While it’s appreciated that you’ve said that it’s being reevaluated, Priests have been in so many terrible spots over the years since Legion due to the forced playstyles imposed on disc for healing, and such awful design for Shadow that it’s very difficult to listen to a community manager say one thing, when we’ve been disappointed so many times with empty words and awful design decisions.
We don’t need to be a carbon copy of vanilla-wrath priest, but we also don’t need to have some new awful meta game with a talent that boosts other people without being as beneficial for ourselves.
Support in pve/pvp content is good, but making it so that our support is buffing others damage while we remain in a state of mediocrity or boring, uninspiring gameplay loops is not good.
Let priest stand on it’s own merits rather than the merit of buffing others to do better. We’ve also seen our kit gutted and nerfed over and over again because of our support skills. Why does a class have to suffer because it makes others stronger rather than making itself stronger and providing utility such as raid healing/dispells/etc. I mean, looking at mass dispell right now it’s painfully obvious that the changes were awful, and instead of nerfing the real problem (the content that made it mandatory on certain weeks’ affixes) the ability was destroyed beyond a reasonable expectation.
Don’t force us to be another Aug type class, make aug a real support class if you want, that supplies decent heals, raid wide buffs rather than individual buffs, and bring back things like mana regen to the raid or just all the healers that is a flat amount per tick, rather than based on using a long press-and-hold or insta activated.
Buffing some one else’s damage does not feel great when you are not seeing any reward for it. Aug’s being mandatory in various comps over the expansion because all they did was boost every one else does not feel good either, and I know the aug community is not happy with the current state.
I am honestly dreading what the shadow hero talent trees will look like at this point because it feels like such a poorly mashed together mix of various play styles without a clear vision of what it should be, and it’s so far from its original design pre-legion and even how much it’s been butchered and reworked after the legion rework, that I just expect it to continue being a mass experiment of old designs and new designs that don’t fit well within the current gameplay design (Pve is whatever, so long as you can do enough damage, and bring SOMETHING to a raid, you’re generally safe. But pvp design is abysmal, and no damage buffs, armor changes, or any numbers adjustment will fix that, they will only swing it to stupid strong damage, rather than dealing with all the problems it has with being unable to make space, cast reliably while having any focus or melee on you, and just get to stand somewhere and eat everything to the face unless you’re playing one of the very few comps that have a partner that can make space and allow it to cast for any period of time).