The Frost changes are absolutely great. Currently the DPS from this week’s M+ testing is worse than the prior, but that’s purely a tuning issue. From a gameplay standpoint, this is a massive improvement to the fundamentals of the spec.
There’s still some talents that could use some love; here’s some examples (with some example changes):
Cold Heart
Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (11.235% of Attack power) Frost damage. Stacks up to 20 times.
This will never be taken. Even in 2 target scenarios, it costs a point and isn’t really worth it over Scythe.
Something that could make it better could be:
Cold Heart
Every 2 sec, gain a stack of Cold Heart, causing your next Howling Blast to deal (11.235% of Attack power) Frost damage. Stacks up to 10 times.
Reasoning: Moving this off of Chains and onto Howling Blast would have a talent that’d make Howling Blast always good with Rime and something that’d feel good to press, instead of just being something we press because there’s nothing else. Procs should feel good and be engaging and Rime is failing on that front.
Avalanche
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing (22.47% of Attack power) Frost damage.
This just exists as a talent tax for the Shattering Suite. It’s entirely boring and unimaginative and adds nothing of real value - especially after AA’s addition - to the spec.
Something that could make it better could be:
Avalanche
Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, applying Razorice and dealing (22.47% of Attack power) Frost damage and causing it to deal 100% of its damage to 4 additional enemies and reduced damage to the rest.
Reasoning: For the same as above, Howling Blast (and Rime) feel horrible in ST. Avalanche specifically feels meh at best to get Shattering Blade, and bad at best when you need to get Shattered Frost. Making Avalanche have some actual AoE implication would do wonders for the talent without putting any extra ST damage into it.
Shattered Frost
When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
This talent has just been horrible from the start. It requires 2 talents to get to and contributes around 6% damage for DW Obliteration builds from my M+ testing. Not only that, it’s only hitting with the mainhand, requires Razorice on a weapon to effectively use, and has no benefit in ST scenarios. For comparison, I could take GA and just use that in AoE and get that same 6% damage boost, if not more.
Something that could make it better could be:
Shattered Frost
When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage dealt to nearby enemies and grants you Shattered Soul. Deals reduced damage beyond 8 targets.Shattered Soul
Your next auto attack is guaranteed to critically hit, trigger Icy Death Torrent at X% effectiveness, and [generate a Killing Machine stack / generate a Rune / generate X RP].
Reasoning: Shattered Frost has 0 single target benefit and is pretty weak in AoE as well. If the % is tuned up then it just becomes a strictly better GA. Something like this would give it both a ST benefit and a separate tuning knob to boost its AoE damage.
And lastly, these Frost changes are indeed fantastic; however, 2h Frost is now very behind from DW, instead of being relatively equal.
With that I propose something like:
Might of the Frozen Wastes
Wielding a two-handed weapon increases Obliterate damage by 30%, and your auto attack critical strikes always grant Killing Machine.Additionally, while wielding a two-handed weapon, activating Pillar of Frost, Frostwyrm’s Fury, or Breath of Sindragosa grants a stack of Killing Machine, and your RP spending abilities encases your next Obliterate in ice, shattering when cast and causing icy stalagmites to hit the target for X% additional damage and nearby enemies for Y% damage. Stacks N times. [Xms CD]
Reasoning: 2h Frost is going to be behind on KM procs and losing the degenerate Icecap-Pillar combination essentially tanks the damage. Having something like this would help stabilize the lack of KM procs a bit (but not too much!) and gives additional damage to Obliterate casts but not Obliterate directly, similar to the Thronebreaker artifact trait with Crystalline Swords.
Again, really glad you’ve decided to not tune FDK around 70%+ Pillar uptime and that more of the base kit and/or capstones will have the power in them instead. And it’s clear that Frostreaper is here to stay at 100%, so now seems like a great time to put power back into some “forgotten” abilities (like Howling Blast/Rime) and create a healthy way for 2h to be an option instead of forced into only Obliteration.