I have held off thus far on contributing because I felt that the feedback in general was generally in line with what I thought, but after seeing nothing change for Havoc since the start of Alpha I feel the need to dump a massive post.
- The Tuning
Havoc has - repeatedly - found itself being nerfed for no reason other than the fact that it does very well in frontloading its damage. It has happened thus far two seasons in Dragonflight, and it would not surprise me if it happens again in The War Within. It happens something like this;
Week one non-leveled Mythic dungeons come out. Havoc gaps literally everyone because all of its burst is frontloaded. Havoc gets nerfed 3 weeks in a row, each one amounting from somewhere between 2% to 3% (totaling a max of 9%). Later on in the season, it turns out Havoc’s damage is only frontloaded, so it becomes lower-middle of the pack. Once again it is sidelined for the true hero classes (Warlock or Mage) and the only contribution it really has is Chaos Brand (this is bad design.)
Couple the above with an unintended 4% PvE nerf that took place two weeks ago that has yet to be reverted, and the fact that Havoc is competing for tanks on beta logs, and you have a very unhappy community. Fix it. It’s ridiculous.
You can start with fixing the unintended interaction with trinkets and Know Your Enemy, and then buff our Know Your Enemy talent and Any Means Necessary talent back to 100% scaling to begin with, and buff our damage 5% minimum, then see how it plays out in the next round of testing. If we’re STILL bottomfeeder then buff us another 5%. And if it turns out we’re decimating low level dungeons in the first week, hold off until the start of the next season to gather all of the data before you make any adjustments at all.
- The Complexity
The long-lived meme of Havoc being easy is dead. We have nine rotational buttons and also need to worry about which way we’re facing, where we are located relative to the boss’s hitbox, and need to be constantly aware of everything around us because of the fact that we are the only specialization in the game that relies heavily on using our movement to do extra damage. It’s time to let the meme die and stop trying to add on more layers of complexity. We don’t need to have more reasons to hit Sigil of Flame, or more reasons to try adding Elysian Decree, or anything like that into our kit. I’d argue we are one of the most complicated specs in the game to play perfectly. This brings me to point 3…
- Aldrachi Reaver
It’s a mess. For context, our opener with this Hero Talent tree is 19 global cooldowns, and it takes 12 full global cooldowns before we even hit Metamorphosis. Stop it. There is zero reason to try to overcomplicate Havoc even more. Remake this tree, make it not focus on souls (like we’ve been asking for since it was initially released). It’d be one thing if you actually gapped with that level of difficulty, but the mentality for years has been that difficulty does not translate to damage. And since Fel-Scarred is weak, this brings me to point 4…
- Fel-Scarred
Almost perfect. A few weak nodes. The damage, though, is bad. Please buff it. Thank you.
Thank you for coming to my ted talk.