Feedback: Non-Class-Set Item Rewards

Hello!

Please use this thread for any feedback or bugs related to non-class set item rewards such as trinkets or special items with additional effects. Many of these items can be found on Trinketaur in Stormwind, Orgrimmar, and in Dornogal outside Foundation Hall.

A few questions you might ask yourself as you try them out include:

  • Is the tooltip’s description of the item’s effects reasonably clear?
  • Is the item’s role clear?
  • Does the item feel powerful and rewarding to use?
  • Are any mechanics particularly clunky or unfun?
  • Do the visual effects match your expectation of the fantasy? Do they distract from the rest of your gameplay?

Feel free to share anything else that comes to mind, and thanks in advance for your feedback!

Best-in-Slots sharing an in- and out- of combat on-use effect has a lot of potential for self griefing and failure, as players trying to activate the “Cheat” effect immediately upon entering combat will inevitably end up pressing it too early and “Reconfigure” it instead - leaving them stuck with the wrong weapon type for the duration of combat!

This should be pretty easy to avoid, since the reconfiguration has a long cast-time, but I still wish there were a better way to dummy proof it.


The weapon also triggers the shared cooldown on trinkets (though curiously trinkets do not incur a cooldown on it, so one of these is a bug), and although I can understand the desire to avoid layering too many effects, it’s also a little annoying in a season chock full of on-use effect trinkets.


The intelligence version of the weapon has no cooldown on Cheat, allowing you to continuously activate it to chain the effect.


You can also dual wield them! Despite obstensibly being Unique-Equipped, that check gets ignored due to the Strength and Intelligence versions having different item ids. In most cases, this wouldn’t be worth the primary stat loss though.

Modular Platinum Plating
This trinket is terrible in almost every way. The 4 stack effect works out to be about 6% physical DR for my Brewmaster (probably the spec that gains the most from armor) against even level opponent. Stacks will be eaten almost immediately in current content…

And its on a 2m CD…

Chromebustible Bomb Suit
This looks pretty damn cool except for the second tier straight the premium tank trinket from raid is haste based…pretty unfortunate if your class doesn’t have good haste interactions.

Scrapfield 9001
Similar to above, another tank trinket with haste stat.

Eye of Kezan: proc rate is far to low. It takes about 4 minutes to reach maximum stats, meaning for the first 2 minutes of a fight you have basically no trinket equipped.

1 Like

Best-in-Slots.

I love the concept. Used it on a feral druid, then switched to balance.

It would be good if the weapon automatically switched based on spec (the way other items switch your primary stat) because it would be easy to forget. Especially for druids that don’t see the weapon when in form.

If I wanted to heal I would still need an alternative weapon with an appropriate enchant.

Remnant of Darkness - Takes ~2:30-2:40 to stack, and does ~2.25 million damage @678ilvl, or roughly 15k dps. Seems woefully undertuned unless the stacking main stat is the draw of the trinket.

Garbagemancer’s Last Resort - Zero cooldown, effectively free damage every 10 seconds with a simple @player macro. Either needs a cooldown attached or the damage needs to be nerfed/unable to crit

Zee’s Thug Hotline - Thematically cool, contributes ~2.4% overall damage in a 5min single target test (9.41mil from all 3 npc spawns out of 396.54mil total) so not the strongest but not the weakest

Sigil of Algari Concordence - 3 procs for a total of 15 attacks/hits in 5 minutes seems abysmally low for the amount of damage it contributes (trickster sub rogue, single target trinket test). Roughly 5.7k dps (7.11mil damage out of 398mil)