For context I am arguably the best PvE WW in the world and have done TC/etc for the spec for many years now.
Flavor:
Celestial empowerment is good flavor and I can appreciate the martial vs spiritual dichotomy for WW. Good execution there imo.
Celestial Conduit:
Two things. First off, this being a channel is a bit strange. Lengthy channels are already annoying for WW in regards to performing kicks/cc’s while also managing FoF. Additionally having an opener where your first global is just channeling something for 4 seconds is a bit strange. The extra bind is also an annoyance so having it just be combined with the celestial summon seems more interesting imo.
Secondly - The poor target scaling is pretty unfortunate. WW already benefits very little from targets >5 which contributes pretty heavily to the current mediocrity in dungeon content. If this is intended to do damage it doesnt seem meaningful on multitarget, and if it isnt intended to do significant damage im not sure why adding an extra limiter is necessary.
Temple Training/Xuen’s Guidance
Please stop buffing tiger palm. Also, Temple Training is vastly numerically superior and ToTM has minimal kit interaction so we dont particularly care if its reset or not. This is just flat dmg vs flat dmg.
Courage of the White Tiger
Sure whatever, just make sure this is RPPM so Serenity isn’t randomly screwed over.
Restore Balance/Yulon’s Knowledge
Cool concept, but RJW is utterly atrocious for WW. I’d honestly prefer this wasn’t a choice node and RJW was buffed and you might get some interesting use cases. On the flip side, WW does not have much room for additional binds and this tree already comes with a bind. Please consider removing buttons such as Stomp/BdB/Statue to free up more interesting CD’s and button presses. This node also needs some help via another node which I’ll mention shortly. Additionally if there was some way to compress RJW into SCK that’d be a neat effect.
Heart Of The Jade Serpent
Cool idea but seems a bit more MW focused? Hard for us to spend a bunch of CDR without Serenity in the normal rotation. Does create more burts and lulls outside CD’s but this is really just about lining up with Serenity (which is done automatically thankfully via later nodes). No complaints currently but I could see it being a little degenerate. I do appreciate the additional resource dumping angle though.
As a note however, WDP CDR is effectively worthless as significant RSK/FoF CDR makes it not castable. RSK CD can go below the GCD which makes WDP legitimately impossible to press. Please reconsider making RJW get the CDR which opens up an AoE niche with Serenity or have SCK proc RJW
Additionally, when Strike CD is sufficiently short Thunderfist stacks start being overwritten and/or expiring with 2h weapons. Please take a look at thunderfist so this edge case stops occuring. Thanks
Strength of the Black Ox
Sure why not.
Flight of the Red Crane
I dig this. Be cool if it wasn’t RPPM and just flat chance to incentivize RJW stacking as a neat little gameplay loop (assuming RJW doesn’t feel bad to press on it’s own). Be cool if it wasn’t 5t tho. Having some kind of uncapped damage would be nice if others can have it.
Niuzhao Protection/Jade Sanctuary
Fort brew is plenty fine as a CD for living, the CD of it is just absurd. As a result Jade Sanctuary is probably the only one worth taking which is still a bit weird. I think this is a bit of a miss.
Chi-Ji’s Swiftness
Cool, all that needs to be said
Inner Compass/August Dynasty
I like inner compass but 3% is perhaps a bit mediocre? Also be cool if it flared up or something and you got numerous? This could be a really nice talent simply for the visuals if you can add an effect.
August Dynasty is a dissapointment. I really didn’t have an issue with Stomp until this current tier. Even Aberrus when people started complaining as Rune of Power got removed I thought it was fine. At this point, if you design fights like Smolderon/tindral/Fyrakk it feels atrocious to use stomp. The ability is nice as MW, but has no place on a CD focused hypermobile melee. This tree is giving me additional movement I can’t even use because I’m stuck in a stomp. Given it is one part of a choice node I don’t see how this couldn’t be changed to something else. Also without changes this would probably just be the default for WW in 1-3t or so by a significant margin and make Stomp even MORE important that it’s current 15% dps contribution. I would not like a positional buff being responsible for >20% of my damage thanks.
Unity Within
This being castable early is weird. For WW the CDR benefit is massive so we would simply never cast early unless mobs are going to die. Given we’d sync this with serenity thatd be really strange, so I don’t see it ever happening outside of misclicks. 3 of the celestials are just “do damage” so it seems like cancelling is more of a MW specific panic heal thing? Even then I’d assume it’d feel bad for MW to cancel early given they’d be stuck channeling?
I feel like a clean alternative is reducing channel time here and just giving the buff upon expiry, or once again tying the buffs to the celestials themselves. The WW opener will feel a bit strange given all the necessary presses (This/Xuen/Serenity/stomp/Tigerpalm) and the disparate durations. You have an opener thats probably like statue->xuen->stomp->this->tp->ser+rsk->strike->rsk
That encompasses 7 button presses before getting to rotational abilities and about 9-10 seconds. WW already has a problem with snap damage compared to others, so some compression would be really appreciateded.
Once again please consider removing all/a mix of Skyreach/Stomp/BdB/Statue to free up binds and globals for more interesting ideas such as this.