Failed M+ design

No.

It’s just this stupid 6-year-old-mentality some players have regarding gear.

They only reason they’re even IN an M+ key is to get gear so they can… look at their ilvl and feel really good about it.

They’re not even doing anything with the gear, once they get it.

Oh yeah.

I don’t envy them trying to sort through feedback from a large group of players who really prefer solo/casual content but demand changes to the rest because it has better rewards.

Rewards they neither need, nor use.

C’mon, they mog them sometimes.

I think this works unless you know who August is and what he designs.

Inadvertently a large source of frustration for the game.

Sans Jhin, I think everything he’s put out has been problematic in some way.

I don’t think it’s the designer’s fault if a champion launches overtuned.

I don’t think any of his champs are currently actually problematic.

True, though that hasn’t been the problem with his releases.

He designs hypercarries, largely.

They’re not as bad as, say, Aphelios or Sett, but it’s also different problems. Viego’s problems were at the design level, and while I would say everything he makes is fun, it doesn’t represent healthy design within the space he designs in.

Senna, Viego, Zeri, Briar, Ekko, Jinx and Gnar have all had a significant negative impact on the meta.

For three of those, Viego, Zeri and Gnar, that’s been from the pro level down. (An argument could be made for Senna, here, too.)

Zeri is still problematic, Gnar required a mini rework, etc.

To some degree, a few of these can be chalked up to the season they released in. Briar occupies that space, for example.

Good news though, even if you fail the run and the key depletes, as long as you eventually finish the dungeon you get awarded consolation super-inflated-ilvl loot in the GV.

They are 24*7 spammable 5 person content that can award the best loot in the game. They should probably require a high level of coordination and skill.

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That sounds fair to me.

:+1:

:surfing_man: :surfing_woman:

It is easier. Way easier to list your own key and find 4 players than it is to find 10-20 other ones for a raid group.

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If people don’t want keys to deplete as quickly, the counterweight would be that only timed keys give Great Vault credit. Would people be okay with that, I wonder.

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Is a good thing. If you don’t time the key there needs to be a downside.

Mplus is already over rewarding for failure.

It’s only inefficient for people who don’t know what to look for on raider io. Even the. Pugging has a risk to it that no system will be able to tell you

Get over it. This is a group focused game and complaining about something so ludicrous is a joke.

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I’d go a step further and say untimed keys will reward zero loot/crests.

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If not it really shows a lot of people play WoW for the wrong reasons.

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Timed runs at the key level you’re doing is the best indicator, using 10 for an example, if you see someone with 30 timed runs at 10, as opposed to someone with 5… it usually a safe bet on the person who timed 30

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they are already addressing this.

i dont see any reasonable solution to what you are asking. other than looking at logs and io. there isnt really anyway to guage someones communication skills lol. you have to take a leap of faith sometimes alot of times it works out. sometimes it doesnt.

dont participate int he content if you dont want to. your arnt forced to play you are choosing to play said content. what social aspect are we talking about here anyways?

My only issue with M+ is that its Meta or nothing. My top two favorite classes and specs are Ranked D. (BM Hunter and Guardian Druid). Unless I start a group with my Druid I wont get an invite and the Hunter will never get an invite.

Stop lying.

I can jump on any class and spec right now, queue for anything between +2 and +10 and get invitied.

while i generally agree with the rest of your post, this part misses the mark.

if you are going to push the edges of the endgame content, you are going to need the kind of coordination necessary to accomplish that goal.

if you want minimal social contact, then you need to run mid and lower level endgame content. mythic raiding and +11/12 and higher keys need real time communication.

the “meta” only really exists at the high end of keys. if you look at the distribution of classes at portal level and lower, everything is represented.

if you are pushing top 5% and beyond, then you will need to be meta

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