Survival Hunter changes first impressions from a pvp perspective:
the new flanking strike change is terrible, having no control over when a charge happens especially when its tied to one of your main ranged abilities you use while kiting someone is really bad. Make flanking strike an active ability again, otherwise its just really bad its supposed to only be an ability that’s used for additional burst during your Freezing Trap windows.
Steel Trap being removed is also really bad for survival. Its one of the main abilities you use to get someone off of u after you were just in melee on them. Survival isn’t like the other ranged hunter specs where someone has to use a mobility spell to touch you and then you disengage you need abilities like steel trap to help you out.
Also i think now that Coordinated Assault is changed back to being a 20% damage increase that doesn’t alter your rotation bombardier explosive shots should activate after casting your bombs at the start of coordinated assault. It happening after CA ends was understandable when u had so many rotational abilities during CA but now its going to happen after the kill window is over and is not very great. And i know people have stated this already but in pve it wont line up with any on-use trinkets either.
And then finally serpent sting should be added back as an active ability. In pvp one of survivals main ways putting out pressure when kiting out of melee range is bombs, kill command and spamming serpent sting and now that’s its just tied to mongoose bite you no longer can put pressure onto multiple enemies very easily. Which also hurts swapping between targets which is part of survivals playstyle(especially against melee when u have them in a steel trap and don’t want to break it).