires the prerequisite of Power Infusion and then replacing it outright, I think no matter what that this new replacement spell should be VASTLY superior.
So after giving it some thought, I was trying to recall a moment in time aside from Bloodlust that you really felt good from an outside buff.
This took me back to Black Wing Lair in Classic with the Vaelastrasz the corrupt encounter and the Burning Adrenaline mechanic.
- Burning Adrenaline
Damage done increased by 100%.
Spells cast are all instant.
Reduces max health by 5% every second.
Deals 4376 to 5624 damage to surrounding allies on death
So in taking this mechanic for inspiration, what if Premonition did something like thisā¦
Premonition
Replaces Power Infusion
1 minute cooldown.
Divine the future, and gain access to a spell that gives you an advantage against your fate.
- Burning Adrenaline: Your spells and abilities are now instant cast and cost 50% less resources for 10 seconds.
OR (adding the kiss/curse effect if itās too powerful)
- Burning Adrenaline: Your spells and abilities are now instant cast and cost 50% less resources and you suffer 5% damage every second for 10 seconds.
OR if we must have multiple options, then each option should at least be interesting.
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Burning Adrenaline: Your spells and abilities cost 50% less resources and you suffer 5% damage every second for 10 seconds.
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Euphoric Power: Your spells and abilities cooldown 50% faster and your max health is reduced 5%, stacking every second for 10 seconds.
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Divine Ingenuity: Your spells and abilities receive 50% more power from your secondary stats and you receive 5% less healing, stacking every second for 10 seconds.
Then to update these talents to work a bit better for my more interesting ideasā¦
- Divine Providence: Increases the duration of Premonitions spell effects by 50%.
(Choice)
- Fatebender: Premonitionās effect is increased by 50% if the divined spell is different than the previous Premonition.
Still the issue remains on picking the correct target which is also a problematic and annoying and frustrating experience.
Instead, should be a talent choice to either add all premonition effects at a low chance OR it becomes group wide buff at a reduced effectivenessā¦
- Clairvoyance: Premonition has a low chance to grant all the effects of Premonition.
(Choice)
- Precognition: Grants your party the Premonition effect at 50% effectiveness
This new capstone talent will be a choice between your target and yourself to have a chance for all premonition effects OR at a 50% reduced effectiveness but spread to your whole party.
Now what this essentially does is both grant the Oracle priest a way to really amplify its own capabilities (low chance for triple buffs) OR share them with more people (party = Oracle Priest + 4 others) at a reduced effectiveness.
Either case, the curse effect is something the Oracle healer can handle fine solo or in group setting.
This leans into the kiss/curse or high risk for high reward style of play but in a fun yet manageable level.
Also to clarify, the curse effect that each premonition comes with would stack if you have multiple premonition effects and with the case of Fatebender increasing the effectiveness of the premonition, this would also increase the curse effect.
So you would really be taking a chance going up against fate when you stack all 3 premonitions at additional effectiveness.
In choosing Divine Providence, the duration would be 15 seconds which would make the curse effects extra nasty and with all 3 stacking, you could have suffered 75% total damage, 75% less max HP and healing received is reduced by 75%.
So with taking damage, reduced max health and reduced healing received at 5% each for 10 seconds leading to 50% at the last second (75% with Fatebender effect) will definitely put some fire under everyone which I think justifies the massive amount the buff gives you.
So perhaps the kiss/curse numbers need to be adjusted. But I wanted to breakdown how punitive the curse effects could end up being when they reach the full duration in order to preemptively justify the high number of the kiss effects.
You truly are tempting fate which I think is a great way to really bring forth this Oracle theme of a talent tree and gameplay experience.
Tl:dr
-
Option #1
Low chance for triple Premonition effects for you and your target. High risk of death due to curse effects at end of duration (50-75% + chance to multiply curse effects by 3 if you have all 3 Premonition effects) but extremely high potential from kiss effects.
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Option #2
Default party wide Premonition effect at 50% effectiveness. Moderate risk of death as the curse effects are also reduced by 50%. So at max you would be at 25-37.5% of a single curse effect and you are unable to have more than 1 from a single Oracle Priest.
Some more clean upā¦
Since I made the capstone a Choice node, then I submit to remove the choice of Perfect Vision. That is just plan and dull and keeps the rest of the talent tree in line with 4 choice nodes.
- Perfect Vision (Remove)
Reduces the cooldown of Premonition by 10 sec.
(Choice)
- Versatile Divinations
Premonition can now trigger the Brilliance and Urgency effects.
- Brilliance: Restores 5% of your targetās maximum mana.
- Urgency: Increases your targetās Haste by 12% for 10 sec.
Lastly, with this version of the premonition effects I have put forth, I think it would be best to take Premonition back to a 2 minute cooldown.
With the chance to add a charge from Grand Reveal, I think that would more than enough provide increased opportunities without it seemingly like itās constantly being used and thus the power needs to be reduced to reflect its uptime.
It should be like a nice bit of oomph and not mandatory.
- Grand Reveal
When your Power Word: Shield is fully absorbed or your Prayer of Mending heals, gain a stack of Grand Reveal. At 150 stacks, gain an additional charge of Premonition.