I don’t support it.
And though I’d wind up thinking it felt bad, I probably wouldn’t be as put out by it as some of their decisions.
Their asinine mentality on flight for instance is far and away more disruptive and detrimental to the game.
I don’t support it.
And though I’d wind up thinking it felt bad, I probably wouldn’t be as put out by it as some of their decisions.
Their asinine mentality on flight for instance is far and away more disruptive and detrimental to the game.
I believe it’s needed, when I’ve talked to people in other games one of the biggest reasons they have told me they wouldn’t return is that they didn’t want to lvl to 120. I think even if they didn’t mess it up they would loose a chunk of the community and it might be more of a loss than a gain.
From what I can tell it takes about as long to get to 120 as it did to get to 70 in burning crusade so it’s all perception and doesn’t really matter if the cap is 60 or 1000.
I said this in another thread but will repeat it here:
Pruning levels as a way to “fix” The lack of a meaningful character progression system would be the end of this game for me. It’s stupid, lazy and shows that the developers have no way of long term planning other than “cut stuff out so we can repeat it over and over”.
They’ve done it over and over lately - removing things just to re-add them as “new content” and it has to stop. Come up with a character progression system you cucks.
This could be resolved if they returned to the classic talent trees. It could finally put some customization back in the game as well.
It most certainly does matter. Would you enjoy leveling through an entire zone and only gaining one and a half levels? How much of a slog would that feel like? Does that sound enjoyable? Perception is key.
And I’ve heard the complete opposite. People I know see that 120 levels means there’s a ton of content. That entices them to play.
And it still doesn’t fix the core problem of our talent system being crap and unable to expand with the game.
Fix the talent system, not the level numbers.
This won’t work. We need a talent system revamp. But not a return to the old. People want more interesting choices. That can be solved with an Old Republic style system where it includes talents and things like Azerite traits. A talent window layout that clearly shows you the path you’re taking and what you’re gaining to show you that you are actually moving forward.
That would work if they had enough stuff for you to earn as you level.
With a mix of major talents from the current system and things like Azerite traits as minor things to choose from as well, I think there would definitely be enough.
Yes. Squishing the leveling system is much needed. I don’t mind logging in and seeing im level 60 again (assuming they cut it in half from 120). It would help with so many system improvements for leveling (such as talents, passives, learning new abilities etc)
Part of the challenge though is to NOT remove them after the expansion is over.
I’d flip and be unreasonably upset, I’d like some notification beforehand and not just log into a change like that
I need time to figure out how it’d affect my gameplay.
Also what I said in the other level squish thread
It takes me less than 2 days /played to level from 20-120 so I really don’t care if a level squish is added or not but it seems unnecessary to me. What do you get from a level squish? A constant stream of “rewards” in the form of talents, abilities, etc? The level itself is all the reward I need.
You guys say stuff but you don’t say why, that doesn’t help.
That’s not a challenge. It’s pretty easy to simply move forward and not revamp everything from the ground up. Tweaks to numbers can easily happen when they add something new.
It is for this dev team. They removed the WoD perks and then the artifact weapon talents.
With a new talent system that can grow with us, this wouldn’t be an issue.
No it wouldn’t. Revamping the talent system would fix this. Leveling would just feel like a slog with half the levels and the exact same time it takes to level.
this is my only concern as well
I’d be OK with a squish if they come up with something interesting & special to go with it. Like maybe Multi-classing?
You are squished to lvl60, A quest line opens up for you to visit your class hall. there they tell you you have learned all you can learn right now on your class and offer a chance to learn with another hall.
You now spend the next 60 “levels” learning a new class, ding 60 and you are now able to “merge” abilities?.
Say a hunter picks druids. At max level they can spirit bond with a pet, become the pet and tank. Or combine hunter and rogue and become a true “Ranger”
Priests could go warlock and become actual shadow priests. plate wearing battle mages. Just spitballing here.
Or use the above to usher in new classes that once you learn the new class, maybe not 60 levels (say 30) you are now able to become the new class. Then spend the next 30 levels learning the new class to ding 60?
I see your point.
I agree.
I’d be ok with this, but I fear it will be buggy as hell just like the last stat squish. It might ruin solo legacy raiding. However it seems like this is needed. 120 levels feels like a slog now even when my character has full heirlooms/enchants.
If this comes with a lot of player choice then I’ll actually be excited for it. Like if we could as level 1 jump straight into Wrath or MoP content or stay in classic zones until cap.
Changing level numbers just seems like it could seriously break leveling content again… without having any kind of functional benefit. Anyone having trouble with 3 digit numbers probably needs to step off the internet before they hurt themselves.
Please invest the development and testing efforts into something with more tangible benefits, not something that would make many of us feel demoted.