Feedback: Druids

I tested this on PTR today because I had the same thought when I read the notes. It looks like they created a CD of sorts that prevented double dipping for Moonkin > Caster > Moonkin.

It works as described, though you’d have to stay in Caster form for the full 5 seconds to gain both stats at max but lose 10% dmg. When I did the double form change, to get the Haste buff & back to Moonkin, Mastery immediately dropped as if I was still in Caster form. Same went for going Bear for Vers.

I can see this being done on pull & between packs but not rotational…unless the number crunchers say otherwise.

It would be nice to see some more Bear changes but I’m not holding my breath.

Why don’t you nerf guardian rage generation like you did warriors so they have to lose DPS to keep ironfur rolling. Yes, I’m mad, sorry druids, nothing personal.

This isnt whats happening atm. Its slightly buffed the first heal (which is actually slightly nerfed from live because our aura seems to have gotten a ~6% reduction) Then gets noticeably worse (compared to live) every single hot applied after; not rewarding the first few heal over time affects at all.

The diminishing returns kick in to quickly, It should be the first hot heals more the live with the 30% mastery increase, 2~4 are around the old values and then 5 forward starts massively decreasing the bonus heals; this lets our baseline hard casted hots feel good or at least not nerfed, the interactive hot talents like harmonious and germination become more about filling in the downtime a 4 mastery stack soft cap would have on individual targets between wildgrowth/tranqs cooldown and lifebloom’s target cap and prevents the full on mastery fodder talents (cultivation, springblossom, grove tending) causing mastery to scale out of control so they can do their own decent healing again.

Or did the code mess up when reworking the mastery somewhere and end up removing the default mastery application meaning we’re starting with 0 mastery stacks on a hot instead of 1 throwing the whole thing off. We had double the baseline mastery stacks in Beta and pre-patch, did something like that happen again just the opposite this time. Wildgrowth and rejuv got a buff according to the same patch notes but thats no where to be seen in testing since theyre still healing less then live so something has to be off somewhere.

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I get it man. Warriors got screwed. I can’t imagine any Druids are over there gloating though.

We aren’t paladins.

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Please buff or replace UF. DotC feels so good to play on the PTR. It’s very satisfying, but it comes down to numbers in the end. Make sure they’re there.

Eff really needs to be a choice node between casting it yourself and targeted casted or put it back to proccing when you swiftmend, thatd be great.

Are those all the changes for this week?
I was expecting something… bigger, considering that we still have many unsolved problems.

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Cool, so you don’t want people to play bear in 11.1.

Message received 10/10

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What makes you say that?

Boomy form back and one node sunfire are wins for sure, shame it took this long but im happy theyre back as a dps option for resto.

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No real changes in 550+ days now. The spec “works” but in a M+ setting the gameplay is just pure garbage at this moment.

Quite hilarious to even see the Prot. Paladin wowhead writer mention “Oh damn this new tier set is going to make us press SotR a lot, this could lead to real injuries like RSI” meanwhile we are playing at 140cpm spamming the living hell out of IF because that’s the only thing that works in high keys.

Fluid Form causes Wrath and Starfire to transform you into Moonkin Form at the end of their casts, instead of at their starts.

I can forseen the change to Lycara’s Meditation for moonkins since the beginning of the PTR. But, but, why change fluid form? This stupid change reduces the flexibility for moonkins and also affecting their damages profiles.

Also druids are already the lowest dps specs over the board. Why continuous nerfing?

They don’t want for this kind of unintended usage of the ability to exist. I personally never realized it was even possible to get a “free” moonkin form this way.

it must be something to do with lycara’s meditation as well granting moonkin back to the class tree to decide to change fluid form for moonkin going into S2.

For the whole of TWW S1 it seemd the whole point of taking fluid form as moonkin originally was because you could save the gcd to shift back after doing any utility ability outside of moonkin (ie off-healing in caster or shifting to bear as a defensive). I would not be surprised to see fluid form being less picked for balance specs if this goes through, especially since the latest patch notes are doubling down on improved solar beam instead of allowing balance druids the option to have skull bash again. still feels like too much of the class tree for our class is shoehorned into certain directions rather than giving us enough freedom to come up with creative solutions, especially when it comes to solo delve content.

Heart of the Wild remains unattractive as a talent with its 5min cd and despite the added benefits for the main spec, it still feels like a waste of a talent point. It feels as though HotW should be a 3min cd with the current pace of content.

Moonkin back for class tree and improved sunfire native to the spells are the only good changes i’ve seen in the latest ptr notes but the rest of the class tree remains feeling pretty unsatisfying.

Moonkin Form has been added to the Class talent tree in Sunfire’s previous position.

Developers’ notes: Restoring Moonkin Form to the class talent tree empowers Restoration Druids to use Convoke the Spirits for magic damage, like they can currently use Cat Form for physical damage.

Don’t know where to put this, so I’ll just put it here. My response: yeah, but you also rob balance druids of a major source of spec identity. In my view this is tantamount to giving all warlock specs Felguard and I strongly dislike it thematically, and to a degree pragmatically because currently people see moonkin and they know “alright, balance druid” but going forward with this change muddies that significantly.

This is the kind of thing where a similar, but weaker, ability would be fine, but specifically Moonkin Form should remain a perk of balance druids.

Disagree. Having Moonkin Form on other specs is a net positive, even if it ends up not being used in actual content, for one. single. reason.

Access to flap

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Balance druids getting it automatically is a positive, but I still don’t like the idea. Even for Flap there’s other ways to have that.

plenty of other druid players above from bear/feral/resto specs have all given feedback that moonkin form should be readded to the class tree for utility sake (flap and wild charge). As a balance main that likes to off-spec resto, it’s a very welcome change to have it back in the class tree, that I enjoyed during Dragonflight, because I do not enjoy catweaving and prefer owlweaving. imo, this is an instance where gameplay needs to take priority over the class fantasy as the balance druid class fantasy is still supported from other motifs and visuals.

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I’m hopeful that with the talent changes, DotC will be pretty good in keys. It’s a lot more satisfying to play than lunar bearskin.

I think all it needs is a tiny push up on UF. Bonus points to make pulverize worth picking or replacing UF entirely. It’s a super crutch.