Warning, a bit long cause I get long winded:
I made a separate thread it the Cross-Faction stuff, but Iâll re-voice it here, as well as other stuff.
- I love most of the new raid sets. I enjoy you guys split from what youâve been doing where every raid set has the same color. I do feel hunters got a very âmehâ set, which is what weâve been used to. The last really good hunter set was Tier 2, so itâs been a while. For instance, the Sepulcher set felt more like a druid set, with the bird theme. Likewise the Vault set doesnât say hunter at all, rather a generic set with no real theme. And yes, they looked good, but they didnât say hunter - and thatâs the issue with the new tier set as well. For those who havenât seen it:
EDIT: Changed the images and wording cause the old images got taken down)
You can tell which one is the monk set, demon hunter set (though I feel the eyes should be covered on that one), evoker set, etc. Because there are pieces of that class fantasy in those sets. The monk hat, the demon hunter fel essence, and evokers wings. On the opposite end, nothing about that says hunter. If anything, it says warrior to me. The warrior set is here:
To be frank, if you showed me those two sets and asked me which one was hunter and which one was warrior, Iâd tell you the opposite, because the warrior set looks heavily inspired by Hunter Tier 2, just with red instead of purple.
Just to re-iterate: Every other tier set looks amazing (though the Priest one really looks like a Paladin set). The warrior set looks incredible as well, but doesnât really âsayâ warrior, just like the hunter set doesnât say hunter. I have no doubts some people will disagree, but just my thoughts. I hope you do some updates to the hunter and warrior sets to help distinguish them as their class before it goes live. The hunterâs helm, for instance, could be themed around an animal we find in the caves, rather than a random helmet that doesnât fit at all.
-
I love the new dragonriding mount. I canât wait to unlock it! I do hope you guys eventually add an option in the Dragonriding Customization Menu to make the customizations account-wide. Cause trying to remember the customization settings for each character gets tiresome.
-
I mentioned this in a thread another user made, but Iâm hoping that with the removal of seasonal affixes, you guys will focus more on making the level 7 effects curse/kiss effects like seasonal affixes often were. Affixes shouldnât solely be a curse/difficulty addition. They should reward you if you complete them right. Similar to how if played correctly, you can use thundering to your advantage to give you a 30% damage boost for 12ish seconds.
-
Cross Faction guilds are AMAZING - Iâm already planning 12 horde on my main realm. However, I ask one thing: Please increase the Guild Member cap. 1000 is just not high in these times. Once I have 12 horde toons, I will have 48 toons in my guild. Iâll be taking up just under 5% of the total guild limit by myself. That feels horrible. Communities suffer from this cap as well. And weâre struggling to fit members in with single faction, imagine cross faction.
I also would like to ask you consider adding Cross-Faction to Looking for Group and LFR. Theyâll be the last facets of the game without cross-faction, and should have been the first to gain it, truthfully. It will equalize queue timers between factions and increase the amount of players in late night runs (we had to wait like 2 hours Monday night for a replacement tank for Razsageth LFR).
- Iâm not even going to lie - I had no idea what the new upgrade system was. I had to have someone simplify it even more for me. I think a big part of it is you guys chose words like âAdventurerâ and âVeteranâ instead of simplifying it to âOutdoorâ and âLFRâ It makes it confusing which gear is which level when you do things like that. Especially when Heroic and Mythic are accurate labeled Hero and Mythic. Going to âOutdoorâ then âQuestâ then âLFRâ then âNormalâ would help explain this better than using Explorer, Adventurer, Veteran and Champion. Especially since it feels somewhat demeaning as a outdoor player to be called simply an Explorer/Adventurer.I know that wasnât the intent, but it feels like youâre treating Outdoor/Questing players like we arenât ârealâ players by calling us simply Explorers.
You also capped outdoor gear below Normal (and LFR, at that rate) Raid ilvl. Why are you guys going backwards on outdoor player progression?
In Shadowlands Korthia, we could upgrade to the middle of Normalish gear. In Zereth and Dragonflight Vault, we could get around the same (though a little lower, iirc). But now we canât even reach the highest level of LFR, or the lowest level of Normal? LFR gear can be upgraded 4 stages above the highest outdoor gear.
Again, as Iâve said many times, you guys are treating outdoor players like we matter less than the other players by doing things like this. We deserve a competitive gearing option. (Competitive meaning between Normal and Heroic Raids if we put in enough effort to upgrade things)
I understand you want to try to push people into raids, but youâre alienating an entire playerbase by doing things like this. Our voices matter too, but the gameplay design decisons are showing you donât think that. Please reconsider the max level for âAdventurerâ gear to get to the same power as 8/8 LFR and 4/8 Normal, for instance. That way we can still outgear LFR if we put in effort, and get partway into Normal.
EDIT: This entire section can be ignored if you can earn Veteran Gear in the open world - but you specifically refer to it as LFR gear in the article, so Iâm going on the assumption outdoor gear is capped at Adventurer.