Feedback: Herald of the Sun Paladin in The War Within

I’d be keen if it was like “Holy Lance” or something

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Just wanted to ask.

Is the beam animation between us and our dawnlight target final?

Because, it feels just a bit underwhelming.

Maybe if the beams were moving between targets or if they had a bit more motion to them, kind of like Void torrent for Shadow priest?

Or if they were kind of pulsing or getting bigger and smaller in an alternating pattern?

Idk, just a bit of feedback on how it looks.

Edit:

Just some other ideas that popped while I was thinking about it.

Animation could be a physical representation of duration.
IE They start bigger and gets smaller as the duration goes down which give a visual cue of when they are about to end.

Could also be reversed to reflect the breaking dawn that gets bigger as the sun goes up.

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I think an interesting idea or concept could be that when you’re linked to someone any overhealing or maybe just healing done also radiates out as damage. So if people prefer to just spam casts when linked that’s a way to do dps as well. Because currently it sounds like if you wanted to do damage with the linked beams you would just wings and run around through as many mobs as you could as many times as you can? At least that’s how it read to me, have not had the chance to actually see it in action.

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Could the Herald sunbeams be changed to look a little cooler, please?

Love the idea, don’t love the look of being connected to mobs and friends by pasta noodles.

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They look flamey to me, but maybe the flame part could look more pronounced.

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From the footage I’ve seen they lack a bit of motion or effect to it to my taste.

It’s just an solid orange beam.

Like I said, it could have some effect akin to Void torrent or a reverse effect of Warlock Drain Life.

Just to give it a bit of texture.

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Yeah, they’re just static beams right now. Could do with some movement and body.

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There is almost no defensive power or mobility in this set of hero talents, looking through other specs Ret is definitely a significant loser in this regard.

In terms of mobility lets look at a clear winner so far, Death Knights and Rider of the Apocalypse, the talents, On a Pale Horse and Death Charge. On a Pale Horse is very situational as it requires you to be “outdoors” if there is any raid or instance where this is a thing DK will be blatantly superior to any other class, even in terms of questing and such its the clear winner by miles. Death Charge, not only does it take Divine Steed out behind the shed and relieve it of life but I don’t think any other movement skill in the game can compare. As a fellow low mobility class I’m not sure how Ret somehow ends up with Will of the Dawn in comparison, 5% movement speed while above 80%, and 40% when brought below 35% on a 1m CD, I can’t help but laugh, in no universe are these talents comparable to the DK hero talents. I’m not saying they need to be 1 for 1 but one is clearly OP and the other is downright awful.

In terms of defensive power there is none, everything is healing that you have to sacrifice damage for, whether its your dawnlights or another holy power spender in Eternal Flame I don’t think Ret or Holy need another HP spender like Eternal Flame, delete it and actually put some passive defensive power in there or empower one we already have. Ret is looking bad in terms of defensives so far in WW.

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all instances are “indoors” so this wouldnt work anywhere also deathcharge became alot weaker now that deaths echo is a capstone. i feel like your once again exxaggerating the speed and defensive capabilities of ret.

Nokhud Offensive is considered indoors? :thinking:

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well one. everyone can mount in NO and as of alpha, two. mounted combat doesnt work in NO or other outdoor zones like it nor should it work cause thats a huge increase to mobility

Pretty sure you are just wrong, anywhere you can mount is not indoors, so something like Nokhud Offensive, Tindral, or Fyrakk. Weaker because you only have 1 charge? 1 charge of a 10s movement ability that basically makes you immune to ANY movement impairing ability in the game, right.

You have no idea what the defensive capabilities of Ret are because you don’t do any hard content. The highest key you did was a 21, no DPS even need to use defensives on a 21. Same with Mythic bosses, you have done NONE of the hard bosses where if you don’t use defensives you die, so please tell me how you can form an opinion when you aren’t doing the content where defensives matter.

You can go play around on the Not Even Close website and see how much more damage you take when you just delete 20% vers, some bosses you can’t even survive without using both your defensives, how will you survive if you only have access to 1, or if they have horribly desynced CDs.

thats very rude, but lets ignore every other high io and high end mythic ret saying our defensive power is to high to the point we can off tank mythic bosses

Proof? Off tank for a whopping 15s if you have every single defensive available and are being spammed with every heal available? That’s not tanking.

Rude? How? If you aren’t doing content where pushing defensives actually matters, how can you tell whether or not they are tuned correctly?

I think herald has some interesting tier set interacting opportunities, whether its reduced wake cooldown (affecting both herald and templar for ret) or sunspots interacting with tier like glimmer of light / expurg; I think the hero trees could stretch ret into drastically different builds depending on templar and herald.

I think suns avatar would be more interesting as two choices, one as is, which is probably a bit better for things like m+ or random pvp / rated bgs.
Another would be the ability to call in your sunspots at any moment during AW, if AW is cast a second time while it is active, they beam into you and cause 50/50 damage and healing in a short radius around. This would lower overall damage than the existing Avatar (losing the dot and beam damage for only the dot damage in return) but offer something for the spec regarding burst output.

Tuning matters for PVP, and all other content and difficulties. If we only allow specs to have the smallest possibility of survival at the highest difficulties if those specs are played by the top 1% performers on earth you aren’t providing a good game. If the mildly-hardcore and casual players just die in medium difficulty content, they don’t play. You can say, “git gud”, and even if you are right, if mid-level content is too hard for most players, they won’t attempt mid-level for long.

Blizzard can continue to tune for mid-players, so good players can kill mythic raid bosses in the first week they are available. Making content more difficult isn’t a priority, because it would cost blizzard sub money.

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Not sure if you are agreeing or disagreeing with me. I’m actually just confused about your post overall.

I’ll break it down. The pinnacle of potential difficulty for a scripted event like a raid boss, may work well for you, by providing many events during a particular encounter that all require exact correct decision making or death will result for many if not all participants at the same time. 15 of these potential one shot moments in a mythic raid boss encounter you must anticipate and act accordingly to live may be great for you, but having half of them in Heroic, at least on a few bosses could have some players unsubscribe. I won’t mythic raid so if you were in change and wanted it to be “everyone does everything correct all the time or it’s a wipe” to be the mythic raid standard, it won’t affect me.

Heroic raid should have few moments that are do or die, some is fine, many per encounter is not good for casual folks.

A balance must exist, difficult but possible content for the best players, doable content for heroic level players. Due to weird scaling we are seeing level 70s insta die in raids on nearly every pull from nearly all mechanics in remix. A balance was not provided there.

I don’t care about remix, I also don’t care about Heroic, I haven’t posted about either of those things so I’m not sure why you are bringing it up.

My post was about how Ret is losing defensive power and our hero talents are not helping. If we only lose defensive power we will end up in bad spots for high end M+, M raiding, and PVP.

I’ll even reference Heroic here, we are losing a lot of passive DR without vers stacking so now those people who were surviving through Heroic fights riding on that DR won’t survive anymore unless they learn how to push buttons, and if we lose buttons to push they will be in even more trouble.

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