Grim batol 5 no affixes
Trash mobs
- I like the changes to Engulfing flames, makes it less of a spam fest to kill as much as possible to picking what packs you want to remove with limited charges and then doing some light damage to the rest so the ride doesn’t feel like a waste of time after your first 5 shots.
- The AoE enrage in one of the drakinoids does before first boss is terrifying when it goes off before fortified or any of the new level 4 affixes even when its alone might need to have that reduced. Similarly twilight enforgers ever stacking enrage doesn’t feel like a mechanics you counter with soothes, its just kind of ther, building up to fast to do much about, especially if theres 2 in a pack.
- Enveloping shadowflame comes out so frequently and with an absorb so high it feels like it was balanced around DF style healing where topping people off from 10% was pretty common, it’s not interruptible and cast more frequently then dispels cooldown.
- its a hallway dungeon with a death pit down almost all of the middle; twilight destroyer’s feels extrememly punishing with its knockback and Twilight flame puddles ticking for so hard with how little space there is to dodge them. Similar problem with sanguine likely in the future
bosses
1st boss General Umbriss
- It’s something that can get better with experience im sure but the timing of his mechanics feel super punishing already.
Its a neat idea for a boss, i usually like the big drive by dodging mechanic fights but having the debuff time out as the first fly by happens turn its into a mess of trying not to clip people, cover too much of the same safe zone so we can still use it drake runs, actually dodging the drakes (there lines arent super clear). Consider desyncing the 2 so earth goes off a little before the run or a little after, Could also make the puddles despawn faster so they only affect the next 1 drake run not the next couple.
forgemaster Throngus
-
The puddles feel like they grow a little to big and his aggro radius also feels a little large but thats more because of how his room is set up. Because this is the only real place you can skip trash and keys are timed so people are less likely to wait as he paths back and fourth to safely grab more trash he’s going to be pulled with only that first quadrant’s worth of space for a lot of groups and one of the molten pools grows to cover like half of that. Other then that he’s fine.
Drahga -
Think he might be bugged if not, another horrible overlapping boss. Twilight buffet overlapping curse of entropy right after incovation of flame is a very hard hitting combo. As stated i think he’s bugged because he puts Curse of Entropy one 3 people where the dungeon journal text says target player, not target player(s), if the debuff was just on one player the healer needed to focus or dispell the overlap would be fine.
-
Also can bosses that leave early have some kind of universal cowardly buff or something to show we don’t have to go through their whole healthbar, my group was freaking out cause we only got Valiona down 35% the first pull and they though she was super overtuned health wise when really she just leaves early. It’s in the journal but people dont read that.
erudax
I like this fights change, keeps the original idea but twists it to work in a more modern setting. Only problem was the final bit of the shrinking storms walls seem to be a little smaller then the graphic shows.
Graphically
most of the mobs use their post cata graphics including (most noticeably with Umbriss) could the drakes get the same treatment, they stick out like sore thumb right after dragonflight is all.
Using the Evoker deepbreath animation on a enemy to establish a cone is a really nice touch, hope to see clear lines like this more often.