Feedback: Aldrachi Reaver Demon Hunter

Imagine if reavers glaive had a 20-25 sec cd instead of requiring souls, and just gave us thrill of the fight so we could line it up with every demonic window without having to wait for bladedance to come back up.

This needs a complete overhaul. No one wants to hit throw glaive in their rotation. I would rather see this rework Spectral Sight into a buff. Throw some flavor text about it allowing you to see weak points in your enemies and you could add some nice visual effects, maybe bring back the DF tier set to automatically throw glaive or something while active.

they almost did that in season 3 by making fodder to the flame tied to spectral sight instead of rng, and it was hated on ptr, almost as disliked as aldrachi. Putting a damage CD on a utility button (especially an important pvp one) is rough. Fortunately they listened to the overwhelming feedback at the time and decided to not do that, which is why it is incredibly disappointing that they let aldrachi be like this. Also to be clear to any devs, fel-scarred was also completely abandoned until the tuning phase. It has several design-flaw issues of its own that need fixing regardless of how it is tuned, which you can find on the main feedback page that im sure you still have somewhere.

1 Like

I think by now everyone knows what they want this tree to be not to be absolute trash:

  • Remove Reaver’s Mark. Replace it with something akin to Fury of the Aldrachi but for Single target
  • Move Thrill of the Hunt to proc on RG usage, or remove it entirely. We don’t want more DPS windows.
  • Animations!!! The enhancements are meant to be the highs of this tree yet there’s absolutely nothing tied to them.

These three things alone would make this talent tree a million times better than it already is, but if they come up with a way to lesser the uptime requirements of this tree (Wounded Quarry), be it by changing how it procs from Souls to a normal CD or something like that, it’d be even better.

The points of feedback are:

  • We don’t like RNG in our impactful CDs.
  • We don’t like to sync 6 damage windows, Havoc already has 4, and it’s already borderline too much
  • We don’t like Souls, and I include Vengeance in this one. Such a clunky and horrible system. The resources you generate are only available after the next GCD, not when you use a generator. It’s 25 times worse as Havoc.
6 Likes

This thread was made back in March and they still dodnt listen, and in September class is still torqued with no fixes like other classes. No updates like other classrs. They really fumbled the ball here.

2 Likes

I like Reaver’s Mark. The whole point of Fury of the Aldrachi is using it in AoE or priority damage when you don’t expect something to live long. A medium term ST buff is an on-the-fly judgment you need to make and adds depth to the gameplay. Target switching will not really be an issue if they maybe buff Fury of the Aldrachi (when it’s used as a second enhancement) and reduce the single stack Reaver’s mark to a smaller amount that also spreads to surrounding targets.

I like stacking DPS windows. Makes gameplay more rewarding when I manage to stack things perfectly and it reflects in big floaty numbers.

Can’t argue there. It’s like the dev didn’t even try.

I like the souls mechanic. Anticipating that sixth soul and going all “illidan: At last!” when it drops feels rewarding. I can see how the RNG will be problematic in raids, maybe they can just add a “Every third ability shatters a soul” kind of mechanic.

I guess my overall point is, while many don’t enjoy this tree’s gameplay, some of us actually do. I don’t want to see it taken away because people want to play two different Fel Scarred-style hero talents. The whole point of these is adding different gameplay flavors and options.

1 Like

i think there is a big disconnect there, and to be clear i am talking just as much to the devs here. People don’t want a second fel-scarred, we just don’t want aldrachi. A lot of people also want fel-scarred to be actually looked at by the dev team instead of completely ignored like it was all beta (focused hatred, monster rising, enduring torment, and untethered fury all have issues design-wise that tuning can’t fix, just to start). Fel-scarred wins by process of elimination only because aldrachi makes havoc worse to the majority of players while fel-scarred does nothing, but that does not mean “make a second fel-scarred” is the solution.

i agree, but it should be done in a way that isn’t disliked by the vast majority of the spec. You can add flavors and options without those options being ones that people are actively begging you not to do.

2 Likes

For me, the problem with Aldrachi lies in an incompatibility between what is intended with the HT and the havoc talent tree (sorry, I dont play VDH, cant make an opinion there).

In one hand Havoc is a spec whose complexity and style depends on the talents you take, it can be very intense or very simple. On the other the HTs were mostly made to try to increase intensity or maintain the simplicity of the specs (this can be seen throughout several classes).

This has caused the complexity to be too much in a specific build, and has given a different complexity option for those who play the simple build but don’t like the complexity built into the talent tree (aka. movement). I personally think this isn’t strictly a gameplay issue beyond the bugs and poor mechanical choices made for Aldrachi.

Where this does create a problem is in the fantasy/identity aspect, Aldrachi is the warrior DH and his fantasy is more in line with movement builds but is incompatible with them due to the excess of complexity that is generated, which would leave him only as an option for the simplest build, the demonic one, which actually fits better with Fel-scarred in fantasy/identity.

For me there are 2 possible solutions: either make both HTs simple but each one enhancing a different build, or change the base talent tree to make it simpler/more-direct and let the HT determine the final complexity.

1 Like

The complexity of Aldrachi wouldn’t be so bad if we didn’t have initiative and all the other pointless extra rotational buttons. I still think it needs work, but stacking complexity on top of complexity isn’t fun or engaging, it’s tiresome. It isn’t even difficult; execute the priority list. It’s like basic algebra; complicated and difficult if you don’t take the time to learn the rules, but once you do it just becomes tedious to the point where you wish it were simpler.

Well, reworks to some hero talents were announced today. Aldrachi wasnt mentioned at all. Many classes/specs are getting big design changes in their class/spec trees too. Havoc of course is not, despite being one of the only ones (if not THE only one) to not receive changes over the beta. Once again, can we get ANY communication for why someone important at blizz thinks the state of DH is fine to leave untouched?

4 Likes

The issue with the S3 change was that it wasn’t enough to make it useful and it kept the snare making movement really slow and awkward. They could easily fix this around PvP but let’s be honest, no one PvPs anymore. It’s been dead most of Dragonflight.

Can we please get any response to our feedback on aldrachi reaver? Any changes at all to the design would be greatly appreciated. These are some of the negative responses to aldrachi reaver being BUFFED. Fel-scarred wasn’t nerfed, there were no strings attached to this, people just don’t want to play aldrachi so badly that buffing it is upsetting. You announced the 20th anniversary celebration date today, and so far no changes to aldrachi in 11.0.5. This tree shouldn’t have even made it to beta, yet here we are. Can we at least get our hopes up for 11.0.7, or for 11.1? Or do we just have to keep hoping that you don’t put your hand on the scale again and make aldrachi the meta hero talent at any given moment without actually fixing it first?

4 Likes

Needs a complete rework. It’s too hard and slow to gather 6 souls.
You should deal normal damage when playing at an average level and great damage when playing a challenging spec perfectly. Currently, it’s the opposite: you deal poor damage when playing normally, and only achieve average damage when playing perfectly—and that’s only if the RNG aligns in your favor.
----> Not rewarding.

Very punishing if you don’t get the souls, and it’s almost entirely RNG
----> Bad design.

Impossible to switch targets and very punishing with any mechanics that prevent 100% uptime
----> Bad design.

You need to find another way to make it fun and rewarding. It requires a complete rework, but if you’re committed to the current design and don’t want to change it completely, here are some urgent changes that need to be made to make it at least “playable”:

  • Reaver’s Glaive should be a separate ability with a 30-second cooldown. This would help with the initial ramp-up, as one charge would be available.
  • Reduce the number of required souls from 6 to 4 (each soul should reduce the cooldown of the ability by 5 seconds). I play PvP only, but I don’t see how this spec can be viable in PvE, where you don’t have Bloodmoon—only abilities granting 100% souls are sigils with a 30-second and 1-minute cooldown.
  • Allow Demonic Appetite to proc from Blade Dance and Throw Glaive as well, to reduce reliance on spamming Chaos Strike.
  • Make Wounded Quarry proc if any enemy is affected by Reaver’s Mark, not just the primary target, to facilitate target switching.

These changes would make it more enjoyable. But if you want to go further, here are some suggestions to improve the overall fun of the spec:

  • Reaver’s Glaive into Chaos Strike into Blade Dance feels too long and illogical (you can literally use Reaver’s Glaive on one target, then use Annihilation on another, and the debuff procs on the second target that wasn’t even hit by the core ability of the tree? Just weird). Make Reaver’s Glaive trigger all buffs/debuffs at moderate values (e.g., 5 slashes instead of 3-6, 10% debuff instead of 7-14%). You can keep the 10-20% damage increase based on the sequence.
  • Improve the visuals—let Fury of the Aldrachi spawn glaives like the old Fel Bombardment, where our character was visibly throwing glaives.
  • Apply flat buffs to everything and remove some modifiers to compensate, we are bored to line up 5sec inertia with 5 sec EssB with 10sec Thrill of the Fight and so on, give us room to breath.
  • Make the build feel more cohesive: why doesn’t Furious Throw at least throw a normal glaive when you use Reaver’s Glaive? And why aren’t the Fury of the Aldrachi glaives affected by Soulscar, even if it might be too powerful just tune damages accordingly?
  • Why does the whole build revolve around Glaives, yet our Throw Glaive, even with all the related talents, does less damage than a pebble tossed by a child?
    Did our glaives turn into foam after gaining 10 levels?
    It’s especially a problem in PvP when you don’t want to press Throw Glaive but it’s your only way to apply a slow to the target…

And as usual, it’s complete radio silence, with no communication from your side. We have no idea what’s going on. Are you staying silent because a rework is already in progress, or is it because, as we fear, nothing is planned at all? This total lack of transparency borders on disrespect towards the community. It feels like players are being left in the dark, as if our feedback and expectations don’t matter. It’s a clear lack of professionalism and a blatant disregard for your player base to not provide any clear answers, especially after so much feedback from us. And let’s not even mention the staggering number of bugs—still unresolved to this day—which must be a record for a new expansion, especially coming from a team with 20 years of experience in coding and game development. We have every right to expect more competence and expertise at this point.

7 Likes

The soul problem will not be solved without a redesign of the class, even a small one, using souls will always feel bad in Havoc if it is not a system that is in the base DH. Take sigils for example, they weren’t a good mechanic for Havoc until they were incorporated as part of the base DH game, is the same with souls.

DH needs a rework even if it is small.

1 Like

DH’s base class/spec trees absolutely need a rework, especially seeing as how they received 0 design changes throughout alpha/beta, but please DO NOT rework base DH specifically to fit Aldrachi Reaver. People hate aldrachi, and the solution to that isn’t making the rest of dh be more like aldrachi. Rework the hero tree until it fits the spec, not the spec/class to fit the hero tree.

5 Likes

Feedback: AR is garbanzo no one wants it.

4 Likes

Feedback: Rework this garbage, please.

Also take a look at DH in general because we’re in desperate needs of a rework so our class isn’t pigeon holed into the same 3 talents always.

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Yes please… :disappointed: But at this point I’ve lost all hope

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They should just make a talent like the Dragonflight season 4 set bonus was, it would throw glaive on blade dances. i would drop shattered destiny and essence break for that! lol whos with me!!

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Everyone was expecting this to be the case, but god forbid the developers of this class reuse the one good tier set we ever had.

5 Likes