Feedback: Hunters

I think it would be nice if they discounted Black Arrow from Kill Shot and made it it’s own ability again, and added Wailing Arrow into Dark Ranger and have it continue to interact with Aimed Shot. I think with how much they are incorporating Kill Shot into the rotation they don’t want to do that, though.

What they are referring to is the potential throughput loss when not having Improved Spotter’s Mark or, in other works, the 20% increase in damage caused by Spotter’s Mark.

Additionally, as brought up by others, should the pet maintain the special abilities now that these have been baked into the new MM talents and skills? What happens when a Hunter selects “Unbreakable Bond,” calls a Tenacity Pet, and then in the very next talent down selects “Tenacious” as the option. Does one cancel out the other?

Oh, you’re one of those sorts. Bye Felicia.

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Thank you Kaivax, and a huge thank you to the devs for hearing us out. I can’t convey enough how much that means to me as a longtime player, even just in terms of trust. This is definitely better than nothing and I’m happy.

But I’d like to bump a suggestion from earlier in the thread, in the event you encounter similar problems as before like Stormbeasts brought up:

In my opinion, this would be a really fun feature, and a good way to have all the functions of the eagle seamlessly integrated into the existing pet system. And because hunters can already tame eagles, the eagle will be included in this without the need to create separate cosmetics down the line. It’s also different enough from the Beastmaster schtick that it still fits the marksman archetype you’re aiming for (falconer if it’s a flying pet or hunter with a hunting dog if it’s a grounded one kind of vibes).

On top of that, if you create an optional “stealth” glyph that hides all animal effects, it would also satisfy the people who enjoy the animal-free archer fantasy as well.

Anyway, thank you again for taking our concerns seriously, and for the swift response!

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To everyone who said, “Suck it up and learn to enjoy the change or switch to BM”, I cordially invite you to enjoy some freshly-baked humble pie.

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Cool, it’s essentially my 3rd suggestion:

I even said in the post that the 3rd option would be the best one.

So, I think everyone should be happy. You get a pet, it has no utility attached to it, but it can tank. And better yet: it even has a small bonus to damage and survivability (which I guess it’s to compensate the loss of defensive family traits, like the turtle’s shell or cat’s dodge).

Also, since it costs a talent, this means that there’s no option to dismiss pet and get a bonus like Lone Wolf (or start with Lone Wolf and summon a pet mid-fight). You are locked in your choice for good or ill.

I’m happy that a solution was reached. I have my petless Hunter, others have their pets.

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TBH, I’d imagine you can’t have the same ability twice - so you’d either gain a second charge (which I don’t think is the proper solution), or you gain nothing.

I think the unbreakable bond should be shared with that node instead of improved spotter’s mark, though I’m not sure if the game is codeable for a triple option choice.

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I assume nothing. They said utility comes from the eagle, so I’m assuming all family and spec traits from pets are disabled for MM.

Also, a buff to the pet’s damage will make up for some of the DPS loss by opting out of Improved Spotter’s Mark while at the same time increasing the pet’s ability to hold aggro.

I’m glad they considered this.

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Right, but thats the whole point

If you want more uber damage, go with spotter mark, if you dont want more damage, and want to tank in open world, get the other talent

  • People who complained before, and wanted all the utility away from the pet and get the maximum DPS output will still have that, without pet.
  • People who want to sacrifice damage output for a pocket tank while solo/delves and other content, will have that

Is win win scenario.

Honestly, doesnt matter to me, m+ andys will not sacrifice damage for having both tenacity and cunning buffs on

But im pretty sure it will cancel out the other, as you will only be able to benefit from one, and its fine that way as well

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Or just that MM Hunter pets do not benefit from pet specialties. It may be setup so that it is the ‘pet in the first stable slot’ sort of thing. Simply called to assist and nothing else. As was mentioned, cosmetic only. Misdirect and forget.

Since it’s in the talent tree, I’m also fine with that.

As a healer, I do have to do this. My holy priest delve spec is far different from my raid or dungeon spec.

Pretty daft complaint.

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For those who were concerned about leveling continuity before:

You go from having a pet that gives you passive buffs and does things, to unlearning this skill and then spending two talent points to relearn the passives and summon the pet.

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Agreed. It’s all baked in anyway. I’m glad the choice is back. I just don’t want the dev team to slide down that slope of balancing MM with and without pet. Essentially causing two MM Hunter specs in a way.

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I think that is going to turn out fine. I hope now we can focus more on the feedback about streamline stacks and other issues you and others have brought up.

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Honestly, I think this trade-off is about as easy at it can be - this creates a clear divergence where the main issue: reliance on a pet, is no longer in place.

MM has the option to use a traditional pet for survivability, or the non-traditional eagle for DPS. As long as the devs keep that in mind, all should be well in the world.

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Role player’s will have to pretend they sent their pet off for training or something.

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This is a legit complaint and one I have. But right now, I’m just happy with the solution.

Perhaps they can re-arrange the tree to put that choice node near the top so you get it much sooner.

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Now give Survs 2 pets cause a loud minority wants it.

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