[Feedback - Build 45480] Hunter Class Talents + Beast Mastery

This was just me working wolverine bite into BM hunter. The two other posters were talking about giving it some sort of interaction without it becoming bloat. Maybe I explained it poorly above, but I was making KC the deadlier ability.

BLUF:

  • Kill Command is Kill shot for BM.
  • insert animal name Bite replaces kill command.
  • add passive that makes bite crits make KC crit.
    You could even make KC crits hit for more than a normal crit to incentive getting that auto crit.

I didn’t realize the name mattered. I could use “Pterodactyl Peck” and be happy. As long as the skills feel good to use.

But if you’re trying to apply real world logic to skill names, why does Cobra shot reference a cobra? It doesn’t apply a dot…or even do nature damage.

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Wolverines are aggressive and tenacious. It’s a relative of the honey badger, but lives in cold weather rather than the desert. I wouldn’t want to get bit by one :stuck_out_tongue:

I don’t mind this idea, though I also still like the idea of the Hunter participating in the kill. So the pet softens up the prey and then the Hunter finishes it off? Sort of like how catahoulas hunt hogs - the Hunter still does the Kill Shot.

Yes, this would be amazing. I’m also unsure how that would work as there is little bird-themed damage in the BM tree. An interesting way to flesh that out would be building in pet family specific abilities and buffs to the spec tree, so picking a bird would give you bird abilities, but I can’t imagine a way that would work without ending up with something like a Path of Exile kinda deal. It would be too complex.

Maybe. Playing around frenzy stacks isn’t necessarily what I had in mind, though. It could be a situation where WB just returns a flat amount of focus and has some kind of synergy with KC, or improve next pet’s special attack, or CD reduction on [skill].

There are also possibilities with bringing back something like Aspect of the Beast as a longer damage CD for BM. Retool the effects of Aspect of the Wild into Beast (potentially different effects) and then make AotW a shorter CD HoT for the Hunter only?

https://us.forums.blizzard.com/en/wow/t/feedback-hunters/1279513/287

Can one of the 14 people who liked his post remind him that BM Hunter can fight in melee if it wants? It’s disappointing to see alpha Hunter feedback from someone who a) routinely asks for BM to get the worst of SV stuff while SV gets the best of BM’s stuff and b) admits to not playing a Hunter for several expansions.

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Wildfire bomb should never have been introduced to survival. The spec has no reason to run around in melee range throwing bombs at the enemy, their pet and themselves… Probably one of the worst implemented abilities in the game.

Give us a real, actual melee way of doing aoe already… Since a it would be vastly more fitting to the theme and playstyle of the spec. You know the melee Hunter🤦‍♂️

In regards to the whole discussion about balance… What? You guys are arguing between the ST and AoE builds? They cant really be compared when it comes to power and balance since they are opposites to each other. The ST build is stronger in ST and the AoE is stronger in AoE. And that balance should not necessarily come from tuning between them but rather from a design stand point. AoE abilities needs to be weaker but work against more mobs = it is stronger the more enemies you fight. But the ST ability needs to be significantly stronger whilst only working on one target. Balance is achieved more (but not only by) by design than actual tuning.

TL:DR remove bombs and give us an actual AoE build/ability!

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Here is my take.

Hydras bite + vipers venom for poison spread (by raptoor strike obviously)
Lacerate + carve/butchery for bleed spread
And some form of pet aoe hit

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Serpent sting spread and or bleed spreading has been mentioned many times but i dont know. I am having a hard time to see that work as good AoE, especially since AoE tend to want to be more bursty.

Perhaps Serpent sting (or other dot) that we spread and then “pop” with for example butchery for a big chunk of AoE damage.

Whatever way they do it I want another way to do AoE damage as a melee Hunter than to throw these bombs at my feet.

On a side note, if blizzard (as they have stated) wants SV to be melee then the spec needs more sustained survivability because as it is in both retail and alpha the SV Hunter gets torn to pieces with in seconds of being in melee combat against any other melee. The whole spec plays as ranged both from its design, abilities and survivability. Nothing besides the fact you are expected to equip a melee weapon states you are a melee…

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Yea, yea, we all know you hate bombs. W.e we get it.
However, i like bombs. They are actually different then just swinging a sword and going oooooo. Yet, i say bombs would be great for rsv but your against that too. So…

Lets stay away fr spreading bleeds, shall we? Or are you really that interested in becoming feral 2.0? Bc thats where your leading. We are already bm-melee.

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I was more thinking of flameshock on enh and dot spreading on unholy

Well SS spread is already a thing, its just 3 targets which blows balls. 5 targets be better. However, blizz would have to do something with SS past necrotic toxin. Just spreading SS isnt enough, especially for how burst heavy m+ is now days. You would have to have some sort of toxic reaction… which, if you saw my generic tree i have wonderful ideas for SS.

Unfortunately blizz doesnt have an imagination. Apparently just applying SS is enough damage…:unamused::unamused:

yea… Sorry friend, but I really have no intention of reading fan builds since blizz will never implement them anyway.

The what now?

Pet ability where pet starts jumping around targets with SS doin increased damage. (pretending WFI doesn’t exist)

But tbh why I want Hydras bite to work with Vipers venom is simply because I hate the mini xbow animation.

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Your post notified me so you are telling me… which is as expected from you.

I did not ask to make BM more like survival. I do play my hunter and have like 4 of them actually. 3 are at max lvl. One does some mythic dungeons and that is my survival hunter, in fact they are all survival. BM I used to take for it’s soloing capabilities but Survival can do that too if played right and is more fun for me. I asked for exotic pets on survival because there are so many cool pet models that I would like to use on survival.
BM probably has the easiest time soloing things which is why I feel many people play it.














I even said they could introduce them without their special pet utility and let that be a bm thing. I am interested in having them cosmetically as pet options. Because I don’t always want to play bm. My favorite version of bm was when it used 3 weapons. I do miss the melee spells and part of the kit but that was put into survival. I still miss going and jumping into battle with stuff like devilsaurs or rhinos.


At least I will be able to use this new scalehide for my huntress.

Purposely sacrificing an advantage at no compensation is no more a build “choice” than standing in fire or ignoring half one’s rotational keys.

If there is advantage to “going in,” nor is one’s range constrained over that time, that’s not playing “melee”; that’s just happening to stack under boss for a mechanic.


BM presently gets nothing for playing in melee. Why then would it presently constrain itself to melee at any moment? (Not just happen to stand near a boss for a time because it can do that too, but actually “go in” / be “melee”.)

Any request for BM to be allowed melee options is not going to be a request solely for a nerf to range. It’s going to be a request for an option by which one can sacrifice range for alternate affordances, such as frequency of utility, greater passive mobility or effect or frequency of mobility CDs, further passive eHP or buffs to defensive CDs/effects, etc.

That might be an infrequent reason to go in, at flexible timing, on an otherwise ranged build. That might be an alternate way to play BM. But no one is asking to be forced into melee without any compensation.

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Personally, I don’t like being obliged to take it, but I do like that it’s a choice on offer to Survival. Ideally, it’d be off to the side, perhaps even pathed behind some other tool-related talents, or start off far weaker and then reach its current potential only with further investment, so that a wholly bombless build would be feasible. But, I’d also like a full-on bombardier to be possible.

…You realize Survival spends at least as great a portion of GCDs in cleave spreading DoTs as does Feral, right?

We’re not. We’re really not.

…Where is this mythical beast?

Prob better to not look at it w/o having eye bleach on stand by.

I’ll give it the benefit of the doubt, but I’ve literally yet to see it linked, ever.

For my part, I still need to revise mine, as it’s a bit overpowered, a bit too node-dense, and hasn’t yet made Concussive Shot baseline (allowing Serpent Sting | Jagged Wounds to be moved up).

Of all the trees, Hunter feels like one that’d benefit from the devs occasionally stepping away from some of their self-enforced rules surrounding Tree design (e.g., no orphan nodes allowed, even at the tops of tiers, all tiers starting at the same point values, etc.).

not without looking like an idiot

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This is full on why RSV needs to be a spec. That way the msv rExXaR wannabes can jump around and swing their spears while RSV can toss bombs and be happy. Bombs have a way higher ceiling for innovation then just swinging your weapon around.

I am pretty sure that spreading SS around does not equate to the time it takes for feral to spread bleeds. Besides, if your trying to gain 3 stacks on blue bombs on 3> targets your playing it wrong. Besides, two things. 1. if it isnt for overtuned bombs then surv would still be at the bottom, and 2. i REALLY dont think we should be idolizing a spec thats rated last out of all dps specs for most of the last decade.

Yes, we really are. Lets look.
SH, CA, and FS all are heavily pet involved. Thats BOTH primary CDS AND both focus generators are pet focused.
Coordinated Kill, Killer Companion, Quick Shot, Bloody Claws, Intense Focus, Energetic Ally, Blood Seeker, Predator, and ferocity are all pet/KC oriented talents.

Pretty sure at this point the very notion of surv NOT being BM-melee is just false.

Heres my generic tree. https://pastebin.com/jYdiX4kW If you actually look through it and create a build instead of glancing and denying, you will see where i am coming from

“Swinging your weapon around”:

  • 5 attacks
  • The only reason Shrapnel Bomb has depth
  • Most of the reason Pheromone Bomb has any depth

Bombs

  • A button you press, low-priority outside of amp windows
  • Dependent on Serpent Sting and melee skills for any depth

In terms of general design philosophy, honestly, it looks a bit better than what we have now… if you could just straighten out your handling of the Serpent Sting and Kill Shot lines and handle your stat-sticks and outliers.

Concretely speaking, though, it is a WILD mess.

5 nodes devoted just to Wild Spirits, 3 to Sentinel, random 10% damage amps, 10% leech amps, Agility-based flat damage taken reduction (not percentile, flat), 5% vers, 15% mastery, an inadvertent infinitely stacking +3% Haste per 5 seconds with no condition explicitly given, 4x Kill Shot damage to targets under 15% despite Kill Shot still only be usable on targets under 20%… ???

Rein in the outliers and stat-sticks and you’d have a far more passable Tree design here. You may also want to consider removing Binding Shackles, and moving the better of Perception or Wisdom into a choice node with embrace so you could make Sting line pathing less ridiculous.

Rename Lacerating the Shank. Rarely if ever is the modern word used to describe a calf, and one doesn't shiv a shiv.

Since this topic is for feedback related to the class tree and Beast Mastery, I’m once again going to request that the discussion pertaining to Survival, and its tree, for that to be moved to a topic that is about Survival.

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My main game play is M+ for context.

See I think for all DPS specs this is a garbage argument, BM is supposed to be great ST yet consistently the OP AoE specs can keep pace with BM ST. If a Survival hunter could easily double a BM hunter AoE in S3, then that BM hunter should have doubled their ST DPS in S3, simply wasn’t the case. Nor do I think it ever will be the case.

Therefore Blizzard should be aiming for much better balance on AoE across all spec, not the hot mess they have spewed for multiple expansions.

BM is losing Wild Spirits, where the heck are we going to get AoE from in Dragonflight that not only compensates for that loss but also adds AoE to bring us up to better AoE specs?

BTW in high keys AoE damage is king, because you are always fighting a timer.

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