First off, I am happy anyone can post in this forum to provide feedback. Hopefully it will go a long way. Before I give my thoughts and breakdown, I want to say the hero talents have me very excited; however, I do think DKs as a whole need a rework overall. The talents feel outdated compared to other classes (look at new ret, rogue, DH for example). Between the wound system imo that should be completely replaced with some type of disease rework, to frost needing an entire rework to blood needing some changes as well.
Okay that being said, here are my thoughts after listening to the interview. I encourage everyone to listen as it provides some additional info.
*Vampiric Strike From the way this was explained in the video and in the tooltip is a passive way for you to gain some extra haste while self healing and a new attack, which will hopefully do extra damge since it is a proc(which I assume will be affected by other talents, clawing shadows come to mind here). And during your Cool downs (Dark transform for example) is when you would be able to stack it consistently to gain a lot of haste. Even more so if you take the dark transform talents. This feels fun imo to make dark transform feel better as a CD, but it also feels like maybe step back if you look at the change to Unholy Assault.
I think it would be cool if during dark transform if made our pet into a vampire. And, based off the interview it seems this is going to change to dancing rune weapon for blood, if so, it be cool if the rune weapon had a really fun vampire aesthetic as well.
Blood Soaked Ground I am happy to hear the devs are looking at DND in general for cleave as a whole during the interview. I personally think the DND interaction needs to change and every DK as a whole thinks the same.
Vampiric aura imo needs to change. Give the 3% leech at all times to you and the raid. And during the active have it increase by 100%. On a second note, this makes me feel like Presences should come back in general in a reworked way. (I personally think the general talent trees need a rework, and if so you could have a presences with a passive and active effect could be cap stones maybe, but that could be a conversation for another time.)
Blood Fortitude sounds great for mythic+, but meh else where, but I guess that is why it is a choice node.
Blood is Life This has me excited. I like the idea of new summons. I am curious on how much damage it will do, the attacks it will have and proc rate. Assuming this will be affected by UH mastery.
Sanguine Scent I need clarification on this. Does this mean the Vampric Strike will always crit when enemies are at 35% hp? Or only when it is procced by DS and Dc? If it is whenever in execute phase, this has me very excited as I assume this will also be affected by soul reaper talent in the UH tree.
Pact of San’Layn This sounds okay for blood, but for Unholy sounds like this could be a ton of damage. Would this double dip with UH mastery? And be affected by commander of dead? If so this could be some incredible aoe damage.
Gift of San’Layn I commented on this earlier in my post.
Frenzied bloodthurst This just means more passive haste, but the damage boost also means Dark Transform is even more of a damage amp (and likewise for blood assuming it changes to dancing rune weapon). I like it, but also fear it will pigeon whole certain builds, at least for Unholy. For blood, if tied to dancing rune weapon would just add some extra damage.
Newly Turned This is interesting. IMO add making our Brez not cost runic power.
Vampiric Speed Make the knockback effect spread to our allies as well, at least for a 5 man party. Not sure if it needs to be raid wide.
Infliction of Sorrow based off the interview, it seems disease play for UH is something they are really looking at. Please make our terrible pimple pop mechanic changed to somehow deal with disease. (but that would need some rework in general).
I like the concept of this, but feel it could have some degenerative gameplay loops. I think if the “wounds” were replaced by a new disease, this talent would work so much better. Imagine if festering strike applied a stacking dot on the enemy. Think like curse of agony, it ramps up in damage. scourge strike instead of popping wound, would instead make the dot flare up, doing a portion of the damage in an aoe. So with that mindset, it wouldn’t feel really cool to extend the duration of this dot since it would do more damage the longer it is applied. I do think the interaction of consuming diseases should be changed to something else, but not sure how to explain it.
Visceral regeneration Do we really need this? With the extra haste we will have, this seems like a waste maybe. Not sure.
Overall I like the idea of hero talents and this has me excited, but I do think dks need a rework. Our talents feel outdated compared to all the other classes overall.
I think Unholy needs changes. My suggestion is to make the pimples be replaced by a new disease that ramps in damage like curse of agony. Frost needs a lot of work, and blood needs help too. Overall though, I am very excited.
Thanks for reading.