Then you just ignored everything else they did because you can’t handle that there is a choice now. Actually look at the PTR videos to see the changes.
Fun fact, the problems are mostly with aimed shot, true shot and lock and load. Not the pet issue.
Also, unless taunting works on actual players, the pet will add nothing to PVP.
Also, unless you are doing end game M+, nobody will care if you aren’t top sims. This is a role playing game, not an esport.
You aren’t forced to do anything in this game. People can, and do, run sub-optimal specs all the time and play just fine. I do on many of my characters. And again, as it has been explained to you multiple times:
Improved Spotter’s Mark is intended to do more damage than Unbreakable Bond - running your Eagle pet will always be better in terms of raw damage, than Unbreakable Bond.
MM was never going to be truly petless. It is a hunter spec, all hunters are defined by their use of pets. All our defensives are balanced around the use of a pet.
But what’s the point of redesigning the whole spec around this stupid eagle and then now bringing back the pet too? Just seems like a waste of resources. The rework has balance issues and adding a pet in to it all makes it even harder to balance.
What do you mean why? We already said why. Because people want to have their pet for solo reasons or RP.
The rework is so you don’t need a pet if you don’t want it. That’s the rework. No more summoning your pet for lust and then dismissing it anymore.
Everything you could do with the pet on live, you can do now with just your hunter.
Only difference is now the choice node is if you want your pet for tanking reasons or for RP reasons. That is it. Almost every talent is all about increase your damage. Not the pets.
Also, they were always going to balance the hunter with a pet in mind because the class as a whole has it encoded for it.
The point of the rework was to give pets back for solo or RP reasons? But it was already like that now in live. If you want a pet for rp or to solo an elite you currently can. No rework adding a weird eagle in is needed.
So I guess you just ignored all the utilities being given to the hunter part of my comment. The rework is basically a glorified “you don’t need your pet for lust”.
So yes, the rework is what it is on live but without the hassle of summoning it dismissing your pet.
If you don’t like that, don’t know what to tell ya. The is the very basic gist of it. It is more complicated but that is the bare bones.
Because a large number of hunters want to use their tamed pets that have been part of their journey through Azeroth for years. They have formed an attachment to them.
And there are a number of unofficial, unstated reasons that various people have pointed out as to why this change was needed.
“It’s harder” is not a valid reason, Blizzard does a lot of things that are ‘harder’ than they need to be. It’s a matter of resources.
The point of the recent announced change was, yes. The point of the rework, as has been pointed out to you now multiple times, was to make pets more integral to MM and addressing pain points around pet utility. Those changes remain. It’s also addressing some rotational issues and potentially setting us up for a new keyword-based damage system.
They made the eagle a thing because players were complaining about having to use a pet for utility when it would hurt their DPS to do so via Lone Wolf.
They are adding an option for traditional pets due to feedback.
It’s not that hard. They tune specs around different talents constantly. In this same patch they’re giving BM a choice between one pet or two. Where’s the freak out about how they can possibly balance that? Why just with MM and their one pet vs none? Seems like some people find it an unfathomable concept just in this particular circumstance.
that’s the case for many people i’m sure! but it’s not the case for me, and for many others. so it’s important to me that i can choose to play with no pet, whether in pve or pvp, without worrying that i’m letting my team down due to that choice.
i do agree that it should be a choice, so that players like you can have their pet at their side at all times. but i play hunter for the lone elven ranger fantasy, not for any pet fantasy, so i’d like my class fantasy to be catered to as well. so while i am okay with pets providing like… aggro maintenance, i’m against them doing damage—unless they make it a 100% equal damage trade-off, so there’s zero difference in the dps charts whether you have a pet summoned or not. in other words… effectively a cosmetic difference haha
Who are these people forcing you to do what is best on a sim?
We all make choices, talents, gems, enchants, embellishments, gear stats, circlet gems, ect ect…if your not allowed to play with a group of people for these choices or because you use a traditional pet or dont, they are not your friends.
What MM wants is a loaded statement. What players want varies from person to person.
You may sim and you may choose to do what you decide, even if that isn’t what the sim suggests. If you happen to be out on your own, you’ll be be happy the traditional pet is there as an option.
And there were some people who said it would be impossible to do any solo content as MM without a pet. Thank you for sharing it hope they see your post and feel inspired to try
They definitely need to rethink revolving a tier set and two talents on the speed and damage of auto shots because its not only bornig and lackluster but also creates this massive haste dependency to the spec making all the cool interactions of lack and load and explosive shot be around afeast or femin playstyle which is no good. Also hope they reconsider true shot as a CD becauise we have been here before needing 4 points to make it a good CD then the improve it and now making it require 6 points basically? DEfinitelly a set back. Also please blizzard just remove aspec of the hydra and make trick shots work from casting multi shot like it is for BM which would literally give proper 2 target cleave and the option of using precise shots on kill shots instead.
Thread is again devolving into back and forth fights over something that doesn’t matter anymore so reiterating again for today:
-Trueshot is still extremely weak and needs help. This is the nicest way I can put it. It is the worst DPS cooldown in the game without question and there are 6 TALENT POINTS spent on BUFFING it.
-Aimed Shot still feels terrible because streamline having RNG factors as well as waiting game makes things very rigid and not smooth or “iconic” at all.
-Lock and Load is currently proccing an average of once every 1.5-2 minutes. That is just absurd. The lottery and gambling tier set is a failure waiting to happen for MM if it’s gonna be built around Lock and Load in its current state.
-The spec overall is way too RNG heavy and way too sluggish. Auto Shot has a tier set bonus and multiple talents built around it and I notice none of them having any impact.
-The amount of Haste that will be required to attempt to make things less rigid is going to be way too much than we can get next patch.
The talent tree itself is it’s own issue. A lot of bloat for no reason and a lot of things on there that shouldn’t be. Prime example
-Trueshot takes 6 talent points and you have to take all of them to make it feel like a real cooldown. Why not just throw some of that into Trueshot baseline? Bullseye (execute) used to be 2 talent points and people told you it felt bad so you made it 1 point. Now for some reason it’s back to 2 points just to remove talent points from play. This makes no sense with how bloated the tree really is. This also contributes to the below issue of talent bloat.
-There are multiple talents around explosive shot and auto shot that again, are just bloat and all do very similar things.
I don’t recall saying it would be impossible, most of the comments were that it would be significantly harder than with a pet. Especially since the rework gave no defensives back.
You can also just tag the bosses then stop attacking and let bran do some dps first before going in, as well as take the Bran’s Icon thing where he will taunt if you get low. This is how I did 8’s on my 585-590 alts.
I feel it’s a valid reason when they say, oh it’s ok that MM is squishy because they can use a pet. Oh MM doesn’t need a way to kite and avoid damage when soloing like the other classes do, because they have a pet.
I’m not arguing against people that love their pets, I’m arguing that this concept of pet and petless makes it annoying to balance, when, as already pointed out by Stormbests, the rework is struggling with. The petless MM would have allowed them to make actual decisions around petless and making MM truly viable without one. Now I believe they’ll just forget those problems and say well MM can just summon a pet so we don’t have to deal with them. People like yourself can be optimistic about Blizzards ability to balance it, but they haven’t been able to balance Lone Wolf in 11 years, so I don’t think they will be able to do it now.
That wasn’t the context of my reply. It was on how it was “harder to balance” - ie: that the work needed to be done by Blizzard was more difficult. Not that the spec itself was more difficult to play. Blizzard having a harder job to balance a class isn’t a valid reason not to do something, as that’s just the nature of the game they made. If they wanted to make it easier to balance the game, they could delete 26 specs outright and force us all to play a mono-spec class.
What you’re talking about is a different issue, and I agree: MM was it was initially proposed in the rework was harder to succeed as they lost a core survivability tool and gained nothing in return. And there was no indication that giving MM equivalent defensive kits to their pet was going to be possible without reworking mob AI, redesigning encounter space, or a number of other things.