If itâs not tied to a merit based achievement (AOTC, Key Master, Gladiator, etc) drops should have, at minimum, a 1% drop rate. Grinding a completely irrelevant raid or dungeon for a drop thatâs purely for aesthetics is not an accomplishment.
The problem with Invincible is that if that is the only reason youâre in ICC, it is a massive pain to actually get it because ICC is chock full of time wasters. Farting around on the airships, watching canned dialogue between Sarufang and his son for the 15th time, watching canned dialogue between Magni and Saru-son for the 15th time, waiting for elevators, putting up with the canned speech with Arthas, waiting for his canned death scene to play out again. Itâs obnoxious.
Exactly, it doesnât provide good gameplay its just a grind measure for the amount of attempt that youâve available against a RNG factor, the game should provide a bad luck protection or at least a good % drop rate. It should work like legion legendaries drops.
But what this means is that you can unlock any transmog on any character so you can run the instance on as many alts as you can to unlock the transmog. Making things just alittle easier to get.
Thatâs certainly part of it but for some reason I dislike a lot of the encounters like Spoils of Pandaria and whatnot. I loved everything else about MoP so not sure why I found that particular raid unbearable.
It is like Blizzard has this intention and hatred to do this on purpose. All the stuff you can actually use drops on another alt. We have to farm with 10 alts to get a transmog. What a waste of time. It is not fun anymore but we have invested too much time in it.