Feedback: Devourer Demon Hunters

Devourer Demon Hunter is available for testing in Midnight Alpha and can be accessed by simply swapping your specialization. While Devourer as a specialization is ready for feedback, please keep in mind that we’re still working on a few remaining bits around its itemization, class talents, and visual effects.

Read the Devourer deep dive article for a close look at the new Demon Hunter specialization and the Midnight Alpha Test Development Notes for updates to the alpha.

For our players in the Public Alpha test, we’d love feedback on these specific points:

Rotational Feedback

  • Are there any points in Devourer’s rotation where you’re unsure what your next button press should be?
  • Are you finding it too easy or too hard to stay in Void Metamorphosis for an extended duration?

Damage Distribution

  • Is too much of your power tied to Collapsing Star?

Hero Talent Trees

  • Do the two playstyles of Void-Scarred and Annihilator feel distinct?
  • Is Void-Scarred a must-pick in some forms of content relative to Annihilator or vice-versa?

Auras, Tracking, and Rotational Abilities

  • Devourer is designed to be easy to pick up and play. If you feel plagued by excessive resource management, aura tracking, and degenerative optimizations, we’d love to hear about them.

Talent Choices

  • Do you feel like there are meaningful decisions to be made in the Devourer specialization tree?
9 Likes

Doing melee combo then vengeful retreat and land out of range to cast spells on the same target doesn’t feel good.

53 Likes

Fury generation during metamorphosis seems to be a bit too easy in the beginning of the spell. Not sure if the drain is too slow or the spells just generate a ton of fury right now.

2 Likes

Shift being a ground target does not feel good whatsoever. I don’t want to have to make it a macro for mouse over.

22 Likes

I’d rather have it macro’ed and have control over where exactly it moves me than it turned into something very unreliable like mage blink/hunter disengage/DH Fel Rush where you don’t control exact target position and can easily end up in some bad thing that kills you…

40 Likes

So this is my feedback based on my playtime so far:

Soul management/Collapsing Star:

  1. Getting to 29 (or any number past 15-20) souls in void meta and then not hitting the 30 to cast and losing void meta and starting at 0 souls is a very weird interaction. Like I understand we can’t leave void meta with enough souls to just cast it again (maybe add a delay to entering void meta again?), because that defeats the point, but it feels bad.

1.5 - To piggyback off of that, as a degenerative optimization you may be looking for, I think it’s currently best, when you know you won’t get another star, to just get 11 souls (which casting c star gives 5 with a certain talent) and then stop casting/use voidblade and VR/throw glaive to fill gcds without gaining fury and then collect your 11 souls/continue your rotation, so you don’t waste any souls (which also feels kinda bad)

  1. Casting Collapsing Star on an enemy that dies causes you to lose all your souls and no cast goes off. Similarly, moving while casting causes you to lose all of your souls which also seems overly punishing, I understand why you need to lose them, but I feel it may be acceptable to just lose some?

  2. Collapsing Star would also be an excellent candidate as an empower ability, further empowers requiring more souls. So if you only have 15 souls and you’re about to leave meta, you can cast a weaker version so the souls aren’t wasted.

  3. I understand the class fantasy is souls, but could these be called void fragments or something? Souls seems a bit weird for void? I understand this may be a hard no, but it came up when I kept typing out souls so many times in this post.

  4. Trying to cast Collapsing Star before the GCD is finished will cause it to become un-castable until you pick up another soul, like it almost forgets you have enough souls.

  5. One potential behavior we might see, and may be fine with or it may be considered a degenerative optimization, is delaying void meta until you have the max # of souls on the ground so we can instantly start void meta w/ that many - That may just be a form of skill expression if that happens, but something to note.

Hero Talents -

Annihilator: I actually really enjoy this hero talent tree, I like the passive nature, it changes your rotation a little with reap, but not a ton, and it allows you some control over when you want your meteor showers w/ reap.

Scarred: I haven’t played a ton of scarred yet, but it seems like a decent rotation of going in melee for short periods. I really prefer the caster/annihilator playstyle, but scarred definitely has it’s uses especially in M+. I do forsee it being more of an issue in raid due to being classified as a caster, going into melee could be dangerous, while you can time it, then you have to potentially delay cooldowns.

Random Assorted Feedback/Nitpickings:

Void Nova Icon Color - Seems like it’s desaturated, I feel like it should just be purple not the color it is. (I do like how the ability itself stuns on your target in an area though)

Empowered vengeful retreat sends you a bit too far back sometimes, it sometimes seems to cast twice when empowered, not sure what causes it.

Which also leads me to this point: Shift isn’t a great name for an ability, due to the shift key existing. Voidstep seems great but there’s already a talent named that. Maybe shift the names around (no pun intended).

Idle cast animation - As is, it looks like we’re going to a fist fight, most other casters have a specific idle animation that looks cool, we just look like we’re actually monks lol.

27 Likes

Right off the bat, please make the free Collapsing Star on Meta use as just part of the spec and pick something else for the Apex. It’s too strong and the class just feel incomplete without it.

12 Likes

I’ve mostly been playing the hybrid build with Fel-Scarred which feels like it does decently well in world content but there’s a few pressure points I haven’t really found good solutions for.

The ramp up to Void Metamorphosis feels very long, even with Soul Glutton talented. Seemingly related, it feels like I’m constantly low on Fury, so I’m left sitting on Void Ray casts that might help with getting into it faster. Once in Void Meta, most of my damage seems to be coming from the empowered The Hunt, Voidblade and Hungering Slash. Without the final Midnight Apex talented, I don’t think I’d even be able to get a Collapsing Star off, and with how fast the fury drains in it, it feels like it’s worth it to just avoid collecting souls to be able to repeat the empowered melee combo loop.

Survivability does feel a little low though. I might be a little too used to how much sustain Havoc has with soul fragments in TWW currently, but it feels like my only option is to use Sunder to restore health. It’s a very fun button to press when at a health level that it’s especially impactful, but when it’s not available I’ve found myself just waiting to engage for safety.

10 Likes

Background: Shadow Priest, heroic AOTC raider, I generally feel pretty competent at that role and do well. I’ve dabbled in Havoc DH a bunch over the years. I’m increasingly casual-brained though, and someone who often feels overwhelmed/confused on new classes unless I start from level 1.

For Devourer: I feel really dumb/helpless trying to figure this out, and am ready to be shamed by my fellow players, lol. I’m trying this new spec out at 80 in the Midnight campaign. I feel weak defensively and offensively…I must be doing a few things very wrong. I’m using the Starter Build suggested by the game.

  • I understand my primary goal is to get into Void Meta and stay in it as long as I can. To do, I build and spend Fury, in order to build up Soul Fragments, and at 35, I enter Void Meta. Then, I try and keep Fury up to stay in Void Meta as long as possible.
  • I’m not sure how I’m supposed to heal/protect myself, outside of Blur and Darkness as defensives. On the other DH specs, I’m pretty sure soul fragments heal me, but here, they don’t. I feel very squishy and even died once when I pulled 3 mobs.
  • This is totally on me, but I really had to rewire my brain to remind myself I’m a midrange caster (like Devastation) – at first, I was charging right in like usual with DH and getting melted.
  • I think this is the rotation, but am not sure: Soul Immolation x2 to build up Fury (and always use on cooldown?), then Reap x2 for more Fury, and Consume is the filler. Build up to 100 Fury and use Void Ray. Vengeful Retreat, Shift, and Consume (while moving) let you put distance between you and meleeing enemies. I don’t really know when to optimally use Void Blade, esp if I’m supposed to be staying at range…? Whenever you get to 35 Souls, go into Void Meta.
  • I don’t really understand what to do in Void Meta to rapidly build up to the 30 souls required for Collapsing Star… I can get to around 20 before I lose Meta. I must be doing something very wrong…
4 Likes

Okay, spent some time with the spec and I will give some brief thoughts. Just a little background; been playing since vanilla and currently just do raids up through heroic and I do m+ for fun. I will keep my thoughts brief. Have only messed with Annihilator so far.

-Spec feels very squishy.Can souls heal but just for less in this spec since we generate more? Could be we start at 80ilvl and the quest rewards are 40ilvls higher.

-Soul aquisition feels slow. The talent that gives instant access to collapsing star feels mandatory, should just be baked in imo.

-Where is my aoe outside of being in meta/some passives? Feels like it would be not great in a dungeon setting. Needs like a blade dance equivalent for this spec, something to press specifically for aoe

-Shift should not have a targeting circle. I get the idea but it doesn’t need to be changed. Can just be a regular dh dash but purple.

That’s all for now. Thanks for reading!

6 Likes

Voidblade only triggers a very short GCD, shorter than the travel animation at max range.
This causes an issue for Hungering Slash:
When charging in from max range with Voidblade, pressing the button repeatedly, Hungering Slash will automatically be spell-queued and cast out of the targets range, before the Voidblade gap-close is completed, and hence not hit anything at all.

13 Likes

Agreed, I would prefer Shift should work like Fel Rush. Even better I would love an option or talent to where Vengeful Retreat, for a short period of time after casting, re-casting returns you to the exact spot you were. Similar to how Evokers have a talent to recall after Deep Breath

Overall I’m not certain if it’s just getting used to a newer spec rotation but I feel that I am frequently encountering pockets in combat where I am waiting on cooldowns without meaningful options available to cast. Specifically when Voidblade is on cooldown and Reap is out of charges. This leaves you with Throw Glaive which does virtually no damage and consume which while I enjoy the casting while moving, 1.7s base cast time feels quite slow for the DH class overall which has historically felt very quick-cast. Cutting the cooldown for Voidblade and/or base cast time of Consume may help close these pockets or potentially introducing another instant cast generator like Demon’s Bite or low cost spender like Chaos Strike (unless the problem is just me playing like an idiot)

5 Likes

Hello all, for those that don’t know me, I’m VooDoo, a content creator and theorycrafter for the Demon Hunter spec!

I’ve been testing a LOT of Devourer over the weekend and have collected feedback, both from myself and from the community as a whole (as well as some bugs.) So lets dive in!

The Good Feedback

  • Shift feels AWESOME to use, and really strong for a mobile caster
  • The gameplay of being inside of Meta feels very fun, and has interesting depth to optimize fighting against the drain
  • Eradicate is SUCH an awesome spell
  • Void Ray is an interesting twist on the class idea of having a beam spell

Things Which Need Improvement

  • Soul Immolation feels lacking as a button. It feels a bit confused in the rotation, doesn’t really have much of an impact, and generally just feels like a bloat spell on a spec with very few rotational buttons as is
  • Top 2 gates of the talent tree have very little choice in them. Aside from the choice of “Am I taking the melee talents?”, the spec has very few choices in what nodes to invest points into, of which most of them are fairly boring 2 point nodes
  • Voidrage feels very poor to invest talents into, and is a very minor node. Sweet suffering is a cool node, but likely could just be 1 point for 2/3s increase, same with Beckon (1 point for a 2/3% increase)
  • Pathing to the melee portion of the tree is fairly rough. The melee combo is locked behind either Sunder (a dead point, more on that later) or Focused Ray, a node which has very little impact in a dungeon (the presumed area where you would take the melee nodes)
  • Sunder feels impossible to take. As non-dps node on the spec tree, it has to either be incredibly broken, or be required to path down to very strong buttons/cooldowns in order to be taken. It currently is neither, and thus will not be taken in most cases for PvE. Please make this baseline
  • Melee combo feels lacking, when it happens its very fun, but with a 45s and 1:30s cd being the only things that trigger it, it just doesn’t occur very much. Please consider reducing the CDs on these
  • Voidstep should simply refund the cd of VR, rather than give a free use. A free use makes it very easy to accidentally use both vengeful retreats at once, which would place the user outside of range. This feels bad and is pretty easy to do if you’re not careful
  • On the topic of AOE, Devourer currently has no AOE in its baseline rotation, it is entirely tied to cooldowns like Vray/Cstar/Melee combo abilities. Some proc or something which allows consume/reap to cleave could add some interesting aoe to the baseline rotation.
  • ST rotation also feels like its potentially missing one more button or mechanic, its very 1111211112111123 right now with essentially no procs or variance to the rotation
  • Ramp up time into first meta feels glacially slow. For 50 soul meta, it takes roughly 20-30s, which would waste most of lust when used on pull (the most common time). 35 soul meta even feels like it takes a while to ramp into. Perhaps increasing the souls which entropy starts you at? A short 20-30s cd which gives some souls/fury could also help with this ramp up time
  • Souls inside of meta feel pretty bad if you are unable to reach a collapsing star. Any souls inside of meta are lost. While I understand the idea behind this, something should be done to reward generating souls inside of meta, as this leads to gameplay where when you know you cannot generate another star, the correct rotation is to sit there and devour, ignoring picking up souls and using reap, until meta drops. Please consider having these souls carry into the next meta, or allowing them to convert into some proc of fury/damage
  • Student of Misery proccing from Void Ray is a great change, but the debuff doesnt really last long enough due to Void Ray’s long channel time
  • Doomsayer is VERY hard to trigger for Devourer. I get that the intention is to give some oomph on pull, but it’s often very hard to even have enough fury to use Void Ray in the first 5 seconds of a fight. Please consider changing this to “your first Void Ray upon entering combat…” as it will then have some value in raid, as well as dungeons where you don’t have enough fury to use Void Ray immediately

Bugs

  • The first point in the apex talent Midnight is currently not working as intended. It is doubling your crit % chance for cstar, rather than always having it crit (I.E, if you have 20% crit, then Cstar has a 40% crit chance, rather than 100%)
  • Eradicate doesn’t consume a charge of reap when it’s used. Essentially means that fully channeling Void Ray gives 2 reaps (1 from Eradicate, 1 from Moment of Craving)
  • If the Eradicate buff is applied before meta (fully channeling Void Ray and then entering Meta), it will be consumed with the first Reap, but will not trigger the damage event or cone of Eradicate (will just be a normal Reap)
  • If you attempt to cast Cstar before you can (I.E, before the 30th soul is collected) it will bug and not be able to be cast until you collect another soul (I.E, 31st soul is needed)
  • Cull (meta empowered Reap) calls the wrong spell ID, and uses Reap (baseline spell) instead of the higher damage version
  • Many talent nodes in the class tree are non-functional (aside from the NYI ones)

In total, I’ve really been enjoying the spec! While there are some friction points and some places of improvement, it has been a blast to play and has some very very fun bones! Cheers!

24 Likes

Firstly, thank you for the opportunity to play test and provide feedback. I will not hold anything back and I will give my honest opinion on things I like and do not like.

I would like to preface this by stating I play multiple aspects of the game: Raid, M+, PvP, and I dabble in some outdoor content so all my opinions are based on one or all of the aforementioned content types.

I enjoy playing the spec, though, as it stands, there are some things that can be improved:

  • The buttons seem impactful but they do not feel immersive at all. I understand it is still an early build and some things may not be implemented yet.
    • There’s no corresponding sound to give the immersion that something big is happening when I Void Ray, Reap, Eradicate, Voidfall, and especially Collapsing Star. I understand I might be nitpicking as the void is quiet with the absence of sound and all– I just want that Boom Bam, Pow feeling.
    • I thought I was crazy at first: it seems Eradicate has a shorter distance than Reap even though they both state they are 25 yards.
    • Even with spamming Throw Glaive it feels as if there is a button missing or not yet implemented. I just keep getting the feeling there’s a hadoken missing in there some where to press that also procs an instant cast, of said missing ability, off of Consume that does some kind of AoE.
    • Voidblade has far too long of a cd and, unlike felblade, nothing procs a reset. So ultimately the best feeling combo, to me, is on an extremely long cooldown. Even going into Void Meta does not reset it unless you are playing Fel Scarred, even then the no proc reset or shorter cooldown is still felt. What about those of us that like doing the combo and also like Annihilator? I have been playing Fel Scarred for so long and I also want to lean a little more into my melee roots.
    • I understand that we want to hold true to being a Demon Hunters and still using our Glaives, however, Throw Glaive as the only form of CC, when kiting, feels lackluster. Again goes back to the missing button that should also proc some sort of Root/Snare/Pushback. There were some others in the DH Discord that, like myself, felt Void Ray should have some sort of AoE cc associated with it being a slow or push back to help while kiting and channeling.
  • Defensives.
    • I do not know if it is due to the prune or because things are not yet implemented in the class tree: the spec feels extremely weak defensively. If souls are a core mechanic of Demon Hunters, then as with the other 2 specs, they should also heal as Devourer – albeit not as strong since the spec generates so many so fast. That being said, I do not want to have to Recuperate after every pull while leveling.
    • Sunder: For a talented ability I feels pretty lackluster pressing. It seems like one of those abilities that should either have a shorter, 30 second, cooldown or at least 2 charges (I would prefer 2 charges) on a 1-minute cooldown that starts recharging as soon as the first charge is used.
    • Havoc gets talent nodes that augment Blur, in the spec tree, maybe Devourer should get something similar for Blur or even Darkness?
    • Going back to the class tree (yes, I understand it’s incomplete) things such as: Shattered Restoration, Charred Warblades, Aldrachi Design, Live by the Glaive, Aura of Pain, Infernal Armor, Fel Firehaste, and Erratic Felheart I am sure are all being replaced or redesigned to augment Devourer but right now they don’t have a place here at all.
  • Void Meta and Collapsing Star:
    • As it stands, right now, I do not even want to go into Void Meta or press Collapsing Star. I would much rather just spam Void Ray and Eradicate + Reap and repeat. It just seems more fun.
    • Even with the free one, Collapsing Star requires too much to press. When it’s not available we’re just basically spamming Consume/Devour and waiting for Void Ray to be off cd and as mentioned above Void Ray has no reset mechanic built into the base spec other than going into Void Meta – starting to wish we either had Darkglare Boon or something similar that procced Void Ray resets just to seed up the gameplay loop for Collapsing Star.
    • Exiting Void Meta and losing every soul currently banked is a bad feeling that hinders the game play loop and makes it feel longer than it should to get back into action.

The best feeling button right now is Shift – do not change this button in anyway, please. Having a combination of Fel Rush + Infernal Strike opens up so much more gameplay avenues – especially in PvP and open world content! Thank you for your time!

This is all I can think of at the moment – there are way too many 2 point nodes for no reason.

Edit: After sleeping on it, instead of Darkglare Boon for rng Void Ray resets Cadaverous Eye: Eye Beam’s (in this case Void Ray’s) cooldown is reduced by 60% when used inside Meta and every subsequent cast keeps reducing it by 60%. I strongly believe this is what’s missing to make the Collapsing Star loop feel more fun. Void Ray is really what I want to press more and.more in Meta to build more souls to cast more Collapsing Stars faster and faster before my time runs out.

Edit 2: The more I think about the more I want Cadaverous Eye as a class tree, capstone, talent. There’s so much space available in there and all 3 specs would benefit from this talent

16 Likes

Visually it is very pretty and I enjoyed the new Void effects on the classic DH spells.

I do feel like rotational-ly, it feels very clunky. I often find myself unsure what comes next, or not feeling like what is available not on cooldown doesn’t have the power behind it supplement the rotation. I know Demon Hunter isn’t a very ability-heavy class, but it does feel like it’s missing something.

For Collapsing Star I struggle to build enough souls to hit it once, let alone multiple times in metamorph, which does seem to take a lot of power out of my combat. I’m also still pretty low in the alpha gear and I’m sure Haste will help with that, but it still feels pretty rough currently.

I like the base, but personally am finding it difficult to find the melee and mid range balance, with so few true melee abilities.

5 Likes

One more ting:: Can Devour also reduce the cooldown of Voidblade as it currently does with Reap? I like pressing the combo, like a lot.

7 Likes

I agree here, I dont expect it to feel like Immolation Aura in any way, but it does need to feel more impactful. Most of the time I forget its even off CD and im hitting it just to satisfy it.

This is the issue I run into currently, in raids, the 25 souls that are generated off the talent, sometimes wont always be there, if your doing pull after pull after pull, your never going to consistently be at those 25 souls, so the ramp up time is going to take longer, and that poses an issue with Lust on Pull Bosses. Your already behind having to ramp up while other classes are globalling away.

Its not just that, its … and I’m sure its a bug and its not intended, but when Collapsing Star is available, there are instances where, you’ll have to collect an additional soul to even use it. And that can be very frustrating to do especially in circumstances where you are trying to stay in Void Meta for as long as possible, that one soul could cost you that Collapsing Star, if your about to lose your Void Meta.

Overall, I have played Demon Hunter since Legion, I havent had this much fun with the class since BFA, and Im coming from playing a Hunter since Vanilla.

I think so far the only real annoying thing Im running into and I am sure this is not intentional, Soul Immolation is currently doing unintended stacking damage. And when I mean stacking, I dont mean 4 to 8k damage no this is progressively HIGHER damage each tick. and its just melting me.
imgur .com/a/5YJodjk

7 Likes

This week I gave both builds another try and they feel improved. The hybrid playstyle still feels more or less the same as last week, with the added bonus of actually being able to cast more than one Collapsing Star which helps encourage staying in Void Metamorphosis longer rather than just generating souls to keep jumping in and out of it. The caster build feels much more reliable to play, and seems to more representative of the highly mobile glass cannon I expected from the previews. That said, both are still Fury starved at the start of any encounter. There doesn’t seem to be any answer to it yet, other than to just spend the first few GCDs kiting things around and casting Consume until something more worth using is available.

Soul generation across the board is much better. So much better in fact, that I’m wondering where Soul Immolation is supposed to fit into either playstyle now. It seems like its sole use is attempting to squeeze a little more out of a Void Metamorphosis window but the low number of souls you get over the duration doesn’t seem like it’ll move the needle at all. Since you can more reliably cast Collapsing Star now, ramping up with the souls generated from that feels more impactful than wasting the GCD on Soul Immolation. On the flipside, I feel so frail that I almost don’t want to take the passive option since I never know when it’s going to proc and potentially ruin my day.

I’m left wondering if it makes more sense for it to be a more traditional DoT effect on enemies. Maintaining it would add a level of management that’s missing from the spec currently, since its current feast or famine nature leaves you with a lot of time just sitting around casting Consume as you wait for the fury necessary to actually start doing damage. If not that that, maybe adding Fury generation to it (or replacing the Souls from it entirely) would help with spec’s slow start in every situation.

Tangentially related, Souls being the same resource for both entering Metamorphosis and also casting Collapsing Star still feels a little clunky. It just feels bad to waste the extra ones when you cap before you’re able to cast it, or losing a bunch of them once Metamorphosis ends.

Survivability with both the hybrid and full caster builds still feels low, even with the 1% HP restored on souls (which so far only feels helpful after combat ends to reduce the amount of time eating or casting Recuperate). I still like Sunder as a method of restoring health, but with only a single charge of it I feel especially frail as Devourer. I realize this is probably the intent to better carve out its niche and not just be ranged Havoc, but at the current stage it feels a little too treacherous out in the world.

Regardless, I’m liking how the spec continues to shape up. Small changes to help with Fury generation or at least fill a little of the downtime waiting for that first Void Ray cast and most of my quibbles with it vanish.

1 Like

I’ve been questing for awhile in Harandar, and I echo this feedback. It’s also happened a couple of times where I’ve started casting Collapsing Star on an enemy, and that enemy has moved out of range by the time the cast completes. The cast fails (that’s fine). My action bar button for Collapsing Star goes grey, still says I have 30 soul fragments though. As soon as I finish another cast (like a Consume or Reap), it resets to 0, so I’ve lost all my soul fragments. Feels bad for sure. :frowning:

11 Likes

This may be a bit jumbled up but this is my impressions of playing Devourer over the last few weeks of Alpha, I will be posting more feedback as we do more content but due I figured I’d post what I see and feel and notice so far as I think there’s alot of talk about.

I’ve tried out both “builds” of this spec and I feel like the core loop is overall lacking. This week (October 23rd) the drain in Void Meta was doubled. This means that the caster build is no longer sustainable as I’ve gone from being able to cast up to 7 Collapsing stars to just barely being able to cast 4. While, I think this is completely fine and a healthy change as I don’t think its a good idea if this spec is just able to sustain being in Void Meta for over a minute, it does expose how lackluster the rotation outside of Void Meta truly is as now you spend much more time outside of Void Meta, and the benefits of entering Void Meta are not worth trying to fight against the immense drain. It feels as thought Void Meta is just not worth to keep up now so your best bet is to play Melee based talents, except Melee based talents have extremely long cooldowns as they are tied to spells with a 40s CD and a 1.5min CD, which doesn’t feel very melee like.

However, this brings me to my current point, the core gameplay loop of the spec only felt good in void Meta as you’d be spamming Void Ray and then consuming all the fragments and building up to a collapsing star. However, as of this week, this loop is no longer sustainable which was the only thing I felt the spec had going for it. The rotation before you get your first void ray in general is extremely lacking, all you do is spam Consume for 8s to build your first Void Ray. Which also brings me to the fact that loop outside of meta is extremely lacking, it feels like a 1,2 rotation where you spam consume multiple times and then press reap, then void ray again and rinse and repeat, even in Void Meta you do the same thing, the only difference being that because you’re able to access Void Ray without the fury requirement the rotation in Meta feels a bit snappier and faster, but it doesn’t change the fact that Devourer as a whole is lacking some form of abilities to be pressed between each Void Ray cast and while waiting for your Reap charge to come back.

While other classes in WoW will start a raid fight by entering their cooldowns within the first few seconds of a raid start or dungeon boss start, Devourer feels like it takes a while to get started even with Entropy giving you 25 fragments to begin with.

The AOE and Cleave aspect of the spec feels very lackluster, spells like The Hunt feel very barebones and weak to press as they don’t offer any gameplay benefits to the spec. Void Blade and Vengeful retreat gaining any AOE bonuses are hindered by the fact that these bonuses are on very long cooldowns as Hungering Slash and Void Step are tied to The Hunt and Void Blade which have very long cooldowns, this means the only way to do AOE is via Void Ray and Eradicate which feels incredibly restrictive. It feels like you don’t do any cleave in general or you have no form of damage in dungeons.

Overall the loop of entering Void Meta and then spamming Void Ray and consuming fragments to cast Collapsing is very fun but it feels like the spec is missing 1-2 more buttons to smoothen the rotation in between and to give it some more options in different content or encounters, and when I say that I mean that currently the spec feels very all or nothing, your AOE is lackluster and extremely restrictive at the same time as there are only very few ways to do AOE and ontop of that there are conditions that must be met.

I think this spec has a really really good loop in Void Meta but I think its not fun to play outside of it at all and what needs to happen is that there must be more to do inside Void Meta, and outside Void Meta both, currently I only count 4 abilities on my bar that are important to my rotation. Consume, Reap, Vold Meta, And Void Ray. Void Blade has too long of a cooldown to feel impactful, the Hunt offers only one point of Synergy but since its on a 1.5min CD it doesn’t feel impactful either. Spontaneous Immolation feels like a must take and ontop of that Soul Immolation just felt like a press and forget unlike Havoc where Immolation Aura has impact and can be modified in multiple ways. I just think there needs to be 1-2 more buttons to press as an overall. Its not fun to spam consume at the start of the fight, or in Void Meta if you ever have to. Its not fun to spam consume between Void Rays either.

In terms of class fantasy and defensives and utility , the Devourer Spec doesn’t have the Demon Hunter Tattoo’s passive which means that by playing Devourer you’re taking 10% more magic damage than other other DH specs, this feels very odd as tattoo’s and the fantasy of being versed in magical arts and defense against them or so. In addition, this is still a Demon Hunter spec yet the spec doesn’t gain any bonus from consuming a Demon’s soul, neither does it seem to get any bonus from Greater Soul Fragments, something both Havoc and Veng gain some form of benefit from. Its the small things that matter.

To summarize, I think the Devourer as a spec is quite unique and does have a fun core gameplay loop if you were to not think about anything else, unfortunately thats now how classes work, the way the spec feels during downtime is also part of how it plays, and so are the talent choices you have, and currently the loop outside of Void Meta feels very lack luster, and Void Meta itself feels rather weak for how well you have to play it to ensure you can get more than 3 stars off. In addition it feels like there’s some rotationally filler missing that would help smoothen the gameplay both in and out of meta, the Melee playstyle is quite fun but its hindered by the fact that you can only use it every 40s or 1.5 minutes which for one single attack each, which doesn’t feel like a strong talent point investment as in dungeons most pulls are dead within a minute, so in the time that you got off one Hungering Slash, other people have been spamming their AOE spenders and doing damage while you’ve been pressing mostly single target buttons in a pull with multiple mobs. This is never a fun feeling and even in the caster build its the same as in the caster build you have even less AOE options as you’re pretty much reliant on Void Ray which feels like only one button kit is actually meaningful in AOE, its never fun to spam single target buttons in AOE pulls, its never been fun for any class to do that. I just think the spec needs some more gameplay synergy and rotational filler that will make you feel more impactful in in a variety of situations rather than being this caster who has only one goal and not much wiggle room.

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