Feedback: Hunters

I like the bird.

2 Likes

They really need to increase proc rate, since it’s still 8% but our autoshot is way slower now.

Personally, I skipped both those talents. I usually avoid autoattack stuff in favor of more agency, and I don’t think Spotter’s Mark is reliable enough to keep On Target buff up. So, I just skipped this node entirely.

I don’t know if my choice is “better” in terms of performance, but it did make the spec feel better since I could invest more in talents down in the tree.

I too want to see how it will play with Tensile Browstring working, but for now I’m using Trueshot just after I have Streamline up and can fire an Explosive Shot, so the first Aimed Shot not only double taps but also activates Precision Detonation. Also, as Dark Ranger with Deadeye (2 charges of Black Arrow), I can pretty much launch Black Arrows almost non-stop during True Shot while hoping for big juicy crits and Deathblow procs.

I noticed that No Scope was giving me almost no advantage so I just skipped it too. Most often, I already have gotten Streamline from spending Precise Shots, so I get max stack Streamline with Rapid Fire and can throw an Aimed Shot immediately after. Very rarely the Precise Shots from Rapid Fire has any use, so that talent’s value is pretty low.

I love the idea of the bird. Even though I love being a Lone Wolf, the bird doesn’t botter me at all. I wouldn’t mind if some of its uses made it visible a bit longer.

1 Like

After further testing, I noticed that there’s no bug on Lock and Load. It’s just that causing a Precision Detonation has the same visual and sound effect as when Lock and Load procs, thus making me think I got Lock and Load without the benefit of an instant Aimed Shot.

So, my feedback for Blizzard is to change the effect of Precision Detonation to something else. Or even just remove the visual/sound cue. Right now it’s just confusing.

1 Like

I recommend swapping Ammo Conservation and Penetrating Shots. It makes sense to have a Rapid Fire modifier under Rapid Fire and not on the opposite side of the tree.

No Scope is not a talent I want to take, but it is in a direct path to Improved Streamline without spending talents on the Kill Shot modifiers. Maybe swap No Scope with Killer Mark to put another crit chance in line.

Bullseye should be a single point talent as it is on Live. Additionally, make Eagle’s Accuracy a single point talent as well. You may even drop it to 7% as the extra talent point is more useful.

I’ve adjusted the talent selection to include the Explosive Shot modifiers. It was noted, as was expected, that Volley with Salvo apply’s both stacks of Streamline when at least two targets are within the Volley if the Precision Detonation talent is used.

EDIT: If Precise Detonation and Volley/Salvo are taken, you won’t need to fire an explosive shot until after an Aimed Shot otherwise you will waste a Streamline stack.

The decision was to drop Bullseye and the selection node that includes Obsidian Arrowhead/On Target. The former wouldn’t be that necessary with the Tier-Set and the latter may prove useful although I don’t think more than two stacks of Haste is possible on average.

C4PAAAAAAAAAAAAAAAAAAAAAAwADsMGNWGQmNsBAAAAAAAAAAAAAwMMmxMzMmHQzMzYGmhxMmZZGsMzgZW2sNzMmhZmhZmZssMGjZA

7 Likes

It’s garbage. It doesn’t mesh with the talent that massively slows down our auto shot.

3 Likes

Primal Rage should just be made baseline for hunters across the board. It’s all well and good to be bringing back the choice of pet specs. But 99% of the time people will just have to use a ferocity pet anyway to access PR. You’re making it a non-issue for MM but not for BM or SV. They’re still restricted. That sucks. Just bite the bullet and make it baseline for the class.

6 Likes

Not so.

Some of us like the pocket tank for soloing.

If the issue the devs had was the whole lust thing, they could just move that to the hunter and leave the pet as is.

17 Likes

The wording on the new Survival Sentinel’s Lunar Storm is just weird. Since you no longer summon an owl who conjures the lunar storm it now says:
“Every 30 sec your next Wildfire Bomb launches a celestial arrow that conjures a 12 yd radius Lunar Storm at the target’s location dealing (100% of Attack power) Arcane damage.”

What does that mean? How does a bomb launch an arrow? Of course I get what it means mechanically, it just feels so clunky to word it like this. What about something like:
“Every 30 sec your Wildfire Bomb becomes a Celestial Bomb that conjures a 12 yd radius Lunar Storm…”

Then there’s the MM version which sounds way better:
“Every 30 sec your next Rapid Fire launches a celestial arrow that conjures a 12 yd radius Lunar Storm at the target’s location dealing (100% of Attack power) Arcane damage.”

But is still not ideal, since it specifically says arrow. Maybe it could change based on the type of weapon the hunter is using - arrow, bullet or bolt. Or maybe just “Celestial Shot”, since that’s weapon neutral.

Although all that said, could we perhaps even change the talent to not use the word “Lunar” at all anymore? The removal of the owl was presumably to make the spec not be so specific to night elves. Which is a good move. But then you’re still calling this a Lunar Storm. Sure there are other associations for the moon. The night elves don’t own that specifically. But the ties to Elune are pretty hard to shake. Especially since we all know the original version of this hero tree. Why not just an Arcane Storm?

Although all that ALSO said, how about we take another pass at the theming of this tree? Because why is it arcane damage at all? Yes, in the original night elf/Elune version we get it. Elune and arcane damage is well established. But since we’re shaking that off now, and the description says we’re drawing on the power of nature, why doesn’t it just do nature damage?

Also we should probably change that artwork.

1 Like

It is hard to give any more meaningful feedback on how the spec plays until there is a new build with answered questions and fixed bugs. Presumably the no trueshot build isn’t the intended best way to play it in m+, for example.

3 Likes

I would love this!

8 Likes

I gave this its own thread the other day, but realistically it should be here in the official feedback. So here we go:

Just trying out the new pack leader. And howl of the pack leader makes it so every 25 seconds your kill command summons one of Rexxar’s pets. Ok, sounds fine enough. Except that the way it works is that you get a buff indicating your next KC will summon a beast, and that buff itself has a 30 second duration. It doesn’t just sit there waiting for whenever you need it.

What’s more if you don’t use it, it doesn’t just queue up one of the other animals. You instead get a “buff” counting down the time until you get your next window where you can summon a beast. That’s the “every 25 seconds” bit.

This design just feels incredibly bad. So much so that I can’t believe this is what they intended. When you start combat you should have your abilities available. At the start of a pull with a group when everyone pops their cooldowns you want that animal and the extra stack of TotS. Why not just have it like a standard proc with an internal cooldown, like so many other abilities? Like Sentinel’s Lunar Storm! That buff just sits there waiting for you, whenever you need it.

After testing Pack Leader in the PTR, I have a few comments.

-This “Hero talent” still has 0 fantasy. It’s just a bunch of passive procs that don’t make me feel like I am the leader of the pack.

-Pack leader should be able to interact with pets, like extra CCs (pets holding targets for you), mounted combat, synchronized attacks, Stampede should be THE skill here.

-They sait it was based on Rexxar, but it doesn’t feel like him either.

TL;DR: this hero talent is a complete “miss” when it comes to fantasy.

2 Likes

Eyes of the Beast is not just a RP ability, though its uses have atrophied over the years.

5 Likes

Thats BS if you ever know about hunters you will know that the devs slowly removed functionality from pets since wod, if they restored the pets to a useful state like pandaria you will a good foundation to improve them, dogs an crabs doing root, foxes removing buffs, turtles with tanks skills, etc.

Many Times a pet has saved a boss fight in M+
Many times a pet has saved a raid boss fight my stopping an add from killing a healer while the tank doesn’t got the aggro

If you want a mage go get a mage, pets had a meaningful interaction with the player and the party before blizzard came an make everyone the same boring canvas. Cant beleive some one commented this, “do you even hunter bruh?” you don’t know how much they have strip off the hunter utility if you say some that… baseless

14 Likes

MS, master’s call, pet family buffs, roar of sacrifice, intimidation all come from the pet. MM pet is a huge liability in pvp because it’s not KC leaping across the map all match and you don’t have a 100% instant output profile to weave mend between (i.e., you aren’t going to want to cancel a big RF to save your pet). It provides all of this utility yet doesn’t actually interact with marks in the way that the pet does with bm or sv. In m+, you have to summon and dismiss at awkward times, and lose utility that nobody else has to lose in order to do the damage you’re supposed to do.

Leaving rework marks alone and just giving it a dummy pet back also does not make sense because those same pets will still be doing stuff for BM/sv that you don’t have to spend talent points or use spec passive space on to accomplish. A lot more has to be done in order to make something like that congruent and work. The eagle is clearly designed to be exactly in the middle of no pet and pet. You kinda have one and you kinda don’t. Other ranged classes somehow cope in leveling, world quest, and delve content without pet tanks.

Remember when masters call doesn’t required to have yourself as a target but blizzard nerfed? remember when they removed hound, fox, crab, turtle, quimera habilites? when they nerfed spirit beast? when they nerfed pet damage to make lone wolf look good? remember when blizzard made dismiss pet cast longer? (twice) when lone wolf and was a forced talent (whether you like it or not) when they nerfed a petfix that made AI pet to jump with you while jumping cliffs?

They created this “pets are usless” mentality.

that eagle just do a stun, a 3% reduce damage and lust, that’s worse than nothing, hell that’s just mage skills with other name. MM shouldn’t be a discount mage

8 Likes

classes and specs shouldnt be designed from niches caused by being bad, i like how yall just went no uh instead of leaving my feedback alone. yall legit want to start stuff and flood the feedback thread with this stuff

i was told my feedback wouldnt be covered, and it was completley covered and dogpiled by people who sole focus is the pet, even so much as tryign to start fights with me because i did the sin of liking the bird and wanting it to rest on my arm. as if it was insane for them that i like the bird. i stated i dont not want to have a conversation about my feedback and each reply finds new ways to rope me into one due to the amount of ignorance stated

how would i, how would anyone want to post any actual feedback in this 2k long thread if its going to be eclipsed by the same 5 people

5 Likes

Not everyone chooses Lone Wolf, I for one didn’t, I like MM because its more fun and has more options than BM like rapid fire, volley and so forth. As a solo player, like many others, I use my pet for tanking mobs that would otherwise overwhelm my character. I never play my hunter w/o a pet, never. Making me switch to Beast Mastery is offensive because, to me, its so boring, that is why I play MM, its more fun w/more options, well it will be until 11.1 hits, then I will probably shelve it because I really don’t like BM, its just bland and boring, not very much fun.

16 Likes

It’s bizarre how they try to paint it as some sort of anti-pet conspiracy, as if reducing pet importance was an intentional decade-spanning goal and not the result of evolution of the game’s systems and class concepts. They act as if the “Hunter” concept in Vanilla was set in stone and the devs are either betraying it or too incompetent to follow it.

Worst, their “feedback” boils down to repeatedly complaining in multiple threads to pretend their have huge backup from other players. When they “propose” something, it’s just to keep things as they were. They don’t care about the design goals and how to make them better, or how to compromise between them and the pets. No, they want the pets, design goals be damned.

Which actually makes it less likely that Blizzard will hear them. Blizzard is fully aware that they can’t appease everyone, so it’s more likely to pay attention to those who are testing the specs and proposing tweeks to improve them for multiple game modes than the ones who are just repeating the same demands because they want either to roleplay or kill rares in the wild. Of course, both roleplay and killing rares are valid forms of playing, but Blizzard can’t catter just to them.

So, why not give Blizzard feedback to make Beast Master not-so-boring? It’s the spec meant to have ranged attacks and the best use out of pets, after all.

Why it must be Marksmanship?

4 Likes

Taking away pets from those who want to use them is so ridiculous. It’s like how they took away boomkin form from resto or guardian druids.

Literally the only thing you needed to do was have lone wolf talent have a choice node as to which kind of utility you want to be able to use WITH OR WITHOUT having a pet summoned such as heroism/bloodlust, etc.

This game is becoming very uninclusive from a class fantasy standpoint and the developers are becoming so obsessed with making classes and specs so infinitely complicated and intricate to play that they’re losing sight of the basics.

Entire classes are being ruined on a whim by some dev who feels the need to impress their boss with some crazy new idea.

13 Likes