Huh? This is a classic toon.
Zekvir ?? is almost tailor made for hunters. Disengage clears spittle and you just have to focus on kicking the super telegraphed heal and avoid the giant easy-to-dodge cone.
Huh? This is a classic toon.
Zekvir ?? is almost tailor made for hunters. Disengage clears spittle and you just have to focus on kicking the super telegraphed heal and avoid the giant easy-to-dodge cone.
Fun is subjective, everyone is welcome to their own opinion of what is or isnt fun.
Blizzard knew almost no one chose to have Barrage, so they considered it a dead talent and got rid of it.
They may have felt the same way with Wailing Arrow, but I loved Wailing Arrow, mainly because tbe damage it provided was real strong. Losing it feels like if Ret lost WoA but maybe not quite that extreme.
The new interactions between abilities enabled by tbe new talents do add rotational complexity, some players will enjoy it, some wont. Doing what feels to me like a bit more work to enable short Aimed Shot cast times will remain a topic of discussion.
Losing the traditional pet is the hottest topic, some like it, plenty don’t. Just depends on how much the individual leaned on the pet to tank or how attached they were to their pets for RP or visual preferences. Moving what was pet utility to the Hunter/Eagle seems like a mechanical/rotational win, again, only if you were not relying on the pet to tank.
Exactly.
And it also still quite difficult all the same. DataForAzeroth shows less than 4% of characters have the Let Me Solo Him or Hunting the Hunter achievements.
Some feedback from testing MM on PTR:
I think for a condescending clown like you you should leave the feedback threat and play lol or something
It will be harder to find anything beyond that
Apparently if the spec is “more complex” they can rub their ego by playing the “high iq class”
All of this can be fixed by:
Put a talent in the MM tree. Call pet: you summon a pet from your stable to taunt your target. The summoned pet would act the same as treants for boomkins accept be permanent. With the specification it not be usable in dungeons and raids. Like a survivability cooldown for solo, PVP (I think pets on rogues is actually useful) and world content. The pet would do no damage as it simply acts the same as Treants do.
Kill shot is acting weird again, it’s doing a full 90 degree spread practically. It’s going to pull mobs we aren’t in combat with and are far from the ones we are targeting.
It’s bad enough Hati and Fenryr like to go off on their own to attack mobs we aren’t attacking or aren’t close to our targets. Does Kill shot have to do this too?
I’m not a big fan of the concept of summoning extra pets but the effects are solid and the new fantasy is well-defined, while the former version was very generic. However, I feel that:
On a more personal note, I must say that while I think the new fantasy for Pack Leader is sound, I feel disappointed that now neither of Survival hero options fit with my character fantasy, which is simply a survivalist with a companion. Neither moon lasers nor a big pack make me feel confortable with how the character feels now, which is why I liked the former generic version. Anyway, that’s just a small rant.
This Is My Survival Hunter Feedback.
This feels aweful to play now.
I have lots of reasons why, I just don’t have the energy to go through them all. It is Blizzards game and they are going to do what they are going to do and I decide if I’m going to pay to play it or not.
I just ask Please change it back.
You know when the changes came in on live with the 20th Anniversary Celebration update the devlopers hit a homerun on Survival. Not a grandslam but definitely a Solo homerun.
It smoothed out the global cooldown bloat it was having.
I never saw much of anyone saying anything about button bloat.
This is the best and smoothest and most fun Survival Hunter has played since I started playing the Specialization at the start of Shadowlands.
You know if it ain’t broke don’t fix it comes to mind on these changes.
Sentinel
This change on the Sentinel Hero talents i’m thinking the damage will still be the same overall but the on use of it all makes it all just feel more awkward even more so then it doe’s now even though its not that bad right now really.
The biggest thing Survival will be missing out on is this talent Don’t look back defensive.
Having it proc less even when you get a good throw on Wildfire Bombs to get Lunar storm going for the entirety.
What I find curious is we will get 3 months of this awesome Survival Hunter gameplay and then these changes
While in Dragonflight we hardly saw any changes to Survival for the entire Expansion save a few teeks to exsisting talents like adding Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec to the lunge talent.
Even in Season 4 of Dragonflight when Survival was outright broken BAD.
These changes on the PTR for 11.1 for Survival doesn’t feel like they are adding to the Spec but taking away.
As far as the Hunter Class Tree goe’s I got just one suggestion I can think of at this time.
To the talent Bursting Shot Being in 8 yards to hit targets with this just seems its missing the point of the knockback and snare effect it has.
I’d like to suggest extending the hit range by 15-20 yards instead of 8 yards.
I know Marksmenship Hunters will like something like this with the “No Pet” thing thats happening.
I didn’t realize this was still so low.
Oh, its like you’re both are describing SV before it went melee…and then also became the pet summoning spec…totally not what Activision confused BM with
well I am saying that, in the same line that THEY don’t want pets and thus blizz is removing them. Their limited playstyle is affecting the class. That is my irk, A lot of us have different ideas of MM as an RP concept. I love rapidfire, with my mechagon raygun transmog its great.
Why do many of us need to give up pets for the sniper lifestyle, and they won’t give up rapidfire for the sniper lifestyle? I stated before what I liked and how I did the spec. It doesn’t fit with the other two specs. The pet functionality is great for Delves and old raids for the runspeed at least.
that is my ONLY complaint with these changes. I chose sentinel because Spellsword with a Gun i.e. magic bullets… but its SO objectively Night Elf themed, and that is okay. but no pet at all is BONKERS.
Tell you what, if they’d taken this chance to overhaul the entire class, making survival ranged again and changing BM to the melee spec, I would not care at all what happened with MM. I would just be so happy to have real BM like Rexxar.
Been saying that this whole time.
If blizzard felt that the Sniper playstyle was important Sniper Shot probably wouldn’t have been gutted to the point it isn’t used. Would’ve been utilized in more than just pvp as a pvp talent too. Sniper Shot (ability) also probably wouldn’t have been removed for 11.1 and turning into a passive. I do not think that blizzard is leaning towards a sniper playstyle with the changes I’ve seen, just a couple passives remain with the word or used in a tool tip. Having a petless Archer or Marskman (without missing utility) had been a desire for many players for a long time. If for some reason MM drops in popularity during 11.1, Blizzard may very well rethink removing traditional pets as an option on MM, and I won’t be surprised if that happens. But I don’t think petless MM has or needs a large Sniper theme or focus added. I wouldn’t be apposed to LARGE but less frequent instances of damage, which would feel more like the effectiveness of a large caliber rifle, but Blizzard prefers damage delivery to be death by a thousand cuts, or shots. The high APM Blizzard usually delivers and small but frequent instances of damage has not been removed from MM. The rotation changed some but the spec and abilities used has not changed much(other than some pet commands being removed). The missing cognitive load from the missing pets it looks like will very much be taken up by this new rotation due to new ability interactions.
Not sure I’m in love with whats changed yet, but I like the idea of new ability interactions. I’ll probably like 11.1 MM a whole lot more when I’ve gotten closer to mastering it, as it is complicated enough to make you have to think, especially while it’s a new concept.
If someone were able to imagine that Rexar threw bombs, thats SV if Pack Leader is used. Just gotta use your imagination I suppose, unless Blizzard does a 180° and swaps SV to range and BM to melee some day.
Yeah. sure.
Delulu clearly.
I know right…its almost as if Rexxar “pack led” a wyvern, bear & boar and then fought melee with said multiple pets, like he also previously had a wolf…almost if he had a propensity to…master all kinds of beasts…
…also, we heard so many stories of him shooting explosive shots though, from his dual wield axes
Totally “fits the fantasy”.
MY FEEDBACK to you blues, scrap these changes, rework all 3 specs.
SV trapper 1 faithful pet with utility & specs
BM melee many pets
MM stand still & shoot while you droll on your keyboard & don’t worry about annoying “pet management”.
Imagine something like that and you just aren’t imagining Rexxar anymore. He hates war explicitly for the damage it does to the environment and “wild things”.
In the case of my mag’har hunter at least, who I have been playing as survival, I can at least reconcile the fantasy in my mind. He was a part of the iron horde. So explosives and burning were always part of his arsenal.
It just never made sense for a spec called “survival” to be about fighting in the fray next to a vicious animal and throwing bombs at your feet. That behaviour does not help one’s survival! They should be attacking from range with high tech gadgets. They have a pet but they view it more as another tool to be used to conquer their prey. Ranged survival should also be the only place for explosive shot. That spell doesn’t suit either MM or BM. A marksman doesn’t fire rockets, and a beast master wouldn’t throw explosives at their beloved animal friends.