Ion said he wanted to see how the community would respond to a level squish (say from 120 to 50, per his example), how would you feel about that change? what would you think about that if you just log in one day and find out your level 50 and not 120? etc.
I have multiple toons that arenât at cap. What would level 80 be? 100? 110? And so on. If it meant MUCH faster leveling i wouldnât object overly much. Itâs not like we get stronger when we level up, quite the opposite.
I wouldnât care either way. I just want more change from level to level in terms of abilities etc.
Thereâs no reason to believe a level squish would effect leveling speed in any way.
Iâm all for it - BUT, think they need to take it a step further, squish down to level 100 as the max, and stop gaining levels there. Instead, quests & quest lines would go towards gold, gear, reputation, story progression rather than granting XP.
Iâd even be fine with XP earned after level 100 turned into skill points that you could add to your talents/spells (max amount per xpac).
Then why do it at all?
Donât care either way. Fine if they never squished but also fine if they choose to.
Iâm a bit curious about how a level squish could be implemented without an accompanying stat squish, but Iâll let that question stew for now. The big problem presently is that leveling up makes one feel like theyâre losing strength.
Thatâs a huge, huge problem.
Iâm for it.
This is a perfect time to reset to 60 in the prepatch because we are 120 right now.
Are you not watching this Q&A?
The goal would be able to have more level ups actually be significant, where something like a new spell is earned. A âdingâ would be more significant. Rather than dinging 5 times in a row where you get access to nothing new in any way except crit rating becoming slightly weaker each time. lol
I donât like the idea because you know they will mess a whole lot of things up by doing this. Why keep playing around with old content when they can spend that time better on new content ?
They keep having to âfixâ old content because of the 7.3.5 mess. They need to stop changing things that results in constant fixes after.
I have absolutely no problem with going up to 500 lvls.
Agreed - a stat squish & then level squish & hard cap is really whatâs needed. Itâs so boring to level and feels completely meaningless, and itâs extremely off putting to hit the new max level and feel like you wasted time b/c youâre weaker than you were when you started.
Hm! Thatâs an interesting thoughtâŚ
For perspective, day one Vanilla player here.
As long as the leveling wasnât slowed down to cover the same amount of XP as several levels at a time so you were on the same level for a hundred years, Iâd be down. You only get new abilities while leveling once a century anyway.
Iâm certain this would indeed be the end result as well.
Very bad idea. Things went crazy when they lowered stat numbers. I donât want to see what would happen when they halve levels.
Edit: if itâs really that much of an issue, just increase the amount of xp received to speed up the process.
Off-putting is certainly a gentle way of putting it. Most of my experience leveling has been as a tank, so that may unduly color my perceptions, but here goes anyway.
I understand diminishing returns and how they work. Moreso, I think itâs fairly good design to have them.
Having said that, however, there is a distinct problem present when, as a tank, I am more durable at 112 than I am having just reached 120. Some of this is due to scaling, sure, but the biggest problem is that I can go from 25-30% crit (which in many cases becomes parry/dodge, or another defensive bonus) at 110 to 13-15% at 120.
While I have more health at 120 to be able to soak damage, because I am mitigating significantly less incoming damage (and enemies have scaled with me and are thus dealing more), I feel less and less secure in my ability to defend myself as I go.
At the highest available gear levels, this is a non-issue, of course.
So what this tells me:
⢠DRs based on character level are too steep. It should not be a struggle to reach 20% in any secondary stat percentage.
⢠DRs based on gear can soak the offset from level-based DR. If the goal is to put me at 40% of a stat at item level 410, scale the stat such that I can reasonably reach 20% as a fresh 120, and can reach the intended cap percentage through gearing.
This sounds like a grand task. I think they may have to combined more content together.
Kalimdor/EK = 1-30
Outlands/Northrend/Cata = 30-40
MoP/WoD/Legion = 40-50
BFA = 50-60
The leveling will feel slower as each level will need more time, but I think having a new spell and/or talent to look forward to could make it slightly better.
I hope this wonât make doing old content to farm for old raid armor harder. The tuning would probably be out of whack until they figure out the proper numbers. Idk though.
Just my thought process.
With that being said Iâm okay with a level squish.
I like the idea would make it easier to bring back old skill trees or at least it wont feel as empty to level up to 120 and only get a talent choice 7 times out of 120.
Whether your level 120 and hit for over 100k or 60 and do 2k doesnât really matter since the damage scaling will be relative just like timewalking or any world zones.
Iâm for it.
Agreed. They say this is exacerbated with the new dynamic leveling system for zones (which I love BTW) - so it seems to me the best/only real solution is either get rid of the dynamic leveling were you can pick your own zones (which Iâd prefer they not do),
OR
Stop raising the level cap and replace earning levels with adding points to skills/spells/talents (with a capped amount of points per xpac). That way, weâd only be getting stronger, not weaker as we progress through the storyâŚ
Itâd feel rewarding again to get that âlevel up dingâ knowing you were going to have a way to get stronger. And thereâd be so much they could do with it, anything from enhancing current spells/talents, to allowing a spell/talent from another class, or selecting a 2nd talent in a talent row, or increasing base stats, or potency (+crit damage, etc.) - but either way, the one thing it wouldnât do, is make us weaker as we progress.