VENGEANCE FEEDBACK!
The spec is wholly unchanged from Dragonflight, with all of its strengths and weaknesses intact, so nothing to report on there.
ALDRACHI REAVER
This hero spec doesn’t FEEL like anything. I can occasionally push my Throw Glaive button and it does something different. As far as I can tell there are no big effects for Reaver’s Glaive - maybe the color changes? It’s so fast it’s hard to tell that close to the target. There is no fantasy here.
Art of the Glaive - 40 fragments feels like a lot in play but at least I know I can generate them consistently and they get automatically scooped up by my abilities. It just means every 8 Spirit Bombs or the equivalent in Soul Cleaves gives me the enhanced glaive. I guess this is ok but it really doesn’t feel like I’m doing anything.
Intent Pursuit - Right now, using The Hunt bugs Art of the Glaive. It doesn’t give Reaver’s Glaive as advertised and it also doesn’t give you Reaver’s Glaive after consuming 40 fragments. The Throw Glaive button lights up like something has happened, but it doesn’t change, and the soul fragment counter will just keep stacking up well past 40. One day I might be bored enough to see how high it will go.
Army Unto Oneself - The 10% DR on Felblade is nice. Combined with Unhindered Assault on the node before it and the refreshes it gets from Shear/Fracture you can use it to generate Fury as needed and still have that 10% basically any time you need it.
Wounded Quarry - Shattering additional souls is nice, helps get to the next Reaver’s Glaive quicker, particularly with the attack speed buff from Thrill of the Fight.
Warblade’s Hunger - This does not appear to do anything that I can tell. In theory it’s a pretty significant boost to damage. According to the in-game Combat Log tab there is nothing labeled Warblade’s Hunger and Fracture is doing the same damage.
Thrill of the Fight - 30% additional healing will be nice to play around for survivability assuming it applies to all healing (soul fragments, Soul Cleave, Fel Devastation, etc). Damage buff nice too, never going to complain about that.
FEL-SCARRED
Again, this hero tree doesn’t FEEL like anything. I was really hoping for some sort of cool new effect on Metamorphosis, Demon Spikes, or just some sort of change to the character (like glowing green scars) in general. Something to really sell the fantasy of being scarred with Fel energy. It’s all exactly the same as it was before.
Demonsurge - Nothing exciting, but another automatic source of AoE damage is nice to have in the toolkit, even if its most regular trigger is already a big AoE. Also, it seems pretty obvious to long-time players that the Demonic talent is “necessary” for this hero spec, and it’s hard to imagine anyone playing without it, but you don’t get Demonsurge after Fel Devastation if you don’t have Demonic. New players might miss that.
Pursuit of Angriness - I love this name. It’s so dumb. Please don’t change it.
Burning Blades - It’s an extra passive source of healing with the Charred Warblades talent. The damage is low, which means the healing is low, but it’s free so I’m not complaining.
Untethered Fury - More Fury = More Better. Feels good to fill up the Fury bar, hit Fel Devastation, and then dump all of that Fury in enhanced demon form abilities. Wouldn’t be possible without this talent.
Violent Transformation - This effectively turns Metamorphosis into a DPS CD. I’m sure that’s fine, but considering Fiery Brand is already kind of a DPS CD with the Fiery Demise talent it makes us have to choose between “Do damage now” and “Wait until I need to survive a big hit and then do damage”. This just really highlights the lack of a Survival Instincts/Shield Wall/Icebound Fortitude type defensive CD in the Demon Hunter’s toolkit.
Student of Suffering - I wish it lasted as long as the Sigil of Flame that applied it did. That would give some gameplay between it and the Charred Flesh talent.
Enduring Torment/Monster Rising - Thematically these add the most hero spec flavor because they bring the demon benefits to your non-demon form. I just wish there was some sort of representation of such on the character.
Demonic Intensity - This doubles down on using Metamorphosis as a DPS CD. You can now get 5 Demonsurges and each one does 10% more damage than the previous so it encourages holding all of your abilities and then blowing them in Meta. Again I’m sure this will be fine, but it just seems a little odd for both of our defensive CDs to have such high DPS upside when we have nothing else that’s purely defensive.
OVERALL
Vengeance Demon Hunter looks and feels exactly the same as it does in Dragonflight, which is ok I suppose because I like how it looks and feels in Dragonflight, I was just hoping for more with a system called Hero Talents. Mountain Thane gets lightning, Colossus gets bigger, Oracle has glowing golden eyes, Voidweaver is just awesome all the way around. Sunfury mages get their phoenix and orbs and the Farseer shaman gets its ancestors. Even the hunters, silly as theirs might be, get extra effects (I particularly like the Sentinel owl that comes and drops meteors on the target). Vengeance gets nothing. Really kinda disappointed in that.
Gameplay wise, it’s fine. If you like Vengeance in DF, you’ll like it here because it really isn’t any different. You do get to make a choice with Aldrachi Reaver whether to get the 15% damage increase with Fracture and then double the damage from the Soul Cleave enhancement or do Soul Cleave first and then get 30% increased damage from the Fracture enhancement. But that’s about it, everything else plays pretty much the same.
In summary, let us talent Blur. I just want a “reduce all damage taken by x%” button. Increase the CD if you have to (you probably would). That would make me happy.