Well, I put this post up to try to give useful feedback, however I can’t speak for those who play Vengeance. To my DH comrades I would like to ask to collaborate as much as they can to try to ensure that the Devs give us the best possible version of this HT.
Keep in mind that these opinions are based on how Havoc is currently and that I do not have access to the Alpha to do a more appropriate test.
Demonsurge: The defensive aspect of this ability for Havoc is quite useless, although we tend to be soft at the beginning of an expansion, our survival increases exponentially as expansion go on thanks to the leech, which makes us quite difficult to kill unless we are victims of some type of CC or let’s not do mechanics.
At best, we will be more resilient at the beginning of the expansion and they will have to nerf us as the expansion progresses.
At worst, will have to adjust EVERYTHING to leave us exactly the same as we are now.
Everything said above means that the only relevant thing about this ability seems to be the additional damage, which feels a bit redundant considering the existence of the talent Inner Demon
- Note: 5/10
Wave of Debilitation & Pursuit of Angryness: The first is excellent, there is not much more to say. The second on the other hand and considering the poor description is almost completely useless, the only scenario in which PoA would be useful in my opinion is in raid and there is a ridiculous overgeneration of resources; but I admit that I could be underestimating its effectiveness and usefulness by not having tried it firsthand.
- Note: 9/10 & 3/10
Focused hatred: It’s good, standard.
- Note: 7/10
Set Fire to the Pain & Improved Soul Rending: The first seems to be designed for VDH and the second for HDH, and even if both were viable for both specs I don’t think they would maintain the effectiveness of the first in pvp, I can’t imagine having 10% less damage against fire mages just “because” , this already makes the second better from a more general point of view.
- Note: 5/10 in general
Burning Bladre: In general, it seems to me to be a very good talent that represents well the fantasy they intend with this HT. Having said that, I think it would be better if it affected all the skills that could be considered attacks with weapons, such as blade dance (among others) for example.
- Note: 8/10
Violent Transformation: Comparing it to what it does in the VDH it feels a little poor, in general I’m not a fan of sigils, and that it only affects SoF and not ED feels just bad.
- Note: 5/10
Enduring Torment: Thematically it is correct, mechanically it is just a flat increase in damage and to make matters worse it does not seem to be too impactful, the most interesting thing is the +3% Haste.
- Note: 6/10
Untethered Fury: so…170 fury? that’s it?
- Note: 3/10
Student of Suffering & Flamebound: two talents that look good, one for each style, as it should be, unlike the talent that precedes it, which focuses entirely on SoF
- Note: 6/10 in general
Monster Rising: … I don’t even know what to say about this, is just “meh”
- Note: 5/10
Demonic Intensity: this is good, good.
- Note: 8/10
Final Reflection
This HT is for me, it’s literally what I play now, and yet the only thing I really feel like it contributes apart from some occasional extra procs when using the metamorphoses CD, is miniature Inner Demons, which is a bit depressing. Maybe if his extra procs didn’t depend on metamorphosis it would be more interesting.
Overall I give him a 7/10, there is “nothing new under the sun”.
Speaking of “nothing new under the sun”, Fel-Scarred and Aldrachi Reaver (remember, Havoc point of view) do not seem to have the intention of contributing anything new, rather of separating appropriately and in a way that is functional for both, those who want a complex DH from those who want a simple one. But I doubt that this could be achieved with HT alone, these should come accompanied by a rework of the class to make it possible.
As far as I’m concerned both HT fail to deliver anything exciting, so my overall grade for both is 6/10