Both of them are partly right, Havoc is the way it is because feedback has pushed too much in that direction, especially from content creators and Discord influencers.
On the other hand, it is true that even the people of Discord have felt saturated by the Aldrachi Reaver and tried to push it back, but without a Dev working on the class it was not possible.
I want to say I donât care about the big dmg or healing numbers, good or bad. Right now Reaver is an absolute menace to play. It is NOT fun at all, in any way shape or form. I do not care about the numbers, again trying to play it makes it miserable and not worth the effort compared to other classes.
Look at the amount of visual treats and flashy stuff put into other hero talents. Windwalker can summon celestials and has a really nice button rotation and fun to see procs. DK can summon horseman with its already stacked undead army. Even Rets eating well with what it can do. I am sure there are far more flashy and feel good hero talents but I am just naming the ones I tried.
But for some reason, some developer working on this class decided throw purple glaive is the thing we need.
You could make us fly up with full control and actually fel blast the ground a few times, or summon illidari similar to collective anguish or inner demon, even summon flames of Azzenoth. Or go back to mana themed abilities like, I donât know, if enemy uses mana they take x amount of damage for 10 seconds.
But youâre telling me this developer cooked, throw purple glaive, and 8 globals worth of ramp before damage goes online.
You canât make this up. This guy actually looked at Reavers hero talents and said, yeah this is good. The talents literally cannibalize each other and they donât know what you wanna do LOL. Depending on what button you press numbers change by like 10% it doesnât make any sense.
Theyâve received this feedback about aldrachi being incredibly unfun and unwanted ever since the beta launched (check the main DH feedback thread for more), and yet when asked about hero talent reworks in a recent interview a certain high-up dev said something along the lines of âmajor reworks to rotations will be an expansion thing because we gave plenty of time in the beta for feedbackâ
After playing it for a while, Reaverâs Glaive needs to be a simple cd instead of triggering off of souls. Clicking Reaverâs Glaive into the 2 empowered strikes feels satisfying, but micromanaging souls isnât fun and makes this tree feel incredibly clunky.
Also, Reaverâs Mark should be replaced with something else. Just buff the empowered Chaos Strike like Fury of the Aldrachi does for the empowered Blade Dance, instead of using it for another maintenance buff.
I am not having fun playing my Demon Hunter right now. I am finding it to be very frustrating to play and I avoid having to come into combat when ever possible.
It is taking way to long to kill anything. I understand tanking, I have played tanks since the beginning of time but to revert back so drastically as it once was is not fun at all!
I am also very underwhelmed by the graphic choices and the path at which you guys took for our hero talents. You can barely tell itâs doing anything and nothing feels heroic about it at all. Why does the glaive one had a timer? It takes 20 souls to be able to cast it but also has a count down timer. If Iâm flying around and doing things, the cool down runs out way to much and I donât even get to use it.
I am just fed up and already want to quit playing because of how frustrated I am playing my favorite character right now. I feel weak and that shouldnât be the case.
I completely agree, as it also seems most havoc players do and have agreed since the tree was revealed. Unfortunately if they moved away from souls then they would also have to change Aldrachi Tactics, Wounded Quarry, and Warbladeâs Hunger (to be clear to devs I WANT you to move away from souls and change these), but that would be the level of rework that was recently mentioned to be unlikely to happen in this expansion. The reasoning being that we had plenty of time in beta to give feedback. The problem is that almost all of the feedback being given now is nearly identical to the feedback given then because they did not act properly on the feedback.
also a sentiment shared with nearly the entire dh community from the moment it was made its current form.
This. The feedback was clear for all of beta that this would be the result when people started playing, and yet here we are.
Dusted off my Havoc DH, got it to 80, and solidly geared over the weekend running plenty of delves and heroic dungeons. Leveled and did all the gearing using Fel-Scarred hero talents and it was great and smooth experience.
Decided to give Aldrachi Reaver a try last night and absolutely hated it. Knew I would as soon as I read Art of the Glaive and saw it tied to Soul Fragments as Havoc - sounds amazing for Vengeance but not Havoc.
The first issue I have with havoc in general is Vengeful Retreat is still part of the DPS rotation. This is why my DH was gathering dust. I do NOT have issues with momentum play style using Fel Rush and The Hunt, just Vengeful Retreat. Itâs awkward and makes zero strategic sense to want to stop pummeling your opponent to turn your back to them and do a backflip to start pummeling again. Bad strategy and bad game flow. Really really really wish youâd revert this back to a defensive talent only.
Before I get into my issue with Aldrachi Reaver and while Iâm on the topic of Vengeful Retreat, one of the things I really like from Aldrachi Reaver tree is Unhindered Assault. Great talent that would be cool to maybe see in the class tree someday.
The biggest issue with Aldrachi Reaver is the lack of ability to plan your cooldowns outside of the every 1.5 minute window. The Hunt guaranteeing Reavers Glaive allows you to plan out your CDs. Outside of The Hunt I was constantly thinking do I use my CDs now (unbuffed by Reavers Glaive) or am I gonna get that final Soul Fragment any second now to trigger Reavers Glaive. Just doesnât feel fluid outside of The Hunt window, and âfluidâ gameplay every 1.5 minutes is just too long.
I know they wonât, but I just wish they would give a reason why they ignored everyoneâs feedback that a tree revolving around soul fragments would always be horrible for havoc without either heavily reworking havoc (which they very clearly didnât do, nor do i think would most havocs even want a rework towards fragments) or making the tree itself heavily alter several factors of havoc specifically solely to allow it to work with the base node of the tree (which they half did halfway through beta).
They arenât going to change it now, the best we can hope for is if once the season starts they see how much people despise it from a combination of raw player numbers and complaints, but even then itâs unlikely they are going to do actual changes to it in this expansion because a very high up dev said in an interview that (and iâm paraphrasing slightly here) "anything is possible, but itâs very unlikely that we would make rotational changes to hero trees in TWW because people will have been playing them for several months and that is too big of a shake up for a patch. Thatâs more of an expansion level change. Plus we made a point of trying to have the hero trees on beta for as long as possible to get feedback on them."
That last line was what really upset me. Sure, it was on the beta for a long time. We gave plenty of feedback, and had weeks of silence. Maybe they will make an exception to the âunlikely to make rotational changesâ if it is based off the mountains of feedback they ignored throughout beta that still aligns with what people are saying now.
Last expansion, for I think the first time ever, they did major class rework in the middle of the expansion. Being more responsive to the community is something they said they liked and were open to continuing to address issues during an expansion instead of just in between expansions.
Somebody mentioned making Art of the Glaive an ability with a CD. Seems reasonable. Itâs already kind of a 1.5 minute CD baked into The Hunt, so moving it to a standalone CD for havoc seems good.
They could also do something in the Aldrachi Reaver tree where Eye Beam now shatters Soul Fragments. This would actually be super dope cause it would hopefully give you the 6 you need and could go Eye Beam â collect fragments â Reavers Glaive â Reavers Glaive buffed Annihilation & Death Sweep, like the tree is wanting you to do.
I really like the idea of Art of the Glaive in its current form for Vengeance though, so I wouldnât want to mess with that - it works for Vengeance cause they have so many ways to generate Soul Fragments they can more reliably have Reavers Glaive when they want it.
In any case, this is something they could easily change during expansion - itâs a far cry from a complete class rework, so thereâs no reason to assume they wonât change it.
It sounds like you havenât played AR a lot, the spec is never soul starved and even with the reduced stats we have now, RG is active about every 20 secs not every 1.5 mins.
Edit:
Iâm going to get a lot of hate for this, but here goes; I love Havoc AR. Itâs my favorite hero spec so far. Itâs fast paced, requires strategy, has amazing sustainability, your abilities rarely feel like a wet noodle.
I know Iâm in the minority here, but blizzard, if you do change things, just please keep this as an option.
Open world and dungeons, but I get your point. Canât really reach a final conclusion without trying out all the content. What I do know is that, to me, itâs way more enjoyable than the fel farts hero tree.
Are the animations going to be fixed anytime soon???
Veng are still broken after you use meta, and its starting to mess with havoc too.
This has been going on since around S3 of DF.