In the current system, failing an M+ run results in the key level dropping, forcing players to repeatedly run lower-tier keys to regain their original level. For skilled players capable of higher tiers, this feels like unnecessary busywork and a waste of time.
This system is particularly punishing for team leaders, who bear the brunt of responsibility for failed runs, discouraging many players from taking up leadership roles.
Inefficient Grouping Process:
High-tier M+ runs require a high level of coordination and skill, leading group leaders to be extremely selective. However, due to the lack of detailed information about applicants (such as their actual skill, experience, or communication ability), leaders often spend an excessive amount of time evaluating potential teammates.
Meanwhile, applicants face intense competition for spots in high-tier groups, leading to wasted time for both group leaders and players.
Forced Social Interaction:
While encouraging social interaction is a core aspect of World of Warcraft, tying high-tier content to mandatory social dependencies can create undue pressure. Players who prefer not to engage with strangers or who dislike the social aspect are forced into it, leading to a suboptimal experience.
You can group with anyone and everyone you want to. Not sure how thatâs inefficient
False. As long as people know what theyâre supposed to do, nothing is required as far as social interactions (no, being in the same group as someone is not social interaction)
Whereâs your other avatar?? Taking a mini-silence??
Just playing HC, and I only choose the avatars of characters Iâm actively playing.
Also it tends to bug out and not let me change characters- Iâm not even playing this particular character, heâs dead in HC as of yesterday lol. Just got unlucky.
Not that I think you have any actual credible experience, but proper problem solving requires coming up with actual implementable solutions to problemsâŠnot just stating a problem exists. Anyone can see and state a problem after all.
And once you start brainstorming solutions to your supposed problems, you should inevitably see problems and issues with your supposed solutions that are worse than the issues.
Like take your inefficient grouping processâŠpray tell in what unholy hell of a world do you think some kind of forced/automated grouping is going to solve over the current method of simply the leader vetting by whatever means their own teammates? You already admit dungeons takes a high degree of skill and coordination thus requiring time to find quality peopleâŠhow the frick is a computer going to do it and do you think itâs going to build competent groups?
And your whine about people âforcedâ to be social conflicts with the need to coordinate at high skill levels. Thatâs just a requirement for participating in the content.
I wish they could be deleted. I have almost 100% of my bags full of stuff and I got my KSH and so now it just takes up space and my bank bags are all full and most of my other stuff is too.
Probably can. Monks arenât that common, monk tanks are even less common, tanks are not as easy to find and have stick around as they were before so yea should be fine not to mention the fact that PvP gear for a tank is not as bad as some claim it is if you know what you are doing.
August (a champion designer at Riot) made the interesting point on his stream that not everything is for every player.
If a player is giving feedback that âforcedâ social interaction is a bad thing to add to a system where one of the design goals is for players to socially interact, then the feedback you should get from that is actually just âthis system is designed for players with different preferencesâ.
Full clip here, itâs the last ~5 or so min of the video: