False reporting and automated ban

I don’t have a problem with an automated process that looks for key words in the chat, and reacts appropriately. At least not in a public chat. Maybe on first detection it sends you a warning message…since perhaps a mistype could get you flagged by the system.

I don’t know why some posters seem to think that those of us who are against a player-driven auto squelch somehow want chaotic public chats where every vulgar, racist, or hateful thing can be said without repercussions, because obviously that isn’t true in the slightest.

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Ziryus, are you actually here to participate in the dialog or are you just trolling?

Maybe you can attempt to keep up from now on?

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Since you seem to lack reading comprehension I’ll make it simple for you. The point I was responding to, innocent people might get punished with auto squelched, counter point innocent people were getting punished with chat that wasn’t enforced routinely.

I guess it’s a pick your poison kind of situation, some people clearly favor one or the other.

That was a terrible attempt to backpedal, as well as being ultimately ineffective.

If we had been discussing the Queen’s Birthday address that would have been germane to the conversation. As we were discussing what you consider to be “spam”, the Queen’s Birthday address has no relevance in that discussion.

Your specific use of the term “5 minute window”, however does.

Relax the rules?

Why would Blizzard need to “relax the rules for Classic chat to 3 minutes”?

Blizzard has no “once every 5 minutes” rule, even in BFA.

“Once every 5 minutes” is only in the opinions of individual players.

Is determining if the reports were made in good faith or simply to silence another player and if the intent was to silence another player that appropriate action be taken against the system abusing reporting players not a good reason?

Or is it that you just don’t want them to actually investigate the individual reports so that abusers are not punished and you can “get away” with conspiring to silence any player at any time for any little slight you think you had to suffer?

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That was a terrible attempt to backpedal, as well as being ultimately ineffective.

It. was. a. joke. Lighten up.

Blizzard has no “once every 5 minutes” rule, even in BFA.

Actually it does. The chat limits what you say and you get a message telling you to wait.

You’re ignoring a HUGE difference.

In the absence of a player imposed punishment (auto squelch), every individual had the choice to immediately avoid “being innocently punished” by chat that was not routinely enforced by use of the ignore feature which would ensure that they no longer had to see the person they believed was “punishing” them via chat.

With auto squelch, the innocent punished player does not have the choice to remove that punishment. Only Blizzard can do that.

It’s no surprise that you favor and would pick the “poison” that is further from vanilla.

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The chat restriction on how many messages (even different messages) you can post in certain amount of time is not “once every 5 minutes”, though.

If the chat restriction prevented more than one message every 5 minutes, then no one could post their advertisement once every 3 or 4 minutes, correct?

I will say it again:

Blizzard has no “once every 5 minutes” rule, even in BFA.

Blizzard has no “once every 5 minutes” rule, even in BFA.

It was an approximation.

Seriously, if you are going to nitpick then theres no need for me to respond to you at all.

Classic WoW’s economy and society cannot be constricted by the system that’s present in the modern game.

All of the things that make the modern system functional in modern WoW just don’t exist in Classic WoW.

Because of this things like spam filters and Auto Squelch just don’t work because the game itself is entirely different.

You claim to have played vanilla, but I suspect your experience was limited in some way because you don’t appear to see the very obvious and glaring issues associated with the modern system being used in Classic WoW.

They’re just not even remotely compatible.

However some things have been improved over the years, such as click to report. It’s an acceptable feature that eases the process of making a report.

Now that you an I agree on yes?

However where we disagree is regarding the auto spam filter and the player activated Squelch feature.

These are both harmful in the Classic WoW experience because they disrupt the community that’s totally dependent on communications.

Now does this mean players should be able to spout off all sorts of profanities and vulgar toxic subject matters?

Heck no! No one should be acting like that in chat.

That’s why we have rules.

How should a civilized society enforce the rules?

Simple, we report the abusers and allow the professional GM to do the job of enforcing the rules.

How should the reports gain status? The natural progression would be by type and then volume.

A very simple program can be written to escalate the reports by nature and relevance.

I do hope you can now see what were after. We want rules, we want order and civility.

The place where we disagree is how to get there.

To me it’s of supreme importance that the character of the game be preserved, and the modern system in its present form would destroy that.

I know that you were talking to Ziryus in this post, but this is clearly your main contention against the system judging by how many times you’ve repeated it.

And I agree with you. Conspiring to manipulate the system to grief and or get a competitive edge is wrong and every possible step should be made to deal with the issue. The thing is, we know now more than ever Classic doesn’t have an unlimited budget. CMs are people subject to apathy, overwork, and laziness among other things, and there is no amount of magic that can be conjured to allow Blizzard to know the motivation of someone when they hit a button.

If people conspire in gchat, I hope that at least one guildie reports that person and the report is eventually looked into. If the text is there in gchat, that’s open and shut. But if people whisper to each other, only one of them could know about this and be able to report the others. But if they talk only in third party voice chat, there’s literally no way to know.

But you also have to think of the effort it takes to coordinate that. How many people will go to the effort? If there is no ban or disconnect without a GM review, there would be very little reason outside of price gouging trade chat or random pettiness to falsely conspire. While it’s funny to think about, it seems like a lot of effort for little return. If the only thing you could right-click report opponents for was hacking, that would solve the issue and mean a harsh penalty for lying about something verifiable. Would that be acceptable to you?

I’m in the same boat. I’m glad to converse with people, just not the ones that have already made assumptions about me and giving me passive aggressive “feedback”, for lack of better words…

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I just found some information that dates the automatic squelch from spam reports to 2008 or 2009.

Also, saw this Blue post. Draw from it what you will:

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Easier than you may think. With all things a system can be formed.

My guild is already conspiring to game this system in Classic WoW because it’s far too powerful to leave it untapped out of fear of getting a minor ban.

There are ways to avoid detection of a false claim against an enemy player.

This is the biggest reason why we cannot have an auto-squelch.

How do we deal with trolls?

Proper reporting and a system that escalates the most vile to the top so that they can be squashed.

Then down the priority list the GM goes.

Does this need to be a game specific GM? No, just one that’s familiar with the company rules on chat conduct.

If you call being off by over 500% an “approximation”, then maybe.

I have typed numerous things in chat in the span of less than a minute, so the chat restriction is even lower than once a minute. 5 minutes is 500% of one minute.

Saying that the chat restriction is once every 5 minutes is an approximation is like saying a mile is approximately 1000 feet or a kilometer is approximately 200 meters.

Even if the chat restriction is once every 30 seconds, that is still only 10% of 5 minutes, meaning your “approximation” is off by 900%.

If you feel that my drawing attention to those facts is “nitpicking”, I cannot change your mind.

I leave it to everyone else to draw their own conclusions.

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I think he sees the differences and that is exactly why he wants a player imposed punishment system.

He seems to want Classic to be as far from vanilla as possible so that those who have been requesting, for over a decade, that Blizzard provide a truer Classic experience do not get what they want.

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That’s truly unfortunate if so.

What is the target report number that triggers an auto squelch? Is it 5 reports? Is it 10 reports? Is it 50 reports? Is it 100 reports? We don’t know.

We’ve seen video evidence of players in a 10 v 10 RBG mass report a member of the other team to squelch that player causing him to DC. I will not say for certain, but seems to indicate that even 10 reports can trigger an auto squelch. That would not take much effort to coordinate 10 reports. Even less effort is required if the target report number is 5.

I have suggested that if the player imposed punishment (squelch) absolutely must be left in place the target report number to trigger an auto squelch be raised significantly and that those reports all be from different accounts. I suggested that the target report number to trigger an auto squelch be set at 100. Obviously, if Blizzard decides to raise the target report number, the actual number used would be set by them.

This will go a long way toward ensuring that a significant number of players were negatively impacted enough to submit a report and making the system much more difficult to abuse because the level of coordination required would also increase significantly.

I have also suggested that the current target number be set to trigger a “flag” for that account and those reports to be reviewed ASAP, and that the priority level of the “flag” be raised is more reports are received, with the highest level of priority also triggering the auto squelch if the account and reports have not been reviewed by that time.

Example (based on the current target report number to trigger an auto squelch being 10):

10 reports received would trigger a priority level 10 ticket for review
20 reports would raise the priority to level 9
30 reports would raise the priority to level 8
40 reports, level 7
50 reports, level 6
60 reports, level 5
70 reports, level 4
80 reports, level 3
90 reports, level 2
100 reports would trigger a level 1 priority ticker for review and also an auto squelch.

Higher priority tickets obviously should be reviewed before lower priority tickets, even if the lower priority ticket was generated first.

Once a ticket is reviewed, the number of reports is reset to 0 and the process would have to start from that point if additional reports are received.

This still leaves the player imposed punishment in place in the event that the GM’s are “too busy” to review even escalating priority tickets, but it would require a significant number of players to be negatively impacted enough to choose to submit a report and make it harder for Johnny and his cronies to abuse the system.