Further Arcane feedback:
Spec Tree
The moving of talents has made it feel better. I do like that familiar is mandatory, as the bird is cool and even if it’s not the most interactive talent. If we weren’t forced to take it would be up to tuning see if would ever really warrant picking it up. I would miss having such a cool little guy if we were forced to drop it so I do like this change
Having POM back is also nice, but I do think it would still be better as a learned talent. The only reason we’d take it is because it’s mandatory pathing for siphon storm, as it’s not a big enough QOL talent to take if we had to path out of the way to get to it. Aspect of the Eagle was made baseline for hunter, I do think POM could be done the same for arcane.
Arcane cleave still taking a talent point is odd, especially in gate 1. Currently in most M+ builds you end up forgoing a capstone talent point for an additional gate 1 node, which does not feel good. I do think having the nodes go Cleave → Resonance → Orb → orb barrage would be more reasonable. Again, I think making Arcane Cleave baseline would be much better, I don’t really understand why we need 3 talent points to make barrage work.
Improved Arcane Missles and Craclking Energy are also lack luster talents, but pretty strong regardless. IAM is also just worse than Eureka, and doesn’t really have a reason to be there since we can only cast AM with clear casting, and Eureka also buffs explosion. I hope that these are replaced with the new talents as noted in the patch notes, and just baked in and have base spells buffed/nerfed accordingly
Leydrinker is better, but still low damage and a proc off of a proc. It doesn’t feel great to play with or around in AOE or single target. I do think this is a cool idea, but needs to be better to be worth the point investment.
Charged orb is such a good QOL talent that I do think it should be higher up if possible. I do think that with the recent SF and SS changes that this not as necessary however, as we’ll still end up taking it regardless in AOE, but it isn’t mandatory now in ST.
Spellslinger
I love the Spellfrost Teaching change in ST. It looks cool and feels nice. In AOE it’s good. You end up munching procs, but the orb damage is quite high the splinters are worth it. My only wonder is if this could be targeted AT the mob being hit rather than based on current facing. Having no control over when this goes off could make accidental pulling common in dungeons. I do not know if this would be possible with how the spell is coded though, but it would be a nice quality of life feature.
Sunfury
I do really like the changes, and having orbs based on Blast/Barrage makes orb generation in AOE and ST much better, and makes arcane soul better as well. The Glorious Incandescence and Burden of Power feedback loop is also nice. I do not miss the CDR on arcane with how it is procced now.
Phoenix doesn’t really feel that impactful however, and I would love to see it’s power tuned up, even if the base power of the hero talent tree may be tuned down. I know that would make it more burst forward and reliant on CDs, but for how cool the Phoenix is I feel it I should notice it more in the meters and on mobs.
Bugs
-Arcane Orb does not generate 4 splinters each time. Sometimes it only grants 2
-Splinterstorm can randomly trigger regardless of the amount of shards, with or without other SS mages around
-Aether Attunement is not increasing missile damage to the primary target
-With 1 stack of Arcane Debilitation, the debuff on enemies reads as 0% all the time. This may just be a nameplate error and it is working, but with default nameplates I can’t tell.
-I don’t know if I’d consider this a bug, but spellqueing with any modifiers like NP or burden of power is going to make arcane a bit more complicated to min/max. You can queue an arcane barrage at the end of an arcane blast to have them both benefit from the buff. This isn’t the most intuitive, and although I think can lead to some interesting gameplay, if the goal of the rework was to help simplify arcane I wonder if this would need to be addressed. This has been present since SL however, and was part of Kyrian Arcane’s rotation for a while, so I wouldn’t mind it sticking around.
TLDR: better, but spec tree feels tight and some nodes are bland. Hero talents way better.